Fix Gorse worker pods stuck in not-ready state due to failing health probes. Use when: (1) gorse-worker pods show 0/1 Ready but Running status, (2) Readiness probe using pgrep fails silently, (3) Worker logs show normal operation but pod never becomes ready, (4) Using zhenghaoz/gorse-worker image. The gorse-worker container is a minimal image without pgrep or ps commands, so exec-based probes using these fail.
中文简介正在准备中。当前显示原文说明。
divinevideo/divine-mobile☆ 2652026年10月22日 更新
Create iMandalArt 2.2 pure-text 3x3 Mandala index cards with a five-character center axis, eight orthogonal surrounding angles labeled Ⓐ-Ⓗ, compact title cells such as Ⓐ健康復節, hard-line CJK layout, optional の字型 ordering, and 井字號 compass ordering. Use when the user asks for iMandalArt, iMandalart, I MandalArt, の字型, ◊字型, 井字號, 中國城市方位, 64+8+1, 手機方形曼陀羅, 正方形九宮索引卡, 五字定格, ◎中心, Ⓐ-Ⓗ 九宮卡, TheBrain/Cerebro preview-safe hard-line cards, or a square 3x3 card that is not a Markdown table, visible-border PE2 card, or 81-cell Mandala.
中文简介正在准备中。当前显示原文说明。
twhsi/skills☆ 2592026年7月22日 更新
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
中文简介正在准备中。当前显示原文说明。
bmad-code-org/bmad-module-game-dev-studio☆ 2562026年9月25日 更新
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
中文简介正在准备中。当前显示原文说明。
bmad-code-org/bmad-module-game-dev-studio☆ 2562026年9月25日 更新
Create, update, or validate a game brief. Use when the user wants help producing, editing, or validating a game brief before detailed design.
中文简介正在准备中。当前显示原文说明。
bmad-code-org/bmad-module-game-dev-studio☆ 2562026年9月25日 更新
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
中文简介正在准备中。当前显示原文说明。
bmad-code-org/bmad-module-game-dev-studio☆ 2562026年9月25日 更新
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
中文简介正在准备中。当前显示原文说明。
bmad-code-org/bmad-module-game-dev-studio☆ 2562026年9月25日 更新
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
中文简介正在准备中。当前显示原文说明。
bmad-code-org/bmad-module-game-dev-studio☆ 2562026年9月25日 更新
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
中文简介正在准备中。当前显示原文说明。
bmad-code-org/bmad-module-game-dev-studio☆ 2562026年9月25日 更新
Show GRACE 4 project health across .grace context, graph, verification, active changes, scopes, and migration boundaries.
中文简介正在准备中。当前显示原文说明。
osovv/grace-marketplace☆ 2532026年9月24日 更新
Conventions for writing justfile recipes in Nix-based projects.
中文简介正在准备中。当前显示原文说明。
srid/haskell-flake☆ 2412026年10月18日 更新
Validate App Store submission readiness, submit prepared versions, and monitor review status with current asc commands. Use when shipping or troubleshooting review submissions.
中文简介正在准备中。当前显示原文说明。
CamilleScholtz/swmpc☆ 2392026年10月6日 更新
Determine whether an app is ready to submit, then drive the current App Store release flow with asc, including validation, staging, review submission, first-time availability, subscriptions, IAP, Game Center, and App Privacy checks.
中文简介正在准备中。当前显示原文说明。
CamilleScholtz/swmpc☆ 2392026年10月6日 更新
Implements CSRF protection using synchronizer tokens, double-submit cookies, and SameSite attributes. Use when securing web forms, protecting state-changing endpoints, or implementing defense-in-depth authentication.
中文简介正在准备中。当前显示原文说明。
secondsky/claude-skills☆ 2332026年10月20日 更新
Health check endpoints for liveness, readiness, dependency monitoring. Use for Kubernetes, load balancers, auto-scaling, or encountering probe failures, startup delays, dependency checks, timeout configuration errors.
