跳到正文
cccskills

“bgp”的搜索结果

84 个 · 按相关度排序

Use after receiving WebGPT or another LLM review on a Formax todo and before sending the todo back for another pass. Produce a concise handoff response that says what we adopted, what we reject or question, and what the reviewer should specifically re-evaluate in `docs/todolist.md`.

中文简介正在准备中。当前显示原文说明。

yusifeng/formax1942026年7月25日 更新

Patterns for running AI models locally in browsers using WebGPU, Transformers.js, WebLLM, and ONNX Runtime. Zero API costs, full privacy. Use when "on-device AI, browser AI, WebLLM, Transformers.js, WebGPU, edge inference, offline AI, client-side ML, ONNX web, " mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.

中文简介正在准备中。当前显示原文说明。

manhvann/codexkit892026年8月29日 更新

Build interactive live slide decks with Vite + React 19, TanStack Router, WebGPU shaders, Framer Motion orchestration, 1920x1080, access-gated SPA. 39 components (layout, interaction, graphics, chrome, navigation), direction-aware slide transitions, presenter mode with speaker notes and BroadcastChannel sync, Playwright PNG/PDF export, YAML-driven authoring, Cloudflare/Vercel/Netlify deploy. Triggers on: slide deck, presentation, pitch deck, investor deck, product demo, conference talk, live slides, WebGPU slides, interactive presentation, presenter mode, speaker notes, overwatch deck.

中文简介正在准备中。当前显示原文说明。

tdimino/claude-code-minoan412026年10月16日 更新

Investigate Azure incidents and service degradations with a read-only workflow using Azure CLI, Resource Health, Activity Log, metrics, resource logs, and official Microsoft docs. Use when troubleshooting Azure outages, Resource Health alerts, Azure Firewall or DNS failures, ExpressRoute or BGP instability, VM availability problems, AKS incidents, App Service failures, database connectivity issues, Entra ID sign-in problems, load balancer issues, platform-vs-workload cutover, or drafting a troubleshooting report. Triggers on 'Azure トラブルシューティング', '障害調査', '切り分け', 'Resource Health', '復旧確認', 'Azure Firewall', 'DNS', 'ExpressRoute', 'VPN Gateway', 'BGP', 'AKS', 'App Service', 'SQL', 'PostgreSQL', 'Cosmos DB', 'Entra ID', 'incident', 'degraded', 'unavailable'.

中文简介正在准备中。当前显示原文说明。

aktsmm/Agent-Skills262026年10月19日 更新

Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.

中文简介正在准备中。当前显示原文说明。

Generous-Corp/pulp222026年10月20日 更新

Decide when and how to build UI in Apple's Liquid Glass design system (WWDC25; iOS/macOS 26+, refreshed in 27) on SwiftUI, UIKit, AppKit and the web. Covers the layer model (glass is for the floating navigation/control layer, never the content layer), regular vs clear variants and the 35% dimming rule, tint only for primary actions, concentric corner radii, morphing and interactive response, Reduce Transparency / Increase Contrast / Reduce Motion fallbacks, verified API names (glassEffect, GlassEffectContainer, glassEffectID, .glass/.glassProminent, UIGlassEffect, NSGlassEffectView, scroll edge effects, backgroundExtensionEffect, tab bar minimize), and three web routes (GPU post-process inside your WebGL/WebGPU pipeline, the ybouane/liquidglass library, CSS backdrop-filter + SVG displacement) with a contrast-on-glass checker and spec auditor. NOT for generic glassmorphism/vaporwave styling, visionOS window glass, app icon design in Icon Composer, or non-Apple design systems (Material 3, Fluent).

中文简介正在准备中。当前显示原文说明。

curiositech/windags-skills162026年10月19日 更新

Search scientific papers and retrieve structured experimental data extracted from full-text studies via the BGPT MCP server. Returns 25+ fields per paper including methods, results, sample sizes, quality scores, and conclusions. Use for literature reviews, evidence synthesis, and finding experimental details not available in abstracts alone.

中文简介正在准备中。当前显示原文说明。

lilinji/GeneTind-Life-Skills152026年8月21日 更新

bgpt-mcp

免费

Search scientific papers via the BGPT MCP server and retrieve structured experimental data — methods, results, conclusions, quality scores, and 25+ metadata fields per paper.

