Handle a specified pull request for the Scenario skills repository by checking its branch, rebasing onto the base branch, reviewing skill changes and open comments, and validating skills when substantive edits require it.
中文简介正在准备中。当前显示英语简介。
- Rebasing a Scenario skills pull request
- Triaging unresolved review comments
- Validating a newly added or substantially changed skill
scenario-labs/skills☆ 11792026年10月28日 更新
Build and verify multiplayer features for Godot 4 games, from connections and RPC messages to synchronized players and dedicated servers. The skill tests multiple clients under simulated lag, checks bandwidth, and helps diagnose connection, desync, and replication issues.
中文简介正在准备中。当前显示英语简介。
- Adding online co-op to a Godot 4 game
- Choosing authority rules for players and game objects
- Debugging RPC errors or missing players on clients
scenario-labs/skills☆ 11792026年10月28日 更新
Build and debug Unity gameplay systems such as enemy behavior, navigation, character movement, projectiles, audio, and multiplayer. Use tests and performance measurements to check how systems behave at the project’s real speeds and scale.
中文简介正在准备中。当前显示英语简介。
- Building patrol, chase, and attack behavior for enemies
- Checking projectile collisions and physics performance
- Setting up character movement and NavMesh navigation
scenario-labs/skills☆ 11792026年10月28日 更新
Build and review Unreal Engine 5 material families, instances, and texture setups for surfaces, glass, screens, decals, landscapes, and stylized looks. Check shader permutations, texture memory, and measured GPU time so material choices fit project budgets across target platforms.
中文简介正在准备中。当前显示英语简介。
- Build a reusable master material and instance presets
- Reduce shader permutations across a material kit
- Check texture compression and memory usage
scenario-labs/skills☆ 11792026年10月28日 更新
Build and troubleshoot character animation and camera setups in Unity 6.3. Work with imported humanoid clips, Animator Controllers, rigs, Timeline cutscenes, and Cinemachine cameras, then inspect motion and camera behavior with measurements and visual checks.
中文简介正在准备中。当前显示英语简介。
- Retargeting Mixamo or motion-capture clips
- Fixing T-poses, foot sliding, or drifting idle motion
- Building character rigs and animation blends
scenario-labs/skills☆ 11792026年10月28日 更新
Structure Godot 4.7 game projects with scenes, reusable components, Resources for item definitions, input rebinding, and versioned saves. The skill also helps diagnose export, typing, scene-reference, and gamepad issues with project checks and tests.
中文简介正在准备中。当前显示英语简介。
- Organizing a tangled Godot project
- Designing reusable health, hitbox, or inventory components
- Adding save files and keyboard or gamepad rebinding
scenario-labs/skills☆ 11792026年10月28日 更新
Automate Unreal Engine 5.8 asset workflows, from bulk imports and reimports to validation and packaging. Create repeatable import rules, apply mesh settings by asset type, catch new issues, and produce command-line builds that can be checked by booting them.
中文简介正在准备中。当前显示英语简介。
- Import or reimport a large batch of art assets
- Apply naming, material, Nanite, collision, and LOD rules
- Validate assets and run automation tests
scenario-labs/skills☆ 11792026年10月28日 更新
Use this skill to run and inspect Godot 4.7 projects on macOS or Windows. It guides script jobs, imports, tests, exports, screenshots, and troubleshooting with logs and visual checks, then routes focused work such as 2D, shaders, UI, or multiplayer to the right specialist.
中文简介正在准备中。当前显示英语简介。
- Running Godot scripts, imports, or exports
- Troubleshooting silent errors or black captures
- Checking visual results and performance
scenario-labs/skills☆ 11792026年10月28日 更新
Guide Unreal Engine 5.8 work on Mac through Python, MCP, command-line jobs, and other available channels. Build and validate levels, materials, shots, and packages, using measurements and reviewed screenshots as evidence of the result.
中文简介正在准备中。当前显示英语简介。
- Automating Unreal Editor tasks with Python
- Diagnosing scripts that break in Unreal Engine 5.8
- Reviewing level or material work with measurements and screenshots
scenario-labs/skills☆ 11792026年10月28日 更新
Prepare Unity 6.3 games for browsers by configuring Web builds, compression, hosting headers, memory, and page-to-game communication. Check download size and startup time, then load the served build in a browser to review errors, graphics support, and performance.
中文简介正在准备中。当前显示英语简介。
- Setting up a Unity Web build for a hosting platform
- Reducing download size and time to gameplay
- Fixing compression, browser input, or loading errors
scenario-labs/skills☆ 11792026年10月28日 更新
Handle character animation work in UE5, from importing and retargeting FBX clips to locomotion, foot IK, and Motion Matching. Inspect contact and movement behavior, tune animation systems, and measure performance costs for the target setup.
中文简介正在准备中。当前显示英语简介。
- Importing and retargeting Maya or motion-capture animations
- Fixing feet that sink or float after retargeting
- Choosing between Motion Matching and state machines
scenario-labs/skills☆ 11792026年10月28日 更新
Turn recurring tasks into reusable agent skills, or improve skills you already have. Draft instructions, compare test outputs with and without a skill, review quality and resource use, and refine descriptions so skills trigger for appropriate requests.
中文简介正在准备中。当前显示英语简介。
- Turn a recurring workflow into a reusable skill
- Improve an existing skill using test results
- Compare output quality, runtime, and token use
scenario-labs/skills☆ 11792026年10月28日 更新
Build and debug UE5 gameplay features such as movement, abilities, enemy AI, input, HUDs, saves, and multiplayer state. The skill helps choose suitable Unreal systems, organize data and logic, isolate failures, and verify mechanics with automated tests that inject input.
