Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
中文简介正在准备中。当前显示原文说明。
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
中文简介正在准备中。当前显示原文说明。
安装前可以查看交给 AI 代理的指令内容。
Pass-aware beauty stack. Subtle grade. Delivery-ready outputs.
Enable passes → Render multilayer EXR (or needed passes)
→ Compositor graph → Grade → FX (glare/fog glow)
→ Output viewer + File Output → Validate exposure
| Pass | Use |
|---|---|
| Beauty / Combined | Base |
| DiffCol / DiffDir / DiffInd | Relight flexibility |
| GlossDir / GlossCol | Spec control |
| Volume | Smoke/fire isolation |
| Cryptomatte Object/Material | Isolations |
| Mist | Depth grade / fog |
Combined
→ Exposure / Color Balance (AgX-aware)
→ Glare (fog glow / streaks sparingly)
→ Lens distortion (subtle)
→ Vignette (subtle)
→ Output
OUT_Beauty_[Shot]OUT_Alpha, OUT_CryptoID| Topic | Reference | Load When |
|---|---|---|
| Pass Stack | references/pass-stack.md | When needed |
| Grade Presets | references/grade-presets.md | When needed |
| Delivery Outputs | references/delivery-outputs.md | When needed |
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
中文简介正在准备中。当前显示原文说明。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
中文简介正在准备中。当前显示原文说明。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
中文简介正在准备中。当前显示原文说明。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
中文简介正在准备中。当前显示原文说明。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
中文简介正在准备中。当前显示原文说明。
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
中文简介正在准备中。当前显示原文说明。