中文简介正在准备中。当前显示原文说明。

lilinji/GeneTind-Life-Skills152026年8月21日 更新

Use when working with Calico — calico networking and security management for Kubernetes. Covers network policy enforcement, BGP configuration, IPAM management, Felix agent status, Typha health, WireGuard encryption, and global network sets. Use when managing Calico network policies, debugging routing issues, configuring BGP peering, or monitoring Felix/Typha health.

中文简介正在准备中。当前显示原文说明。

cloudthinker-ai/CloudSkills62026年4月5日 更新

threejs

免费

Three.js (three, WebGL / WebGPU 3D グラフィクス) r186 リファレンス。 Scene, Group, PerspectiveCamera, OrthographicCamera, WebGLRenderer, WebGPURenderer, RenderPipeline、 BufferGeometry, BufferAttribute, StorageBufferAttribute, Mesh, InstancedMesh, SkinnedMesh、 MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial, node-materials (TSL)、 DirectionalLight, SpotLight, PointLight, AmbientLight, PMREMGenerator、 GLTFLoader, FBXLoader, DRACOLoader, TextureLoader、 AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack, Timer、 AudioListener, PositionalAudio、 Vector3, Matrix4, Quaternion, Euler, Color, Box3, Raycaster、 OrbitControls, TransformControls, WebXRManager。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

Train and evaluate models that estimate human poses from WiFi signals. Compare results against a model that always predicts the average pose, check for data leakage, and report measured improvements with clear evaluation conditions.

中文简介正在准备中。当前显示英语简介。

  • Train a pose model using camera labels
  • Evaluate pose estimation without a camera at inference
  • Compare accuracy against an average-pose baseline
ruvnet/RuView9.9万2026年10月20日 更新

Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.

中文简介正在准备中。当前显示英语简介。

  • Combine motion recipes into a scene
  • Build a multi-phase brand reveal from a template
  • Design transitions between scenes
calesthio/OpenMontage7万2026年10月17日 更新

Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.

中文简介正在准备中。当前显示原文说明。

zebbern/claude-code-guide46702026年10月20日 更新

Configures AWS Site-to-Site VPN: creating an IPsec VPN connection between an on-premises network and a VPC, choosing the target gateway (virtual private gateway, transit gateway, or AWS Cloud WAN), choosing static or dynamic (BGP) routing, sizing tunnel bandwidth (Standard 1.25 Gbps or Large 5 Gbps), connecting many sites through a VPN Concentrator, applying the customer gateway device configuration, making a connection highly available, and monitoring tunnels with CloudWatch. Applicable when the user wants to connect a data center or branch office to AWS over an encrypted tunnel, choose how routes are exchanged, scale throughput, consolidate sites, or diagnose a down tunnel. Routes to the right per-task procedure in references. Not for AWS Direct Connect (its own service), Client VPN for individual remote users, the transit gateway side of a VPN attachment (transitgateway skill), or Route 53 DNS work.

中文简介正在准备中。当前显示原文说明。

aws/agent-toolkit-for-aws29182026年10月19日 更新

Configures AWS Direct Connect: choosing a connection model (dedicated, hosted, or a link aggregation group) and completing the cross connect; creating private, public, and transit virtual interfaces and bringing up BGP; reaching many VPCs through a Direct Connect gateway including cross-account transit gateway associations; encrypting traffic with MACsec or a private IP Site-to-Site VPN; making the connection resilient and tuning failover; managing link aggregation groups; SiteLink; and migrating from a virtual private gateway to a transit gateway. Use when the user wants a private, consistent network link between a data center and AWS, or operates an existing Direct Connect setup and needs to extend, encrypt, or harden it. Routes to the right per-task procedure in references. Do NOT use for transit gateway route tables and attachments (transitgateway skill), Site-to-Site VPN without Direct Connect (sitetositevpn skill), or Route 53 DNS routing (route53 skill).

中文简介正在准备中。当前显示原文说明。

aws/agent-toolkit-for-aws29182026年10月19日 更新

Routes AWS networking requests to the correct service skill for implementation. Covers Route 53 (DNS, health checks, routing policies, Resolver, DNS Firewall), CloudFront (caching, edge, OAC, mTLS, signed URLs), Transit Gateway (multi-VPC hub, segmentation, centralized egress), Direct Connect (hybrid link, DX Gateway, MACsec), Site-to-Site VPN (IPsec tunnels, static or BGP), WAF (web ACLs, AWS Managed Rules, rate-based rules, Bot and Fraud Control), and Shield Advanced (L3/L4 DDoS). Applicable when creating, configuring, troubleshooting, or designing across these services, choosing between them, or diagnosing connectivity or traffic-filtering issues. Not for VPC subnets and route tables, load balancers, VPC endpoints, PrivateLink, API Gateway, IAM policy logic, container or serverless networking, or IaC authoring.

