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cccskills

开发技能

编码规范、框架、重构、代码审查(1.9万 个)

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Build and troubleshoot Roblox gameplay such as NPC behavior, combat, projectiles, and vehicles. The skill guides server-side hit checks, pathfinding, movement, and shared NPC scheduling, then validates behavior and performance with offline checks and Studio playtests.

中文简介正在准备中。当前显示英语简介。

  • Building NPC patrol, chase, and attack behavior
  • Debugging melee hitboxes or projectile collisions
  • Creating cars with suspension and steering
scenario-labs/skills11792026年10月28日 更新

Use this skill to build, debug, and test Roblox Studio projects through code checks, playtests, and visual review. It provides a shared workflow for measuring results, handling Studio automation issues, and routing focused work to the appropriate Roblox specialist skill.

中文简介正在准备中。当前显示英语简介。

  • Building or debugging a Roblox Studio project
  • Checking Luau scripts before a playtest
  • Investigating a stalled Studio MCP connection
scenario-labs/skills11792026年10月28日 更新

Diagnose Roblox performance problems by measuring client and server costs, finding the code or assets behind them, and checking focused changes against device budgets. Prepare an update with a restart plan and rollback path for an owner to publish.

中文简介正在准备中。当前显示英语简介。

  • Find why a Roblox game lags on phones
  • Investigate rising memory or crashes
  • Measure server, physics, or network performance
scenario-labs/skills11792026年10月28日 更新

Set up or repair a Roblox team project that builds places from repository files. The workflow covers syncing scripts and maps, package and code checks, tests in Lune or Studio, pull request CI, and controlled publishing through Open Cloud.

中文简介正在准备中。当前显示英语简介。

  • Setting up Rojo, Script Sync, or Wally for a team project
  • Adding code checks and tests to Roblox pull requests
  • Publishing all places from GitHub with a release workflow
scenario-labs/skills11792026年10月28日 更新

Export Blender models, characters, and animations for engines, the web, or 3D printing. Choose a target preset, prepare scale and pivots, and re-import the result to check geometry, animation, and material maps.

中文简介正在准备中。当前显示英语简介。

  • Exporting a Blender character for Unity or Unreal Engine
  • Preparing a model for Godot, Roblox, or a web viewer
  • Checking why an exported model has the wrong scale or orientation
scenario-labs/skills11792026年10月28日 更新

Create a concise Conventional Commits squash message from a pull request’s net diff. The skill checks the repository’s commit rules, aligns the header with the PR title, and prepares the description for copying and display.

中文简介正在准备中。当前显示英语简介。

  • Preparing a squash message from a pull request’s changes
  • Checking a commit message against repository rules
  • Aligning a PR title with its squash commit header
scenario-labs/skills11792026年10月28日 更新

Review unresolved GitHub pull request feedback, check each claim against the current code, fix warranted issues, and reply in the relevant threads. It can also push changes and report decisions or follow-up items, while leaving branch updates and thread resolution to explicit direction.

中文简介正在准备中。当前显示英语简介。

  • Triaging unresolved review threads on a pull request
  • Fixing valid feedback and replying with the pushed change
  • Answering reviewer questions without changing code
scenario-labs/skills11792026年10月28日 更新

Rewrite the current pull request description to reflect the branch’s net changes and the repository’s own template. The skill discovers the correct base branch and conventions, preserves relevant human and bot notes, and updates the body through GitHub’s API.

中文简介正在准备中。当前显示英语简介。

  • Refreshing a PR description after the branch changes
  • Writing a summary that follows the repository template
  • Checking which base branch a stacked PR targets
scenario-labs/skills11792026年10月28日 更新

Plan, build, and troubleshoot Unreal Engine 5 levels and open worlds. Organize streamed areas, landscapes, foliage, and PCG procedural placement, then validate visual quality and performance budgets with scripts and review checks before handing the world to lighting.

中文简介正在准备中。当前显示英语简介。

  • Plan an Unreal Engine 5 open world
  • Fix landscape import or clipping problems
  • Generate forests and rock scatter with PCG
scenario-labs/skills11792026年10月28日 更新

Handle a specified pull request for the Scenario skills repository by checking its branch, rebasing onto the base branch, reviewing skill changes and open comments, and validating skills when substantive edits require it.

中文简介正在准备中。当前显示英语简介。

  • Rebasing a Scenario skills pull request
  • Triaging unresolved review comments
  • Validating a newly added or substantially changed skill
scenario-labs/skills11792026年10月28日 更新

Use this skill to run Unity 6.3 work on macOS through batch jobs, a live editor, the Unity CLI, or tests. It helps diagnose build and capture problems, measure results against budgets, review frames, and route specialist tasks with evidence.

中文简介正在准备中。当前显示英语简介。

  • Running repeatable Unity editor or command-line jobs
  • Diagnosing silent batch failures or compiler errors
  • Checking captures, performance budgets, and build results
scenario-labs/skills11792026年10月28日 更新

Prepare Unity 6.3 games for browsers by configuring Web builds, compression, hosting headers, memory, and page-to-game communication. Check download size and startup time, then load the served build in a browser to review errors, graphics support, and performance.

中文简介正在准备中。当前显示英语简介。

  • Setting up a Unity Web build for a hosting platform
  • Reducing download size and time to gameplay
  • Fixing compression, browser input, or loading errors
scenario-labs/skills11792026年10月28日 更新

Plan, write, and improve skills for Claude Code plugins. Get practical guidance on SKILL.md metadata and structure, organizing scripts, references, and examples, keeping instructions focused, and checking that a skill is ready to use.

