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“bgp”的搜索结果

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network-bgp-diagnostics

免费有简介AI 评分 90分

针对网络间交换路由的BGP,调查连接中断、不稳定或预期路由缺失的问题,通过连接状态、可达性和路由策略收集诊断证据,保持配置不变。

  • 调查BGP连接中断或不稳定
  • 查找预期路由缺失的原因
  • 检查路由过滤规则和AS path
affaan-m/ECC28.4万2026年10月20日 更新

Add a white, twinkling dotted trail that follows the mouse behind website content. The skill guides WebGPU rendering, which uses the graphics processor, with static backgrounds for unsupported devices and accessibility preferences.

中文简介正在准备中。当前显示英语简介。

  • Add a mouse-following trail to a hero section
  • Create an interactive contact section background
  • Keep a static background on touch devices
MengTo/Skills68462026年10月18日 更新

Web 线上展览开发 (虚拟展厅) (Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。) Master OS — automated mastery of Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「线上展览」「虚拟展厅」「web 线上展览」「云展厅」「数字展馆」

中文简介正在准备中。当前显示原文说明。

swaylq/master-skill1622026年9月6日 更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

中文简介正在准备中。当前显示原文说明。

dgreenheck/webgpu-claude-skill12532026年4月10日 更新

Search scientific papers by topic or DOI, a paper’s identifier, and organize evidence extracted from full text. Connect claims with experiments, reported statistics, limitations, and source locations for literature reviews and evidence tables.

中文简介正在准备中。当前显示英语简介。

  • Find papers relevant to a research question
  • Check experimental details beyond abstracts
  • Build evidence tables with traceable sources
K-Dense-AI/scientific-agent-skills5.3万2026年10月19日 更新

Add cursor-following water-ripple distortion to existing images using Shaders components. Preserve page content and layout while integrating lazy loading, accessible image fallbacks, and static display when WebGPU is unavailable or reduced motion is enabled.

中文简介正在准备中。当前显示英语简介。

  • Adding cursor ripples to a hero image
  • Adding interactive distortion to gallery images
  • Replacing a cursor-driven spotlight reveal
MengTo/Skills68462026年10月18日 更新

azure-bgp

免费

Analyze and resolve BGP oscillation and BGP route leaks in Azure Virtual WAN–style hub-and-spoke topologies (and similar cloud-managed BGP environments). Detect preference cycles, identify valley-free violations, and propose allowed policy-level mitigations while rejecting prohibited fixes.

中文简介正在准备中。当前显示原文说明。

benchflow-ai/skillsbench18612026年10月13日 更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

中文简介正在准备中。当前显示原文说明。

managedcode/dotnet-skills4902026年10月17日 更新

Reference WebGPU APIs, TSL syntax, node materials, WGSL integration, compute shaders, and post-processing in Three.js. For complete particle canvases use threejs-particle-canvas; for GLSL shaders use rocaille-shader. Triggers on TSL shader, WebGPU renderer, node material, WGSL, GPU compute, WebGPU setup.

中文简介正在准备中。当前显示原文说明。

tdimino/claude-code-minoan412026年10月16日 更新

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.

中文简介正在准备中。当前显示原文说明。

thedaviddias/agent-forge32026年5月18日 更新

Analyzes and simulates BGP hijacking scenarios in authorized lab environments to assess route origin validation, RPKI deployment, and BGP monitoring defenses against prefix hijacking and route leak attacks on internet routing infrastructure.

中文简介正在准备中。当前显示原文说明。

aniket2348823/Vul-Agent22026年6月9日 更新

Build text, image, and audio features in JavaScript using machine learning models that run in browsers or server runtimes. Covers model selection, execution settings, caching, and memory cleanup without requiring a Python server.

中文简介正在准备中。当前显示英语简介。

  • Add sentiment analysis to a JavaScript app
  • Build image classification in a browser
  • Implement audio transcription
huggingface/transformers.js1.6万2026年10月15日 更新

Build JavaScript or TypeScript applications that run text, image, and audio models in browsers or server runtimes. Guides compatible model selection, GPU or CPU execution, caching, and memory cleanup without requiring a Python server.

