塔勒布(Nassim Nicholas Taleb)的思维框架与表达方式。基于40+个来源的深度调研, 提炼6个核心心智模型、9条决策启发式和完整的表达DNA。 用途:作为思维顾问,用塔勒布的视角分析问题、审视决策、质疑主流叙事。 当用户提到「用塔勒布的视角」「塔勒布会怎么看」「塔勒布模式」「反脆弱视角」「taleb perspective」时使用。 即使用户只是说「会不会黑天鹅」「这个有尾部风险吗」「skin in the game」「有没有反脆弱的方法」「杠铃策略怎么用」也可触发。 不要在用户只是做一般风险评估或问「靠不靠谱」时触发——只在涉及极端风险、反脆弱、预防原则等塔勒布核心概念时激活。
中文简介正在准备中。当前显示原文说明。
alchaincyf/taleb-skill☆ 1302026年10月13日 更新
This skill channels the reasoning of Walter C. Willett, nutrition epidemiologist at Harvard University. Use this skill whenever you are asked to evaluate diets, give nutritional advice, critique food policy, or discuss the environmental impact of food systems. Trigger this skill for topics like macronutrient quality (fats vs. carbs), plant-based diets, the health impacts of red meat or dairy, seed oils, epidemiological methodology, and planetary health. Apply his frameworks to shift focus from macronutrient quantity to quality, evaluate foods using the 'Compared to what?' rule, and prioritize public health over personalized nutrition fads.
中文简介正在准备中。当前显示原文说明。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
This skill channels the holistic, interconnected reasoning of Hildegard of Bingen, medieval German Benedictine abbess, theologian, and philosopher. Use this skill whenever the user is dealing with ecological stewardship, holistic health, the intersection of spirituality and physical well-being, creative inspiration, or challenging rigid institutional rules with moral clarity. Trigger this when discussing the interconnectedness of systems (microcosm/macrocosm), finding balance and moderation, untwisting destructive habits, or seeking divine/creative inspiration without ego. Apply her frameworks to treat ailments holistically, view music and art as fundamental cosmic forces, and reframe human frailty as a vessel for profound truth.
中文简介正在准备中。当前显示原文说明。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Applies the nutritional epidemiology and public health frameworks of Frank B. Hu (nutrition epidemiologist, Harvard University). Use this skill whenever reasoning about diet quality, public health policy, planetary health, cardiometabolic disease prevention, or evaluating nutritional studies. Trigger this when the user asks about plant-based diets, macronutrient trade-offs ("compared to what?"), the impact of the food environment, or lifestyle factors for longevity. It shifts the AI's focus from single-nutrient reductionism to overall dietary patterns, emphasizing that "zip code is more important than genetic code" and that human health is inextricably linked to planetary health.
中文简介正在准备中。当前显示原文说明。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Configure periodic health checks via HEARTBEAT.md and the /heartbeat command.
中文简介正在准备中。当前显示原文说明。
espennilsen/pi☆ 1222026年10月12日 更新
Full health check of all your skills in one report. Use when the user wants to check for errors, find duplicates, detect broken skills, or get a complete overview of skill health. Pass --brief for inventory only. Trigger with '/janitor-report'.
中文简介正在准备中。当前显示原文说明。
khendzel/skills-janitor☆ 1222026年9月30日 更新
当用户在信心与谨慎之间摇摆不定时激活此skill——要么盲目乐观冒进,要么过度焦虑畏缩。 典型触发信号:团队在困难面前丧失信心、或者反之在顺利时过度膨胀、决策时忽左忽右。 不调用场景:团队状态健康(既有信心又够谨慎)、纯执行任务不需要心理调节、问题在技术层面而非心态层面。 与"战略-战术辩证法"skill的区别:本skill解决"执行者的心理状态管理"(心态层),后者解决"攻守层级的战略设计"(策略层)。
中文简介正在准备中。当前显示原文说明。
kangarooking/mao-selected-works-skill☆ 1202026年5月2日 更新
Generates a Claude Code configuration tailored to a specific project. Use whenever the user wants to prime a project, set up claude for a repo, bootstrap claude config, or re-prime/refresh an already-primed project (for example after `/prime-sync` pulled new starter content). Triggers on 'prime', 'prime this project', 'optimus-prime', 're-prime', 'refresh claude config', 'regenerate CLAUDE.md', 'set up claude for this repo'. Deeply analyzes the real codebase and builds project-specific skills, rules, and CLAUDE.md — not generic boilerplate. For ongoing config health checks and proposal review, use `self-evolve` instead.