中文简介正在准备中。当前显示原文说明。
secondsky/claude-skills☆ 2332026年10月20日 更新
规划、编写、审阅和修复由真实授权素材与 AI 生成镜头混合制作的电影级文旅宣传片。用于文旅短片创意简报、场景图筛选、首帧空间分析、分镜脚本、画面内容提示词、人物动作、导演级运镜、自然动机布光、转场与尾帧衔接、Seedance 2.0/可灵/Midjourney 提示词、生成结果诊断、时间线与合规风险检查;尤其适用于需要写实、辽阔、自由感和角色剧情连续性的项目。
中文简介正在准备中。当前显示原文说明。
kangarooking/director-skills☆ 2282026年10月20日 更新
Think and work like an expert Health Economist. Use when a task calls for Health Economist judgment. Reasons from QALY/ICER and NMB opportunity-cost framing, NICE reference case and WTP bands, cohort Markov/PSM models with PSA (CEAC/CEAF), ISPOR transferability and DCE conjoint checklists, CHEERS 2022 and trial-based RCT-CEA reporting.
中文简介正在准备中。当前显示原文说明。
K-Dense-AI/scientific-agents☆ 2202026年10月3日 更新
Think and work like an expert Health Informatician. Use when a task calls for Health Informatician judgment. Reasons from semantic interoperability, provenance, and patient safety through FHIR/US Core, SNOMED-LOINC-RxNorm terminology mapping, OMOP/OHDSI ETL with DQD/Achilles, and chart-review PPV validation while treating immortal-time and confounding-by-indication bias, patient-matching/MPI failures, billing-code phenotypes, and vocabulary version drift as first-class failure modes.
中文简介正在准备中。当前显示原文说明。
K-Dense-AI/scientific-agents☆ 2202026年10月3日 更新
Think and work like an expert Environmental Health Scientist. Use when a task calls for Environmental Health Scientist judgment. Reasons from source–pathway–receptor chains, classical vs Berkson exposure error, and tiered biomonitoring (NHANES/BEs); runs STROBE-grade epi, IRIS/OEHHA/ATSDR risk assessment, AERMOD/CALPUFF, EPHT/EJSCREEN, and HIA while treating surrogate misclassification, mobility bias, and detection≠harm as first-class failure modes.
中文简介正在准备中。当前显示原文说明。
K-Dense-AI/scientific-agents☆ 2202026年10月3日 更新
Provider-independent production workflow for AI agents creating game trailers and promos, including announcement, gameplay, launch, DLC/update, store-page videos, social cutdowns, and generated/engine-capture hybrid trailers. Use when planning, scripting, capturing, generating, editing, localizing, reviewing, or QAing game marketing videos where gameplay truthfulness, platform/store constraints, ratings, accessibility, claims, CTA metadata, and rights provenance matter.
中文简介正在准备中。当前显示原文说明。
calesthio/generative-media-skills☆ 2102026年7月14日 更新
Vaccine catalyst analysis across the two-gate path: CBER BLA review and the ACIP recommendation gate that turns FDA approval into commercial availability. Lot release, procurement milestones, pediatric bridging, and healthy-population efficacy context — dated, verified, and sized per event.
中文简介正在准备中。当前显示原文说明。
agentii-ai/agentii-investment-intelligence☆ 2072026年10月20日 更新
Facilitate a structured conversation to customize how the review molecule works -- atom loading rules, severity classification, report format, scope rules, insight capture, and health logging. Produces a formal review-standards.md document that the review molecule will use as its process configuration. Use when the user says 'customize review', 'configure review', 'review preferences', 'review settings', 'change review process', or 'set up review'.
中文简介正在准备中。当前显示原文说明。
techygarg/lattice☆ 2072026年10月10日 更新
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. Use when the user wants to port official Godot to WeChat Mini Game, refresh a nearby 4.6-based port, or inspect the shipped patch/source bundle for WXMEMFS, `wx.request`, audio cleanup, display/input, WXGLX dual-path rendering, `.wasm.br`, and `wx.exitMiniProgram`. This skill is version-locked to the bundled upstream base and must not be described as a generic “Godot 4.x” patch dump.
中文简介正在准备中。当前显示原文说明。
godothub/godot-minigame☆ 1962026年9月16日 更新
Play Pokémon games via headless emulation. Start a game server, read game state, make strategic decisions, and send actions — all from the terminal.
中文简介正在准备中。当前显示原文说明。
NousResearch/pokemon-agent☆ 1872026年6月3日 更新