中文简介正在准备中。当前显示英语简介。

  • Add text classification or translation to a browser app
  • Implement image classification and object detection
  • Transcribe audio using JavaScript
huggingface/skills1.1万2026年10月9日 更新

babylonjs

免费

Babylon.js is an open-source 3D engine for the browser that renders with WebGL or WebGPU and includes a scene graph, PBR materials, glTF loading, Havok physics, a GUI layer and WebXR. Use when a user asks to build a 3D scene, game, product configurator or VR/AR experience with Babylon.js, load a glTF/GLB model, add physics or in-scene UI, switch to WebGPU, or shrink a Babylon.js bundle.

中文简介正在准备中。当前显示原文说明。

TerminalSkills/skills1722026年10月14日 更新

Expert guide for modern WebGPU and WebGL 3D graphics in the browser using Three.js (WebGPURenderer + TSL), Babylon.js, PlayCanvas, React Three Fiber (R3F), and 3Dviz spatial reasoning — covers object craft across 3 scales, surface continuity at joins, physical interaction envelopes, grounded scientific visualization, KTX2/Meshopt optimization, and 3D visual anti-slop / Panduan ahli grafis 3D web, WebGPU modern, dan penalaran spasial 3Dviz.

中文简介正在准备中。当前显示原文说明。

roedyrustam/vibes-plug802026年10月19日 更新

Understand the mechanics of Border Gateway Protocol (BGP) Hijacking, where an attacker creatively manipulates Internet routing tables to intercept, monitor, or drop massive volumes of network traffic destined for legitimate Autonomous Systems (AS).

中文简介正在准备中。当前显示原文说明。

ShulkwiSEC/bb-huge232026年7月11日 更新

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

中文简介正在准备中。当前显示原文说明。

MikeCheng1208/BattleTree22026年7月22日 更新

Plan and configure connections between on-premises data centers and AWS, Azure, GCP, or OCI using VPNs or dedicated links. Cover routing, redundant connections, security controls, monitoring, troubleshooting, and connection costs.

中文简介正在准备中。当前显示英语简介。

  • Connect an on-premises data center to the cloud
  • Plan connectivity for a gradual cloud migration
  • Design redundant links and automatic failover
wshobson/agents4.1万2026年10月20日 更新

Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.

中文简介正在准备中。当前显示英语简介。

  • Add sunbeams through a tree canopy
  • Show sunlight passing through roof gaps
  • Create golden-hour architectural scenes
MengTo/Skills68462026年10月18日 更新

debugview

免费

Sysinternals DebugView CLI (DbgViewCli) for capturing and analyzing usermode and kernel-mode Windows debug output from the command line. USE FOR: capturing OutputDebugString output, kernel DbgPrint/KdPrint capture, boot-time debug logging, remote debug monitoring, filtering debug output by PID or process name, crash dump analysis, automated debug capture with bounded execution. DO NOT USE FOR: non-Windows platforms, application-level logging frameworks (log4j, serilog), Azure Monitor or cloud telemetry, ETW tracing (use WPR/xperf instead), user-mode crash dumps (use WinDbg). Triggers: "debug output", "DbgView", "DebugView", "kernel debug", "capture debug logs", "boot logging", "OutputDebugString", "DbgPrint", "KdPrint", "remote debug monitor", "debug capture CLI".

中文简介正在准备中。当前显示原文说明。

microsoft/skills31342026年10月18日 更新

Search scientific papers and retrieve structured experimental data extracted from full-text studies via the BGPT MCP server. Returns 25+ fields per paper including methods, results, sample sizes, quality scores, and conclusions. Use for literature reviews, evidence synthesis, and finding experimental details not available in abstracts alone.

中文简介正在准备中。当前显示原文说明。

FreedomIntelligence/OpenClaw-Medical-Skills30752026年7月21日 更新

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.

中文简介正在准备中。当前显示原文说明。

freshtechbro/claudedesignskills10812025年11月20日 更新

Ship a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a browser. Keywords: Bevy, wasm, web, webgl2, webgpu, canvas, Window.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8692026年10月17日 更新

Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。

中文简介正在准备中。当前显示原文说明。

staruhub/ClaudeSkills7282026年8月13日 更新