Run and operate the DeepStream Multi-View 3D Tracking reference app, also known as MV3DT. Use when the user asks to set up prerequisites, run shipped MV3DT samples, run Multi-View 3D Tracking on custom synchronized MP4 datasets, import camera calibration, delegate missing calibration to AutoMagicCalib, inspect OSD or BEV visualization, consume MV3DT Kafka metadata, or clean up MV3DT run state in the DeepStream MV3DT app directory.
中文简介正在准备中。当前显示原文说明。
NVIDIA/skills☆ 36622026年10月20日 更新
Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.
中文简介正在准备中。当前显示英语简介。
- Build a continuous 3D landscape from a written brief
- Plan a camera fly-through across distinct regions
- Refine one area's terrain or vegetation placement
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Helps agents build the foundations of a Three.js scene, including cameras, rendering settings, object grouping, and movement. Code examples cover coordinate systems, resizing, animation timing, resource cleanup, and basic performance improvements for browser-based 3D projects.
中文简介正在准备中。当前显示英语简介。
- Set up a browser-based 3D scene
- Choose between perspective and orthographic cameras
- Move or rotate several objects as a group
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.
中文简介正在准备中。当前显示英语简介。
- Set up a 3D scene with cameras and lighting
- Check how to load GLTF models
- Implement animation and custom visual effects
asgeirtj/system_prompts_leaks☆ 7万2026年10月20日 更新
Create a 3D object with three.js, inspect it from every angle in an interactive viewer, and download it as OBJ + MTL or GLB for use in other 3D applications.
中文简介正在准备中。当前显示英语简介。
- Create a 3D object and inspect it from every angle
- Export a model for further editing in Blender
- Review an object's silhouette and materials
asgeirtj/system_prompts_leaks☆ 7万2026年10月20日 更新
Create PowerPoint presentations centered on GLB 3D models, with rotation, zoom, and Morph transitions that smoothly connect slides. The skill also guides model selection, color palettes, typography, and layouts that support the presentation’s subject.
中文简介正在准备中。当前显示英语简介。
- Presenting a product from several angles
- Explaining structures with a 3D model
- Finding a model that matches a presentation topic
iOfficeAI/OfficeCLI☆ 3.2万2026年10月20日 更新
Create and edit rooms or buildings in Pascal through MCP, a connection that lets agents use its tools. Inspect existing projects, validate changes, and hand over saved, editable 3D scenes with verified editor links.
中文简介正在准备中。当前显示英语简介。
- Creating a 3D model of a room or building
- Editing walls, windows, stairs, and surface finishes
- Inspecting an existing Pascal project
pascalorg/editor☆ 2.5万2026年10月20日 更新
Build a Three.js 3D model from an object or character reference image using code. The workflow develops shapes and materials in stages, compares rendered views with the reference, and guides corrections through quality checks.
中文简介正在准备中。当前显示英语简介。
- Rebuilding a photographed object as a browser-based 3D prop
- Creating a stylized character from a reference image
- Planning model parts, materials, and animation pivots
img2threejs/img2threejs☆ 1.9万2026年10月18日 更新
Read and display CARLA object bounding boxes, then project them onto a camera image as 2D rectangles. Export an annotated PNG and box coordinates in JSON for object detection annotation work.
中文简介正在准备中。当前显示英语简介。
- Adding vehicle boxes to a camera image
- Exporting box coordinates for detection annotations
- Checking vehicle dimensions
carla-simulator/carla☆ 1.5万2026年10月20日 更新
Add a real 3D object to a web page using Three.js. Combine geometric depth, materials that respond to light, perspective, and subtle rotation or floating motion for hero sections and product visuals.
中文简介正在准备中。当前显示英语简介。
- Adding a faceted 3D object to a hero section
- Creating metal or ceramic-looking product visuals
- Adding subtle rotation and floating motion to web layouts
MengTo/Skills☆ 68572026年10月18日 更新
Build falling leaves or petals with visible front-and-back tumbling and sideways motion tied to rotation. Covers 2D canvas and 3D implementations, depth layers, particle density, rendering costs, and reduced-motion support.
中文简介正在准备中。当前显示英语简介。
- Add autumn leaves to a web page
- Animate drifting cherry blossom petals
- Create layered foliage in a 3D scene
MengTo/Skills☆ 68572026年10月18日 更新
Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.
中文简介正在准备中。当前显示英语简介。
- Create a product story set in a continuous 3D world
- Build an interactive portfolio with a scrolling camera journey
- Present an exhibition through connected spatial chapters
MengTo/Skills☆ 68572026年10月18日 更新
Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.
中文简介正在准备中。当前显示英语简介。
- Adding falling autumn leaves to a 3D scene
- Coordinating leaf tumble, sideways drift, and wind
- Managing leaves around buildings and camera movement
MengTo/Skills☆ 68572026年10月18日 更新
Build a Three.js object viewer with a gentle camera lean on hover and a click-to-inspect mode. Visitors can rotate and zoom the object, then return it to its original position using mouse, touch, or keyboard controls.
中文简介正在准备中。当前显示英语简介。
- Add interactive inspection to a 3D product showcase
- Let visitors rotate and examine joinery details
- Add touch and keyboard controls to portfolio objects
MengTo/Skills☆ 68572026年10月18日 更新
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10732026年10月20日 更新
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026年10月17日 更新
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026年10月17日 更新
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026年10月17日 更新
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
输入文字或图片,通过腾讯混元生3D TokenHub/OpenAI 兼容接口或腾讯云 SDK 生成3D模型。支持文生3D、图生3D、多视图生3D、PBR、白模、草图生3D、智能拓扑生3D;当用户要求生成或查询混元3D模型时使用。
中文简介正在准备中。当前显示原文说明。
kangarooking/kangarooking-skills☆ 6772026年9月7日 更新
Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.
中文简介正在准备中。当前显示原文说明。
calesthio/generative-media-skills☆ 2062026年7月14日 更新
Add mouse, touch, and keyboard interaction to Three.js scenes. Implement object picking, camera navigation, dragging, and transform handles, with examples for selection feedback, coordinate conversion, and limiting the cost of interaction checks.
中文简介正在准备中。当前显示英语简介。
- Select 3D objects with clicks or touch
- Add camera rotation and zoom controls
- Drag, rotate, and scale objects
calesthio/OpenMontage☆ 7万2026年10月17日 更新