中文简介正在准备中。当前显示原文说明。

aws/agent-toolkit-for-aws29182026年10月19日 更新

Org-grade attack-surface mapping: given a company's legal identity, discover its ENTIRE owned internet footprint — corporate family -> owned domains -> owned netblocks/ASN -> live assets — with attribution discipline, not just DNS breadth. The org-first attribution pyramid (legal entity -> LEI/registration -> corporate family -> owned domains -> owned netblocks/ASN -> live assets). Corporate-identity resolution via the GLEIF LEI API (legal name -> LEI, exact-LEI direct-children expansion, downward-only depth-capped BFS, NEVER a name re-resolution), SEC-EDGAR full-text search + Exhibit-21 subsidiary entity names, OpenCorporates entity corroboration, Wikidata SPARQL corporate graph (P856/P355/P749/P1830). Domain attribution via reverse-WHOIS (WhoisXML preview-then-purchase quota guard, SecurityTrails associated-domains — both paid), crt.sh O= certificate-transparency organization pivot (keyless), infrastructure correlation (shared NS/MX/SaaS-TXT, netblock membership, reverse-DNS PTR), and the independent-evidence combiner (1-prod(1-w_i), rule of three, OwnerTier NONE/WEAK/MODERATE/STRONG/CONFIRMED) — discover-only `related:` candidates are NEVER auto-scanned. Netblock/ASN attribution via org-first RIR queries (ARIN Whois-RWS org-handle search, RIPE DB organisation + inverse-org search) that recover 'dark netblocks' with no DNS link to the seed, ASN discovery (RIPEstat + BGPView union), the HYPERSCALER-SCOPE GUARD (never attribute a whole AWS/GCP/Azure/Cloudflare announced range to a tenant — keep only the seed-containing block, tag shared_hosting_cdn), and org-identity-seeded internet-scan-index queries (Shodan/Censys/ZoomEye/FOFA/BinaryEdge org: filters + an always-on keyless crt.sh fallback). Promote-to-scan triage ranks forgotten discover-only netblocks by remote-access exposure (gateway-vendor/KEV/control-plane/datastore port scoring) into an operator queue. Attribution confidence rubric + anti-patterns (namesake grafting via GLEIF name re-resolution, single-signal ownership, hyperscaler over-attribution, privacy-WHOIS pivot poisoning, RIR org-name collisions). Passive/keyless-first OSINT only — every paid-key dependency is enrichment on top of a keyless core, never a hard requirement. Use when mapping an organization's full corporate-family internet footprint, resolving a legal entity to its LEI/subsidiaries, discovering domains/netblocks/ASNs an org owns beyond its one seed domain, auditing M&A/shadow-IT sprawl, or scoping an engagement that starts from a company NAME rather than a domain.

中文简介正在准备中。当前显示原文说明。

elementalsouls/Claude-OSINT28312026年10月10日 更新

vgpu

免费

Build, debug, test, and optimize WebGPU projects using vgpu, its CLI, or @vgpu packages. Use for vgpu API questions, WGSL workflows, browser or Node rendering, integrations, testing, performance work, and Blender asset modeling, baking, and runtime integration.

中文简介正在准备中。当前显示原文说明。

vercel-labs/vgpu25662026年10月17日 更新

threejs

免费

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

中文简介正在准备中。当前显示原文说明。

mrgoonie/claudekit-skills22252026年4月3日 更新

renderer

免费

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks that judge rendered output.

中文简介正在准备中。当前显示原文说明。

dzhng/skills13742026年10月19日 更新

Schedule and execute background work on iOS using BGTaskScheduler. Use when registering BGAppRefreshTask for short background fetches, BGProcessingTask for long-running maintenance, BGContinuedProcessingTask (iOS 26+) for foreground-started work that continues in background, background URLSession downloads, or background push notifications. Covers Info.plist configuration, expiration handling, task completion, and debugging with simulated launches.

中文简介正在准备中。当前显示原文说明。

dpearson2699/swift-ios-skills12172026年8月1日 更新

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

中文简介正在准备中。当前显示原文说明。

freshtechbro/claudedesignskills10912025年11月20日 更新

pixijs-2d

免费

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.

中文简介正在准备中。当前显示原文说明。

freshtechbro/claudedesignskills10912025年11月20日 更新