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cccskills

设计技能

UI/UX、标志、幻灯片、图像生成(7360 个)

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UI Family 架構師 SKILL — 讀取 proof draft,為每個 visualZone 分配 structural family、themeStack 與 recipe seed,驗證 family 可用性,輸出 family-map 與 recipe 預填欄位。USE FOR: 在 ui-reference-decompose 完成後,進行 family 分派、family-map 產出與 recipe 選擇(UI pipeline Step 2)。DO NOT USE FOR: 直接產生 layout skeleton 或 asset 任務(需先完成此步)。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

UI brief 生成 SKILL — 從 docs/keep.summary.md、正式規格書、task shard、cross-reference-index 與參考圖整理成可執行的 UI brief 或 task-ready brief。USE FOR: 新 UI 畫面開工前、既有畫面補 task shard 欄位、需要收斂 family / proof / normalized recipe / content_contract / smoke_route。DO NOT USE FOR: 直接修改 ui-spec JSON、直接做視覺 QA。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

UI 資產切件與候選收斂 SKILL — 從使用者提供的整頁 UI、2K 母圖、panel sheet 或單張素材,自動執行全切、auto-classify、auto-pick、temp/selected 分流、背景裁切、透明化與 post-process。USE FOR: 切出 panel / cap / badge / glyph / noise 候選、把未挑選切片集中到 temp 可一次清掃、把高信心候選升到 selected、再接 trim-png-by-background.js / postprocess-ui-asset.js。DO NOT USE FOR: runtime 畫面驗收(用 ui-runtime-verify)、純 icon 規格設計(用 UI-icon workflow)、單純修改 layout/skin JSON。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

UI 資產品質驗證 SKILL — 執行 validate-visual-assets.js、validate-ui-specs.js 與必要的 snapshot regression,對 skin family 資產、screen package、proof draft / family-map 進行全面驗證,並回寫 generated-review。USE FOR: 任何 UI 資產生成後、在 ui-preview-judge 前必須先通過的 QA 關卡。DO NOT USE FOR: debug runtime 崩潰(用 cocos-log-reader)、Layout 佈局調整(用 ui-vibe-pipeline)。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

USE FOR: MCQ, 整併疑問書, 規格整併, 疑點裁決, consolidation-manifest, scan-answers, rewrite-all, doc-id-registry, 討論來源整併。當任務涉及 docs/遊戲規格文件/討論來源/ 內容歸納、衝突轉 MCQ、人工填答後批次回寫相關規格文件時啟用。強制流程: generate -> 人工填答 -> scan-answers -> rewrite-all。DO NOT USE FOR: UI 視覺調整、一般程式除錯、非規格文件任務。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

Nano Banana(Google Gemini)圖像生成 SKILL。用於呼叫 Gemini 系列圖像模型(gemini-2.5-flash-image, gemini-3.1-flash-image-preview, gemini-3-pro-image-preview)生成概念圖、UCUF 參考探索圖、UI 資產草稿、icon、badge、卡面母稿。需要在 tools_mcp/nano-banana-mcp/.env 設定 GOOGLE_AI_API_KEY。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

DEBUGGING SKILL — Read and analyze Cocos Creator project.log for runtime errors, warnings, and stack traces. USE FOR: any bug report, crash, UI glitch, TypeError, null reference, missing asset, CompositePanel mount fail, ChildPanel route fail, or screen spec wiring error. Load this skill FIRST before any runtime debugging session. DO NOT USE FOR: compile errors (use get_errors tool instead).

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

UI 資產委託導演 SKILL — 讀取 family-map 與 skin-family-*.json,產生 asset-task-manifest / param-tune-manifest 與精確 ArtRecipe,列出每個 family slot 所需的 spriteFrame 路徑、尺寸規格、9-slice 邊距。USE FOR: family-architect 輸出 asset-pending 狀態後,正式產出 UCUF partial asset 任務。DO NOT USE FOR: 非 UI 資產生成、程式邏輯開發、QA 驗證(用 ui-asset-qc)。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

COMPLETE BUG INVESTIGATION WORKFLOW — Combines screenshot + log reading into a full triage pipeline. USE FOR: any bug report that has both visual symptoms AND runtime errors, especially CompositePanel / ChildPanel mount failures, screen spec wiring breaks, or battle scene UI crashes. This is the master debugging workflow that orchestrates cocos-screenshot and cocos-log-reader together.

