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mrc4tt

@mrc4tt

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技能(300)

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Agent fallback for CCSPlayerPawn_ProcessSuicideAsKillReward-decompiles (auto-generated, category: func). Locate CCSPlayerPawn::ProcessSuicideAsKillReward in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_ProcessSuicideAsKillReward-decompiles, CCSPlayerPawn::ProcessSuicideAsKillReward

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate CCSPlayerInventory::SendInventoryUpdateEvent in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::SendInventoryUpdateEvent" (symbol CCSPlayerInventory_SendInventoryUpdateEvent). Shortlist via functions constructing the inventory-full-update usermessage/event around m_pSOCache contents for the owning controller. The body packs the SO cache snapshot and sends it via the GC/usermessage path. Cross-check with callers in inventory-dirty flows (weapon paint mutations). Trigger: CCSPlayerInventory_SendInventoryUpdateEvent, CCSPlayerInventory::SendInventoryUpdateEvent

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerPawn_Event_Killed (auto-generated, category: vfunc). Locate CCSPlayerPawn::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_Event_Killed, CCSPlayerPawn::Event_Killed

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CDemoRecorder_vtable (auto-generated, category: func). Locate CDemoRecorder_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDemoRecorder_vtable, CDemoRecorder_vtable

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSGameRules_PlayerSpawn (auto-generated, category: vfunc). Locate CCSGameRules::PlayerSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSGameRules_PlayerSpawn, CCSGameRules::PlayerSpawn

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate CCSPlayerController_InventoryServices::m_pInventory in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerController_InventoryServices::m_pInventory" (symbol CCSPlayerController_InventoryServices_m_pInventory). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayerController_InventoryServices class layout via the schema/network system; m_pInventory is an 8-byte pointer member early in the class (must stay 8-aligned). Cross-check: functions of the class dereference this->m_pInventory shortly after entry. Trigger: CCSPlayerController_InventoryServices_m_pInventory, CCSPlayerController_InventoryServices::m_pInventory

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate CCSPlayerController::HandleCommand_JoinTeam in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayerController::HandleCommand_JoinTeam" (symbol CCSPlayerController_HandleCommand_JoinTeam). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayerController_HandleCommand_JoinTeam, CCSPlayerController::HandleCommand_JoinTeam

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_GetThinkFunction (auto-generated, category: func). Locate CCSPlayerController::GetThinkFunction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_GetThinkFunction, CCSPlayerController::GetThinkFunction

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_HandleCommandDrop (auto-generated, category: func). Locate CCSPlayerController::HandleCommandDrop in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_HandleCommandDrop, CCSPlayerController::HandleCommandDrop

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_Disconnect (auto-generated, category: vfunc). Locate CCSPlayerController::Disconnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_Disconnect, CCSPlayerController::Disconnect

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_InitialSpawn (auto-generated, category: vfunc). Locate CCSPlayerController::InitialSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_InitialSpawn, CCSPlayerController::InitialSpawn

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_GetThinkFunction-decompiles (auto-generated, category: func). Locate CCSPlayerController::GetThinkFunction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_GetThinkFunction-decompiles, CCSPlayerController::GetThinkFunction

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayer_WeaponServices_SelectItem (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::SelectItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_SelectItem, CCSPlayer_WeaponServices::SelectItem

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayer_WeaponServices_vtable (auto-generated, category: func). Locate CCSPlayer_WeaponServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_vtable, CCSPlayer_WeaponServices_vtable

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayer_WeaponServices_PickupItem (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::PickupItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_PickupItem, CCSPlayer_WeaponServices::PickupItem

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate CCSPlayer_WeaponServices::GetSlot in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_WeaponServices::GetSlot" (symbol CCSPlayer_WeaponServices_Weapon_GetSlot). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSPlayer_WeaponServices_Weapon_GetSlot, CCSPlayer_WeaponServices::GetSlot

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_AddedToEntityDatabase (auto-generated, category: vfunc). Locate CCSPlayerController::AddedToEntityDatabase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_AddedToEntityDatabase, CCSPlayerController::AddedToEntityDatabase

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate CCSPlayer_WeaponServices::DropWeapon in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_WeaponServices::DropWeapon" (symbol CCSPlayer_WeaponServices_DropWeapon). This is a VIRTUAL function — emit the vtable slot, NOT a byte signature. Resolve the CCSPlayer_WeaponServices vtable via RTTI and identify the DropWeapon slot: the body takes a CBasePlayerWeapon handle/pointer, detaches it from the player, spawns the dropped weapon entity and transfers ownership. Verify by xrefs from weapon-drop commands (!!drop) and pickup logic. vtable slots commonly differ between platforms — never assume identical indices. Trigger: CCSPlayer_WeaponServices_DropWeapon, CCSPlayer_WeaponServices::DropWeapon

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Find and identify the CCSPlayer_WeaponServices_EquipWeapon function and the CCSPlayer_WeaponServices_CanUse virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the weapon-equip helper and the "is this weapon usable right now" vfunc by RTTI-walking the CCSPlayer_WeaponServices vtable and confirming each candidate's decompiled body against the known CCSPlayer_WeaponServices_PickupItem anchor's callee shapes. Trigger: CCSPlayer_WeaponServices_EquipWeapon, CCSPlayer_WeaponServices_CanUse

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Locate CCSGameRules::SameMapTeardown in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSGameRules::SameMapTeardown" (symbol CCSGameRules_SameMapTeardown). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: CCSGameRules_SameMapTeardown, CCSGameRules::SameMapTeardown

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayer_UseServices_OnUseImpl (auto-generated, category: func). Locate CCSPlayer_UseServices::OnUseImpl in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_OnUseImpl, CCSPlayer_UseServices::OnUseImpl

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_HandleCommand_JoinTeam-local (auto-generated, category: func). Locate CCSPlayerController::HandleCommand_JoinTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_HandleCommand_JoinTeam-local, CCSPlayerController::HandleCommand_JoinTeam

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayer_WeaponServices_PickupItem-decompiles (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::PickupItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_PickupItem-decompiles, CCSPlayer_WeaponServices::PickupItem

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

Agent fallback for CCSPlayerController_ChangeTeam (auto-generated, category: vfunc). Locate CCSPlayerController::ChangeTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_ChangeTeam, CCSPlayerController::ChangeTeam

中文简介正在准备中。当前显示原文说明。

mrc4tt/CS2_VibeSignatures32026年10月20日 更新

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