中文简介正在准备中。当前显示原文说明。
avibebuilder/claude-prime☆ 1192026年5月17日 更新
Implement, build, create, or add any feature, endpoint, page, component, or functionality. Use this skill whenever the user asks you to write new code or make code changes — whether it's adding an API endpoint, building a UI page, creating an export feature, wiring up a webhook, implementing a search/filter, or any other hands-on coding task. This is the default skill for all 'build this', 'add this', 'create this', 'wire up', 'implement' requests. Covers the full cycle: clarify requirements, plan if needed, write code, verify, and review. Do NOT use for pure research, debugging, documentation, or explanation — only when the user wants working code delivered.
中文简介正在准备中。当前显示原文说明。
avibebuilder/claude-prime☆ 1192026年5月17日 更新
Use when the user wants to save knowledge as a file so others don't have to rediscover it — "turn this into a doc", "write this up", "document how X works", "we figured this out and want to capture it", "nobody should have to figure this out again". Covers any request to create or update durable written artifacts: onboarding guides, runbooks, ADRs, API docs, architecture notes, postmortems, changelogs, setup guides. The trigger: user wants knowledge captured in a file for future reference, not just a conversation. Do NOT use when still making decisions (→ give-plan), just asking for explanation without a file (→ ask), or writing code (→ cook).
中文简介正在准备中。当前显示原文说明。
avibebuilder/claude-prime☆ 1192026年5月17日 更新
Use when adding or changing save games, settings or progression storage - a versioned save format with a tested migration chain, atomic writes with backup and checksum, per-engine storage locations, safe serializers, and the round-trip/migration/corruption tests.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when touching multiplayer code - authoritative server, client prediction and reconciliation, interpolation, lockstep and rollback, server-side validation of every RPC per engine (Netcode, Unreal replication, Godot multiplayer, Colyseus, Bevy crates), bandwidth and versioned messages.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when working with Unreal's Gameplay Ability System - when GAS is worth it, where the AbilitySystemComponent lives and how it is initialised on server and client, AttributeSets with correct clamping and replication, GameplayEffects and execution calculations as data, abilities with commit/end, gameplay tags, prediction, and testing.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when a game task could run on more than one engine or the repository has no engine yet - read the repo's engine and pinned version, and only for a brand-new game pick one from platforms, 2D/3D, team language, scale and licensing.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when writing Unreal Engine 5 C++ - the gameplay framework classes and where logic belongs, UObject/AActor/UActorComponent lifecycle, UPROPERTY/UFUNCTION and GC-safe pointers (TObjectPtr, TWeakObjectPtr), subsystems, the C++/Blueprint boundary, Enhanced Input, tick discipline, and compiling from the command line.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when adding controls, menus, HUD, subtitles or effects - input through named actions with rebinding and controller support per engine, input buffering, and the accessibility floor (remapping, colour-blind safe cues, subtitles, text scale, reduced motion and flashes).
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when you are about to hand off a change a player can see - the exact steps to look at it running (web game in the browser at two viewports plus a seeded Playwright smoke run for input and console errors; engine games through a headless frame capture), the checklist, and how to report what could not be observed.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when touching anything that runs per frame, adding entities/effects at scale, or answering a stutter/frame-drop report - frame budgets per target FPS, per-system split, the profiler per engine, before/after numbers, and threshold tests.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when an editor MCP server (unity, godot, unreal, blender) or the browser MCP shows up in your tool list - what each one can observe or change, how to check it is attached to YOUR task workspace, why the repo's tests still decide, the Blender code-execution caution, and the headless fallback when none is connected.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when writing anything that moves, animates, counts down or simulates - per-frame vs fixed-step callbacks per engine, the accumulator loop with interpolation, delta-scaled smoothing, pause and time scale, and determinism.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when adding character/enemy/game-flow states or NPC behaviour - explicit transition tables instead of flag soup, hierarchical and pushdown machines, behaviour trees per engine, navmesh pathfinding, AI tick budgets, and table-driven tests.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新
Use when starting any game task, before writing tests - find out which editors and runners exist on this machine, keep gameplay rules in engine-independent classes with an injected clock and seeded RNG, and report exactly what could not run.
中文简介正在准备中。当前显示原文说明。
makifbaysal/tasktrooper☆ 1182026年10月21日 更新