ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.
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wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 452026年10月17日 更新
Configure render settings, compositing nodes, output formats, and execute renders via Cycles or EEVEE engines using Python API or command-line interface. Use when automating render execution for batch processing, configuring quality and performance trade-offs, setting up compositing pipelines for post-processing, generating multiple output formats from a single render, or producing final output for publication or presentation.
中文简介正在准备中。当前显示原文说明。
pjt222/agent-almanac☆ 422026年10月15日 更新
Export and optimize 3D models for FDM/SLA printing including STL/3MF export, mesh integrity verification, wall thickness checking, support generation, and slicing. Use when exporting from CAD or modeling software for 3D printing, verifying STL/3MF files are printable before slicing, troubleshooting models that fail to slice correctly, optimizing part orientation for strength or surface finish, or converting between model formats while preserving printability.
中文简介正在准备中。当前显示原文说明。
pjt222/agent-almanac☆ 422026年10月15日 更新
Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, building template scenes for batch rendering workflows, or integrating 3D visualization into data pipelines.
中文简介正在准备中。当前显示原文说明。
pjt222/agent-almanac☆ 422026年10月15日 更新
Game art principles. Visual style selection, asset pipeline, animation workflow.
中文简介正在准备中。当前显示原文说明。
VoDaiLocz/kilo-kit-mcp☆ 282026年9月13日 更新
Use when a task needs the judgment of a Character/Motion Animator — triaging which shots in a batch get full 12-principles polish versus blocking-only under a tight schedule, choosing pose-to-pose vs. straight-ahead for a shot, writing a rig-limitation workaround memo, or reading a director's revision note as a pose fix vs. a timing fix.
中文简介正在准备中。当前显示原文说明。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Game art principles. Visual style selection, asset pipeline, animation workflow.
中文简介正在准备中。当前显示原文说明。
umairinayat/Specter-AI☆ 192026年9月29日 更新
ออกแบบ 3D model — Blender workflow, topology, UV unwrap, texturing, render brief สำหรับ game/product/character
中文简介正在准备中。当前显示原文说明。
aiunlocked1412/claude-skill-unlock☆ 192026年4月17日 更新
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
中文简介正在准备中。当前显示原文说明。
tensology/decisionsai☆ 172026年10月15日 更新
Design and build cohesive web pages with custom visual identity — landing pages and portfolios get rich anatomy + section archetypes; any other page type (blog, about, pricing, contact, coming-soon, dashboard, admin, e-commerce, custom) is supported through generic anatomy + skeleton. Use this skill whenever the user mentions: landing page, portfolio, personal site, hero section, marketing page, product page, sales page, splash page, blog page, about page, pricing page, contact page, coming-soon, waitlist, dashboard, admin panel, e-commerce store, redesign my site, design my portfolio, build a portfolio, work showcase, hire-me page, perfect-ui, perfect landing, or asks to create any web page surface. Two tiers: special (landing | portfolio — rich treatment) and generic (everything else — universal craft toolkit). Self-contained 8-phase pipeline: vibe discovery → visual direction (color/typography/mood) → custom icon set (NO emoji, NO icon library) → AI-generated visuals → optional shader effects layer → inline plan + implement on Next.js + Tailwind + shadcn. Always proposes effect layer as optional. No refusals; outputs distinctive sites, not AI slop.
中文简介正在准备中。当前显示原文说明。
tensology/decisionsai☆ 172026年10月15日 更新
Expert in script-to-video production pipelines for Apple Silicon Macs. Specializes in hybrid local/cloud workflows, LoRA training for character consistency, motion graphics generation, and artist commissioning. Activate on 'AI video production', 'script to video', 'video generation pipeline', 'character consistency', 'LoRA training', 'cloud GPU', 'motion graphics', 'Wan I2V', 'InVideo alternative'. NOT for real-time video editing, video compositing (use DaVinci/Premiere), audio production, or 3D modeling (use Blender/Maya).
中文简介正在准备中。当前显示原文说明。
curiositech/windags-skills☆ 162026年10月14日 更新
Use when inspecting or editing Blender scenes through the official Blender Lab MCP server. Check the add-on connection, read the scene first, and verify edits.
中文简介正在准备中。当前显示原文说明。
NousResearch/hermes-plugin-blender☆ 102026年10月11日 更新
Reconstruct an evidenced indoor space from local Realsee scan exports, point clouds, CAD, and panoramas as a separately editable native Blender scene. Use for scan-to-Blender space modeling, source-based geometry/material/light refinement, and requested walkthrough or physics exports. Argus panorama-to-depth inference is a separate capability.
中文简介正在准备中。当前显示原文说明。
realsee-developer/skills☆ 102026年10月15日 更新
General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.
中文简介正在准备中。当前显示原文说明。
ellmos-ai/skills☆ 82026年10月19日 更新
Drive Blender via the catalog blender MCP, with bpy recipes.
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openamer/openamer☆ 72026年10月19日 更新
Build and review evidence tagged Blender architectural candidates, preserve unrelated scene content, and produce requested photographic materials, stills and portable model deliveries.
中文简介正在准备中。当前显示原文说明。
obra/scan-to-model☆ 72026年9月27日 更新
Coordinate evidence based reconstruction from scans, photos, plans, and measurements into a reviewable Blender architectural model, with photographic appearance, renders and portable browser delivery when requested.
中文简介正在准备中。当前显示原文说明。
obra/scan-to-model☆ 72026年9月27日 更新
Use the local MCP gateway and the per-app MCP picks. Use when the human asks to check, start, enable or disable the gateway, adopt other MCP servers behind it, wonder why an MCP server is direct or shared, or hit an After Effects MCP that will not start (Node >= 24).
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hybridlabor-api/aos☆ 62026年10月16日 更新
3D modeler v2 — Blender, Maya, ZBrush, texturing, rigging, animation, game assets, rendering
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ziri22/agency-roster☆ 62026年7月1日 更新
Expert en modélisation 3D (Blender, Maya, ZBrush, texturing, rigging, rendering)
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ziri22/agency-roster☆ 62026年7月1日 更新
Turn one reference image into a cleaned, scaled 3D asset: your own image-to-3D ComfyUI workflow makes the mesh, Blender decimates it to a poly budget, fixes scale, origin and material, and exports a .glb. Use for "image to 3D", "make a 3D model from this picture", "photo to glb".
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hybridlabor-api/aos☆ 62026年10月16日 更新
Utilizes the Blender MCP server and addon to build 3D assets, apply materials, inspect scenes, and script bpy.
中文简介正在准备中。当前显示原文说明。
hybridlabor-api/aos☆ 62026年10月16日 更新
Game art principles. Visual style selection, asset pipeline, animation workflow.
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AxelMrak/ai☆ 52026年2月20日 更新
Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.
中文简介正在准备中。当前显示原文说明。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新