中文简介正在准备中。当前显示英语简介。

  • Creating a new skill for a Claude Code plugin
  • Improving a skill's trigger description
  • Organizing references, examples, and scripts
scenario-labs/skills11792026年10月28日 更新

Handle character animation work in UE5, from importing and retargeting FBX clips to locomotion, foot IK, and Motion Matching. Inspect contact and movement behavior, tune animation systems, and measure performance costs for the target setup.

中文简介正在准备中。当前显示英语简介。

  • Importing and retargeting Maya or motion-capture animations
  • Fixing feet that sink or float after retargeting
  • Choosing between Motion Matching and state machines
scenario-labs/skills11792026年10月28日 更新

Build and troubleshoot character animation and camera setups in Unity 6.3. Work with imported humanoid clips, Animator Controllers, rigs, Timeline cutscenes, and Cinemachine cameras, then inspect motion and camera behavior with measurements and visual checks.

中文简介正在准备中。当前显示英语简介。

  • Retargeting Mixamo or motion-capture clips
  • Fixing T-poses, foot sliding, or drifting idle motion
  • Building character rigs and animation blends
scenario-labs/skills11792026年10月28日 更新

Build and debug UE5 gameplay features such as movement, abilities, enemy AI, input, HUDs, saves, and multiplayer state. The skill helps choose suitable Unreal systems, organize data and logic, isolate failures, and verify mechanics with automated tests that inject input.

中文简介正在准备中。当前显示英语简介。

  • Adding a double jump or dash with cooldowns
  • Debugging an ability that will not activate
  • Setting up enemy patrol, chase, and attack behavior
scenario-labs/skills11792026年10月28日 更新

Build and troubleshoot character and scene animation in Godot 4.7, from imported clips and AnimationTree state machines to retargeting, foot IK, cameras, and cutscenes. Measure motion and inspect captured poses to catch sliding, freezing, and transition problems.

中文简介正在准备中。当前显示英语简介。

  • Setting up character locomotion and animation states
  • Retargeting Mixamo or glTF clips
  • Fixing foot sliding or characters that freeze
scenario-labs/skills11792026年10月28日 更新

Measure and diagnose slow frames, stutters, memory use, and build size in Unity 6.3 projects. Use profiling tools to identify whether CPU, GPU, or another cost is responsible, then compare a development player's results before and after a change.

中文简介正在准备中。当前显示英语简介。

  • Finding the cause of low frame rates or stutters
  • Checking CPU, GPU, memory, or draw-call costs
  • Investigating hitches during loading or effects
scenario-labs/skills11792026年10月28日 更新

Build and troubleshoot Godot 4.7 game interfaces, including menus, settings, and HUDs. Check layouts across screen sizes and languages, configure keyboard and gamepad focus, and address safe areas, localization, and accessibility needs.

中文简介正在准备中。当前显示英语简介。

  • Build a main menu or settings screen in Godot
  • Fix a HUD that scales poorly on phones or 4K
  • Make menus navigable with a keyboard or gamepad
scenario-labs/skills11792026年10月28日 更新

Build gameplay systems in Godot 4.7, including enemy behavior, navigation, combat, saves, inventory, quests, dialogue, input remapping, and procedural dungeons. Run headless checks and fixed-frame-rate benchmarks to assess behavior and cost.

中文简介正在准备中。当前显示英语简介。

  • Build enemy patrol, chase, and attack behavior
  • Fix navigation paths or crowd avoidance
  • Add combat, inventory, quests, or dialogue
scenario-labs/skills11792026年10月28日 更新

Design and troubleshoot audio in Godot 4.7, from bus layouts and volume controls to 3D sound, effects, and adaptive music. It helps measure mixes, limit crowded combat sounds, prepare generated assets, and check imports and loop transitions.

中文简介正在准备中。当前显示英语简介。

  • Balancing audio buses and volume sliders
  • Reducing sound overload during combat
  • Troubleshooting quiet or misdirected 3D audio
scenario-labs/skills11792026年10月28日 更新

Turn recurring tasks into reusable agent skills, or improve skills you already have. Draft instructions, compare test outputs with and without a skill, review quality and resource use, and refine descriptions so skills trigger for appropriate requests.

中文简介正在准备中。当前显示英语简介。

  • Turn a recurring workflow into a reusable skill
  • Improve an existing skill using test results
  • Compare output quality, runtime, and token use
scenario-labs/skills11792026年10月28日 更新

Configure Unity URP quality tiers and lighting for PC and mobile scenes. Set exposure, baked lighting, probes, shadows, and grading, then inspect visual results and rendering costs to address issues such as light leaks, washed-out images, or expensive effects.

中文简介正在准备中。当前显示英语简介。

  • Choosing URP or HDRP for a project
  • Setting up PC and mobile quality tiers
  • Lighting and baking a Unity scene
scenario-labs/skills11792026年10月28日 更新

Build and debug Unity gameplay systems such as enemy behavior, navigation, character movement, projectiles, audio, and multiplayer. Use tests and performance measurements to check how systems behave at the project’s real speeds and scale.

中文简介正在准备中。当前显示英语简介。

  • Building patrol, chase, and attack behavior for enemies
  • Checking projectile collisions and physics performance
  • Setting up character movement and NavMesh navigation
scenario-labs/skills11792026年10月28日 更新