Development methodology rules (Clean Architecture, TDD flow, 3-Strike rule, decision priority) that govern planning, implementation, and review. Load before designing, staging, implementing, or reviewing code changes.
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UI/UX、标志、幻灯片、图像生成(7368 个)
Development methodology rules (Clean Architecture, TDD flow, 3-Strike rule, decision priority) that govern planning, implementation, and review. Load before designing, staging, implementing, or reviewing code changes.
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Visual expression system for AI personas with emotion-based face switching. Use at session start to display the expression UI, and switch expressions whenever the emotional state changes during conversation.
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Judge performance or resource claims on real hardware: benchmark design or review, latency, throughput, memory or headroom numbers, and accept-or-reject decisions on optimizations. Not for refactors with no resource claim.
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Roblox and Luau game code standards. Writes, reviews, and fixes Script, LocalScript, and ModuleScript code and game systems such as shops, DataStore saves, RemoteEvents, combat, NPCs, and UI. Use when a request involves Luau code or a Roblox Studio project, even when Roblox is never named, when a game bug is reported with no file named, and when the user asks to keep these standards active. Also covers Rojo, Argon, Azul, Script Sync, Studio MCP, and community libraries such as ProfileStore, Knit, Trove, and Fusion. Applies to requests written in any language. Not for plain Lua outside Roblox (Neovim, LOVE, Defold, other engines) or for game design with no Luau to write or review.
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Evaluate UI/flows from cognitive load, error prevention, and accessibility perspectives. Apply when reviewing UX, discussing user confusion, high drop-off, or form usability issues.
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Design UI as information architecture + interaction + visual tone, then translate into implementable specs. Apply when discussing screen design, component design, design systems, or visual hierarchy.
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Apply semantic HTML/JSX and WAI-ARIA correctly and minimally. Apply when implementing any UI, especially forms, interactive components, or when accessibility is mentioned.
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Remove Gemini AI watermarks from images using GeminiWatermarkTool (GWT). Use this skill whenever the user mentions: Gemini watermark, 浮水印, AI image cleanup, removing logos from Gemini-generated images, Google ImageFX cleanup, batch processing AI-generated photos, or anything about a semi-transparent logo in the bottom-right corner of an image — even if they don't say "GeminiWatermarkTool" explicitly. Also trigger for follow-up requests like "the corner still looks dirty" or "there's still residual artifacts" after a previous removal attempt.
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Use when designing, reviewing, or implementing an Inspector panel for an Apple-platform app — contextual selected-item details and safe editable properties, grouped sections, ⌘I toggle, and a compact-width fallback.
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Use when designing or implementing search, filtering, sorting, query bars, and result states in Apple-platform apps — keep search, filter, and sort as separate jobs with clear no-result states.
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Use when designing, reviewing, or implementing Settings/Preferences for Apple-platform apps — what belongs in Settings vs Inspector/Toolbar, grouped forms, native controls, secure storage, launch at login, and destructive actions.
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Use when designing a user-initiated macOS emergency switch that helps the user save context before stopping, switching tasks, or leaving the computer — capture must be transparent, local-first, and easy to delete.
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Use when designing or implementing the overall macOS app window shell — titlebar, toolbar, sidebar, content, inspector, window sizing, panels, sheets, and menu bar companion windows.
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At the end of a long working session, produce a counterfactual trace note — a backward walk through the session that identifies the small number of load-bearing moments (observations, failures, accidents, decisions) without which the final outcome would not exist. Use this whenever the user asks to "close the session", "run the butterfly", "trace back", "what actually mattered here", asks for a session retrospective, or asks how the session arrived at its result. Also use it when a session ends with a significant outcome (a fix, a design decision, a shipped artifact) and the user wants a note capturing why it happened, not just what happened. Do NOT use for simple summaries of short sessions — this skill is for causal tracing, and it only earns its cost when the session was long enough to contain real forks.
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Use when designing or implementing states for AI agent tasks, background jobs, local model runs, queues, and notifications — one shared set of states, only legal transitions, and a recovery path out of every failure.
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Use when reviewing or designing a color palette for a UI, website, or app — seven principles for premium, calm, accessible color (palette size, muted tones, contrast, accent restraint, near-black/white, consistency, whitespace).
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Use when designing or implementing feedback, status, progress, alerts, errors, success states, and live activity indicators in Apple-platform apps — inline status, banners, alerts, notifications, and loading states.
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Use when designing, reviewing, or implementing typography in Apple-platform apps — SwiftUI text styles, hierarchy, readable sizes, monospaced data, custom fonts, labels, captions, and accessibility.
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Use when designing or implementing empty, first-run, no-result, offline, error, or waiting states in Apple-platform apps — every empty state explains what is missing, why it matters, and what to do next.
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Use when designing, reviewing, or implementing Apple-platform toolbars — current-screen actions vs sidebar navigation, one primary action per screen, overflow menus, protected destructive actions, and keyboard shortcuts.
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Use when building or modifying SwiftUI views, settings windows, menu-bar UIs, or any surface for the KIKA app — or any calm, premium app you want to feel the same way. Encodes the KIKA Design System v2 (June 2026) — a calm, premium, modern dark UI with first-class light mode, inspired by Cursor, Linear, and high-quality dev tools — that you can adopt or adapt for your own app. Apply it to keep color, typography, spacing, and component styling consistent.
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Use when designing, reviewing, or implementing a sidebar for an Apple-platform app — top-level navigation only, grouped sections, NavigationSplitView, consistent SF Symbols, and safe compact-width behavior.
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Use when designing, reviewing, or implementing a command-palette / ⌘K layer for an Apple-platform app — keyboard-first global search, ranked and grouped results, native floating panel, and protected destructive commands.
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Explore competing approaches through independent agents before selecting an implementation.
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