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

UI 多語在地化 SKILL — 從 zh-TW 基礎語系延伸 zh-CN / en / ja 語系 JSON,保留變數格式並輸出寬度風險摘要。USE FOR: 新 UI 鍵值落地後補多語、批次更新某個畫面的翻譯、先做文字長度風險盤點。DO NOT USE FOR: 純 runtime layout polish、直接修改非 i18n 的顯示文案。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

文件分片管理 SKILL — 管理「大型文件 → shard 目錄群」的生命週期。 USE FOR: 任何大型 .md / .json 檔案需要拆分為小分片、更新分片後重建索引、 驗證分片完整性,或新增 shard 目錄給新的大型文件。 DO NOT USE FOR: 程式碼編輯、UI layout 調整、任務卡狀態更新(那些直接改對應 JSON)。

中文简介正在准备中。当前显示原文说明。

eaglhuang/3klife32026年10月22日 更新

Review a Go design spec before implementation begins - dispatch a subagent that checks a design doc for completeness, consistency, and idiomatic Go (simplicity, small consumer-defined interfaces, explicit wrapped errors, context propagation) plus Cobra/Viper conventions where applicable. Use when a user has a Go spec to review, asks "is this spec ready?", or is about to implement from a written design. Distilled from spf13/go-skills and adapted to this repo's conventions.

中文简介正在准备中。当前显示原文说明。

inference-gateway/a2a-debugger32026年10月21日 更新

Create handcrafted static SVG graphics and performant SVG animations — icons, illustrations, loaders, path-draw effects, morphing shapes, and motion paths. Load when the user asks to create SVG, draw an SVG icon, animate an SVG, make an SVG loader, path animation, shape morph, animated logo, line drawing effect, or improve trashy AI-generated SVG. Also triggers on "SVG animation", "SMIL", "stroke-dashoffset", "vector illustration", or "self-contained animated SVG".

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Pick a product archetype from a curated catalog before any UI gets built — the single biggest lever for not looking vibecoded. Routes the request to one of B2B-productivity, enterprise-trust, premium-consumer, playful-consumer, editorial, brutalist-distinctive, dev-tool, or marketing-landing, and returns a complete design philosophy: typography pair, color logic, motion curve, density, icon stance, reference sites, and a "feels like X" claim. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, classify a product visually, says "what should this look like", "make this feel like [Linear/Stripe/Apple/Duolingo/...]", "give me a design direction", "what's the right aesthetic for this", or when frontend-design routes here during archetype selection. Sub-skill of frontend-design.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Generate archetype-driven semantic design tokens (colors, typography, spacing, radius, motion, elevation) that don't look vibecoded. Hard-bans Tailwind-default palettes, Inter-only typography, and purple→pink gradients unless the chosen archetype explicitly demands them. Load when the user asks to generate design tokens, create a design system, set up CSS custom properties, build a token scale, design a color system, set up typography scale, or when frontend-design routes here during token generation. Also triggers on "design tokens for", "token system", "CSS variables for design", "set up a theme", "build a design system foundation". Sub-skill of frontend-design. Always reads ARCHETYPE.md first.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Validate process decomposition and architecture design quality before execution begins. Load when the setup-evaluator agent fires (automatic for agent-chain tasks), or when user says "evaluate this setup", "check the decomposition", "validate the architecture", "is this plan sound", "review the agent design". Catches structural errors, missing knowledge, unrealistic step ordering, and topology mismatches. Does NOT modify — only evaluates.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Pick an icon strategy and produce a coherent icon set that doesn't look mass-produced. Solves the "Lucide everywhere" problem — every AI-generated UI uses the same 24px stroke-1.5 outline icons, which is the second-biggest vibecoded tell after Inter-on-purple-gradient. Generates custom SVG sets, tunes existing icon libraries to match archetype + typography, defines stroke weight, optical sizing, and corner-radius rules. Load when the user asks to pick icons, design an icon set, customize Lucide / Phosphor / Heroicons, generate SVG icons, make icons feel custom, says "the icons look generic", "design a custom icon system", "icons for this product", or when frontend-design routes here during icon craft. Sub-skill of frontend-design.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Create a detailed, step-by-step implementation plan for a feature or project. Load when the user asks to plan a feature, create a technical roadmap, break down a PRD into tasks, design an implementation strategy, or sequence engineering work. Also triggers on "how should we build this", "implementation plan for", "technical breakdown", "task list for", or any request to turn a high-level requirement into a concrete execution plan. Supports phased rollouts, architecture-first, and MVP-focused planning.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Decompose tasks into structured, outcome-defined process entries with complexity triage. Load when user says "decompose this", "break this down", "what steps do I need", "plan this out", "what's the process for", "how do I approach this", or when any complex task needs structured execution planning. Includes a problem-understanding pass before complexity triage. Routes to `problem-to-plan` when the user needs planning deliverables (spec + plan + TODO). Does NOT replace brainstorming — brainstorming is design approval (upstream), this is execution planning (downstream).