中文简介正在准备中。当前显示英语简介。
- Adding a double jump or dash with cooldowns
- Debugging an ability that will not activate
- Setting up enemy patrol, chase, and attack behavior
scenario-labs/skills☆ 11792026年10月28日 更新
Automate Godot 4.7 asset imports, editor tasks, tests, CI, and exports so a project can handle large art drops and repeat builds consistently. It covers GLB rules, import settings, test frameworks, GitHub Actions, native extensions, and MCP workflows.
中文简介正在准备中。当前显示英语简介。
- Batch-import a large set of GLB props with consistent rules
- Configure import presets and post-import processing
- Run GUT or gdUnit4 tests and exports in GitHub Actions
scenario-labs/skills☆ 11792026年10月28日 更新
Structure Unity 6.3 C# projects around clear data, runtime state, events, saves, input, and assemblies. The skill helps investigate issues that appear after relaunch, a second Play session, object destruction during async work, class renames, or Git scene merges.
中文简介正在准备中。当前显示英语简介。
- Design inventory, health, and event systems
- Save and load game state across player launches
- Implement persistent input rebinding
scenario-labs/skills☆ 11792026年10月28日 更新
Diagnose frame-time problems and stutter in Unreal Engine 5.8 with repeatable captures. The workflow identifies CPU, GPU, streaming, or hitch causes, measures changes in milliseconds, and compares before and after runs on the same route and build.
中文简介正在准备中。当前显示英语简介。
- Finding whether a project is CPU or GPU bound
- Investigating traversal or shader stutter
- Measuring the cost of Lumen, Nanite, or VFX
scenario-labs/skills☆ 11792026年10月28日 更新
Create and repair Maya Python pipeline jobs for scene checks, controlled fixes, and exports to FBX, Alembic, or USD. Run files in isolated batch processes, verify exported data by reimporting it, and produce per-file logs and reports.
中文简介正在准备中。当前显示英语简介。
- Batch-checking and repairing many Maya scenes
- Exporting verified FBX files for Unreal or Unity
- Diagnosing incorrect scale, normals, or animation takes
scenario-labs/skills☆ 11792026年10月28日 更新
Run and review Autodesk Maya work through Python, either in batch mode or through a live Maya bridge. It supports scene checks and exports, helps scripts account for Maya 2027 changes, and routes modeling, rigging, animation, and rendering briefs to specialist workflows.
中文简介正在准备中。当前显示英语简介。
- Running batch scene checks and exports
- Updating scripts for Maya 2027 changes
- Reviewing a model, rig, shot, or render
scenario-labs/skills☆ 11792026年10月28日 更新
Build and operate mobile or web app backends with Firebase services. Set up authentication, real-time Firestore data, serverless APIs with Cloud Functions, local emulators, and Hosting deployments for static sites or single-page apps.
中文简介正在准备中。当前显示英语简介。
- Adding sign-in to a mobile or web app
- Syncing app data in real time with Firestore
- Creating an API with Cloud Functions
BagelHole/DevOps-Security-Agent-Skills☆ 11782026年5月22日 更新
Build a Convex backend for apps that need live data updates. This skill covers validated schemas, queries and mutations, authentication, scheduled jobs, external API actions, React client usage, and deployment, with generated types and managed database functions.
中文简介正在准备中。当前显示英语简介。
- Building a real-time chat or collaborative dashboard
- Defining validated data schemas and backend functions
- Connecting authentication to a Convex app
BagelHole/DevOps-Security-Agent-Skills☆ 11782026年5月22日 更新
Set up a team Git workflow by choosing a branching strategy, defining pull request and review steps, and planning releases. The skill also covers commit message conventions, branch protections, hooks, and common operations such as rebasing and cherry-picking.
中文简介正在准备中。当前显示英语简介。
- Choosing a branching strategy for a team
- Defining pull request and review steps
- Setting up release and changelog workflows
BagelHole/DevOps-Security-Agent-Skills☆ 11782026年5月22日 更新
Add feature flags to control which users see a feature and when. Use LaunchDarkly, Unleash, or a custom implementation for gradual rollouts, A/B experiments, emergency switches, and testing both enabled and disabled behavior.
中文简介正在准备中。当前显示英语简介。
- Release a feature to a percentage of users
- Run an A/B test on a new interface
- Add an emergency switch for a production feature
BagelHole/DevOps-Security-Agent-Skills☆ 11782026年5月22日 更新
Create repeatable development environments with Dev Containers, Nix flakes, or Devbox. Define shared tool versions and setup steps for a team, new developers, and CI, with examples for local shells, containers, and GitHub Actions.
中文简介正在准备中。当前显示英语简介。
- Setting up a consistent environment for a development team
- Onboarding a new developer to a project
- Matching local and CI toolchains
BagelHole/DevOps-Security-Agent-Skills☆ 11782026年5月22日 更新
Use this skill to design and operate Amazon DynamoDB tables for key-value and document data. It includes examples for queries, indexes, batch and conditional writes, capacity choices, single-table design, and troubleshooting throttling or slow scans.
中文简介正在准备中。当前显示英语简介。
- Designing tables around application access patterns
- Writing queries and adding secondary indexes
- Choosing capacity modes and managing throughput
itsmostafa/aws-agent-skills☆ 11692026年10月27日 更新