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cccskills

效率提升技能

邮件、日历、任务管理、自动化(7755 个)

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Turn a process walkthrough -- meeting transcript, screen-recording transcript, rough notes, or a folder of scattered how-to docs -- into a clean standard operating procedure: numbered steps, roles, decision points, exceptions, and a consistent template across your whole SOP library.

中文简介正在准备中。当前显示原文说明。

OneWave-AI/claude-skills3542026年10月19日 更新

Score deal velocity based on email response times, meeting frequency, and stakeholder engagement. Predict which deals will close vs stall.

中文简介正在准备中。当前显示原文说明。

OneWave-AI/claude-skills3542026年10月19日 更新

Generate personalized cold email sequences (7-14 emails) with A/B test subject lines, follow-up timing recommendations, and integrated social proof. Creates multi-touch campaigns optimized for response rates. Use when users need outbound email campaigns, sales sequences, or lead generation emails.

中文简介正在准备中。当前显示原文说明。

OneWave-AI/claude-skills3542026年10月19日 更新

Agent-to-Agent (A2A) communication protocol. Connect two or more Claude agents that pass messages, share context, delegate tasks, and collaborate. Implements structured handoffs, shared memory, and multi-agent conversations.

中文简介正在准备中。当前显示原文说明。

OneWave-AI/claude-skills3542026年10月19日 更新

Audit your calendar with Cowork's calendar tools -- measure meeting load and fragmentation, identify which recurring meetings earn their slot, propose consolidations and focus blocks, and draft the diplomatic messages that reclaim your week.

中文简介正在准备中。当前显示原文说明。

OneWave-AI/claude-skills3542026年10月19日 更新

Executive communication style for all-hands emails. Balances transparency with appropriate messaging.

中文简介正在准备中。当前显示原文说明。

OneWave-AI/claude-skills3542026年10月19日 更新

Use before starting a product, feature, MVP, agent, automation, or integration build to identify the main pre-build risk and choose the smallest validation step. Trigger when the user asks whether to build, scope, validate, prioritize, or sanity-check an idea before implementation.

中文简介正在准备中。当前显示原文说明。

OneWave-AI/claude-skills3542026年10月19日 更新

Migrate Databricks workloads from classic compute to serverless compute. Use when migrating notebooks, jobs, pipelines, or Scala JARs (`spark_jar_task`) from classic clusters to serverless, checking if existing code is serverless-compatible, or writing new serverless-compatible code. Provides concrete fixes for the serverless Spark Connect architecture and guides the full migration. Not for classic DBR version upgrades or cluster configuration changes within classic compute.

中文简介正在准备中。当前显示原文说明。

databricks/databricks-agent-skills3542026年10月19日 更新

Previews, provisions, or diagnoses a uv-managed local Python .venv with `databricks environments setup-local`. Use when the user wants to set up or fix one for Databricks Connect, cluster or serverless compute, `--job-task`, or a bundle target, or when setup-local fails.

中文简介正在准备中。当前显示原文说明。

databricks/databricks-agent-skills3542026年10月19日 更新

Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.

中文简介正在准备中。当前显示原文说明。

Neeeophytee/finding-unknowns-skills3532026年9月28日 更新

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

sculpting

免费

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

animation

免费

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3472026年7月11日 更新

ios-dev

免费

Start here for any iOS or SwiftUI task. Coordinates best-practice guides, correctness checks, and full Apple API references. Use before navigating to other Apple skills — for building, reviewing, refactoring, or debugging iOS apps.

中文简介正在准备中。当前显示原文说明。

Prisma-Labs-Dev/apple-skills3472026年9月26日 更新