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Review a built frontend against its chosen direction, catch drift back to generic AI defaults, enforce state coverage, ethical patterns, UX heuristics, and polish, and check contrast with APCA (not the legacy WCAG ratio). Produces specific, prioritized fixes — never vibes-based feedback. Works with pasted screenshots or Playwright MCP automated capture. Load when the user asks to review a UI, audit a design, check if a frontend looks generic or vibecoded, evaluate visual quality or polish, says "review this UI", "is this design good", "audit my frontend", "does this feel like [product]", "design QA", or when frontend-design routes here. Sub-skill of frontend-design.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Design stable APIs and module boundaries — contract-first types, consistent errors, boundary validation, additive changes. Load when designing REST or GraphQL endpoints, public module interfaces, component props, or FE/BE contracts. Also triggers on "API design", "interface design", "design the API", "module boundary", "API contract", "define the interface". Complements feature-spec (product layer). Routes breaking retirement to api-deprecation-and-migration when it exists.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Design state-of-the-art multi-agent systems, orchestration patterns, and wiring from scratch. Load when the user asks to build an agent system from scratch, design agent orchestration patterns, choose between sequential/parallel/hierarchical workflows, or define how multiple agents should collaborate. Also triggers on "agent architecture", "multi-agent wiring", "agent orchestration pattern", "how to connect these agents", "design the communication structure". Called by agent-builder for complex topologies (>4 agents or hierarchical). For process-driven agent design, use agent-builder instead.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Design structured evaluation rubrics for scoring LLM and agent outputs — defining quality dimensions, scoring scales, hard gates, score descriptions, and edge cases. Load when the user asks to create an eval rubric, define evaluation criteria, design scoring dimensions, write an eval spec, or says "what should I evaluate", "design a rubric", "create eval criteria", "define quality dimensions", "evaluation rubric for", "how do I measure quality of". Sub-skill of eval-output orchestrator.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新

Set a deliberate visual direction before any UI is built — the single biggest lever against generic AI output. Derives a posture from product-soul/PRD/specs, scores a curated archetype palette, then generates 2-3 GENUINELY DISTINCT directions and compares them side-by-side before committing to one. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, explore visual options, says "what should this look like", "make it feel like [Linear/Apple/ Duolingo]", "give me design directions", "explore some looks", or when frontend-design routes here. Replaces design-archetype. Sub-skill of frontend-design.

中文简介正在准备中。当前显示原文说明。

dvy1987/agent-loom32026年8月8日 更新