跳到正文
cccskills

“gameplay”的搜索结果

104 个 · 按相关度排序

Plan game development by choosing specialized skills for the target platform, 2D or 3D graphics, and gameplay needs. Get guidance on shared foundations such as game loops, input handling, design patterns, and performance budgets.

中文简介正在准备中。当前显示英语简介。

  • Planning a browser-based 2D platformer
  • Designing a mobile puzzle game
  • Organizing development for a multiplayer VR game
davila7/claude-code-templates3.3万2026年10月18日 更新

Compare existing game tests with key paths in the game design document, find fixed bugs without tests to catch recurrence, and identify coverage gaps from new features. Maintain a release checklist of existing tests.

中文简介正在准备中。当前显示英语简介。

  • Checking test coverage after a bug fix
  • Auditing key gameplay paths before a release
  • Finding test coverage gaps at sprint close
Donchitos/Claude-Code-Game-Studios2.7万2026年10月8日 更新

Build mods that combine content or gameplay from different games. Choose between content ports, two games exchanging data, embedded game engines, or rewritten rules, with clear integration plans and checks against the original behavior.

中文简介正在准备中。当前显示英语简介。

  • Bring an enemy or weapon from one game into another
  • Connect two running games through shared state
  • Rebuild another game's rules inside a host game
rehan-remade/universal-modder83632026年10月19日 更新

Record a game mod with its own audio, or combine existing clips into a short showcase for X or YouTube. Select highlights from timestamped image grids, then add animated titles, credits, transitions, music, and a watermark.

中文简介正在准备中。当前显示英语简介。

  • Recording a game mod demo
  • Cutting a short trailer from gameplay highlights
  • Combining existing clips with creator credits
rehan-remade/universal-modder83632026年10月19日 更新

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

中文简介正在准备中。当前显示原文说明。

openai/plugins74932026年10月8日 更新

Build 3D browser games and interactive scenes inside React apps with React Three Fiber. Organize gameplay logic, coordinate scene and interface state, and connect the 3D experience with standard web menus, settings, and status displays.

中文简介正在准备中。当前显示英语简介。

  • Embed a 3D game in an existing React app
  • Connect a 3D scene with menus and settings
  • Build a 3D product configurator
openai/plugins74932026年10月8日 更新

Test browser games through player actions and screenshot review. It checks startup, controls, scene changes, and interface visibility, then reports concrete issues with severity, reproduction steps, and the likely responsible subsystem.

中文简介正在准备中。当前显示英语简介。

  • Check startup and core gameplay actions
  • Review HUD visibility and playfield obstruction
  • Test 3D camera and menu interactions
openai/plugins74932026年10月8日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

中文简介正在准备中。当前显示原文说明。

MengTo/Skills68292026年10月18日 更新

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

中文简介正在准备中。当前显示原文说明。

MengTo/Skills68292026年10月18日 更新

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

中文简介正在准备中。当前显示原文说明。

MengTo/Skills68292026年10月18日 更新

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.

中文简介正在准备中。当前显示原文说明。

MengTo/Skills68292026年10月18日 更新

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

中文简介正在准备中。当前显示原文说明。

MengTo/Skills68292026年10月18日 更新

AI becomes provocative and mocks the opponent during gameplay

中文简介正在准备中。当前显示原文说明。

edison7009/EchoBird33632026年10月18日 更新

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

中文简介正在准备中。当前显示原文说明。

majidmanzarpour/threejs-game-skills25372026年9月28日 更新

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.

中文简介正在准备中。当前显示原文说明。

majidmanzarpour/threejs-game-skills25372026年9月28日 更新

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

中文简介正在准备中。当前显示原文说明。

majidmanzarpour/threejs-game-skills25372026年9月28日 更新

Turn multiple product shots, event footage, travel clips, gameplay moments, UGC/product footage, B-roll, or mixed media into social-ready reels, highlights, recaps, or montage-style short videos from existing project media.

中文简介正在准备中。当前显示原文说明。

0xsline/OpenChatCut25022026年10月15日 更新

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

中文简介正在准备中。当前显示原文说明。

rmyndharis/antigravity-skills18002026年10月15日 更新

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

中文简介正在准备中。当前显示原文说明。

rmyndharis/antigravity-skills18002026年10月15日 更新

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16112026年10月9日 更新

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16112026年10月9日 更新

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16112026年10月9日 更新

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16112026年10月9日 更新

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16112026年10月9日 更新