Implement computational geometry algorithms
中文简介正在准备中。当前显示原文说明。
211 个 · 按相关度排序
Implement computational geometry algorithms
中文简介正在准备中。当前显示原文说明。
Provide robust computational geometry primitives
中文简介正在准备中。当前显示原文说明。
Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.
中文简介正在准备中。当前显示原文说明。
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
中文简介正在准备中。当前显示原文说明。
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
中文简介正在准备中。当前显示原文说明。
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
中文简介正在准备中。当前显示原文说明。
Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.
中文简介正在准备中。当前显示原文说明。
Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.
中文简介正在准备中。当前显示原文说明。
Think and work like an expert Computer Vision Scientist. Use when a task calls for Computer Vision Scientist judgment. Reasons from image formation, projective geometry (pinhole intrinsics and extrinsics, epipolar/PnP/bundle adjustment, similarity-scale ambiguity), and COCO/LVIS AP mechanics through DINOv3/SigLIP 2 foundation baselines, RF-DETR/YOLO26/SAM 3 models, COLMAP 4/GLOMAP and VGGT geometry, pycocotools/TrackEval/BOP evaluation, and CVPR reporting and EU AI Act limits while treating train–test and pretraining leakage, AP evaluation-setting gaming, preprocessing mismatches (EXIF, BGR, aliased resizing), label noise, and camera-convention and scale errors as first-class failure modes.
中文简介正在准备中。当前显示原文说明。
Audit a .glb or .gltf and make it small, correct, and fast to load in a browser, with a measured before/after report. Use when a model is "too big" or "slow to load", when the user asks to "optimize this GLB", "compress this glTF", or "export for web", or when they mention Draco, meshopt, gltfpack, KTX2, Basis, texture VRAM, draw calls, or a Blender / CAD / photogrammetry / Pascal export headed for Three.js, React Three Fiber (drei useGLTF), Babylon.js, or model-viewer. Covers inspection, spec validation, geometry and texture compression, scene-graph cleanup, and the correctness checks (metres, Y-up, node names, animations, PBR fidelity, alpha modes, vertex colors) that must not regress. Not for editing or modelling geometry, authoring or laying out a scene, generating 3D from text or images, converting from FBX/OBJ/CAD, or debugging a runtime frame rate that has nothing to do with asset size.
中文简介正在准备中。当前显示原文说明。
Prove geometric theorems using Euclidean axiomatic methods, coordinate geometry, or vector methods with rigorous step-by-step logical structure. Covers direct proof, proof by contradiction, coordinate proofs, vector proofs, and handling of special cases and degenerate configurations. Use when given a geometric statement to prove, verifying a conjecture, establishing a lemma, converting geometric intuition into a rigorous proof, or comparing the effectiveness of different proof methods.
中文简介正在准备中。当前显示原文说明。
Prepare and validate portable CAD, polyline, node-element, clump, and boundary geometry contracts for PFC 5.0 asphalt models without bundling opaque legacy executables.
中文简介正在准备中。当前显示原文说明。
Expert in point-set topology, algebraic topology, differential geometry, and geometric intuition for abstract concepts
中文简介正在准备中。当前显示原文说明。
Expert-level surveying covering leveling, traverses, coordinate geometry, GPS and GNSS, total station surveys, LiDAR, and construction layout.
中文简介正在准备中。当前显示原文说明。
Run and interpret Clawix UI geometry, screenshot, protected-surface, and debt-baseline checks without authorizing visual repair.
中文简介正在准备中。当前显示原文说明。
预先计算文字位置,用单个HTML文件制作动态浏览器演示。可让段落绕开移动图形、点击后文字散开、用单词搭建游戏,或让卡片紧贴多行文本。
将数学概念、公式推导和算法执行过程制作成动画解说视频。使用Manim Community Edition,从内容规划、场景绘制到视频拼接,以图形辅助理解。
Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.
中文简介正在准备中。当前显示英语简介。
Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.
中文简介正在准备中。当前显示英语简介。
Create and revise fixed-layout PDFs such as reports, guides, and printable documents. The skill also covers reading, merging, splitting, cropping, and filling existing PDFs, with rendering checks and visual review before delivery.
中文简介正在准备中。当前显示英语简介。
Add a 3D card carousel to a HyperFrames video. Rounded cuboids enter from the right, rotate in sequence, pause on a featured card, and exit left, with 40 variables for content, geometry, lighting, and camera settings.
中文简介正在准备中。当前显示英语简介。
Create short animated graphics for titles, statistics, charts, logos, maps, or web content. The workflow sources assets when needed, designs and checks the animation, then exports an MP4 or transparent overlay after preview approval.
中文简介正在准备中。当前显示英语简介。
Inspect 3MF files for 3D printing, detect cylindrical holes, and resize them to a chosen diameter. Repair mesh defects and compare files while preserving BambuStudio and PrusaSlicer metadata during file repacking.
中文简介正在准备中。当前显示英语简介。
Inspect and edit 3MF files for 3D printing. Detect cylindrical holes, change their diameters, repair mesh issues, and compare files while preserving BambuStudio and PrusaSlicer metadata when repacking the edited file.
中文简介正在准备中。当前显示英语简介。