Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
中文简介正在准备中。当前显示原文说明。
daymade/claude-code-skills☆ 14802026年10月20日 更新
Audits rendered UI and specific task/object-link handoffs; excludes ordinary source citations alone. Audits already-rendered UI and Markdown/Obsidian image layout — web app, deck/slide, dashboard, design-system, or Electron/native app — via real-browser/native-app journeys and a Playwright sweep. Use after UI implementation to find typography, overflow, responsive, routing, data-viz, browser-output, or native-shell defects, or to compare a render against a reference. Not for greenfield UI design (use ui-designer) or QA-program setup (use qa-expert).
中文简介正在准备中。当前显示原文说明。
daymade/claude-code-skills☆ 14802026年10月20日 更新
Use when users need visual direction, interface hierarchy, layout decisions, design specifications, or prototypes before implementing a Web or mini program UI.
中文简介正在准备中。当前显示原文说明。
TencentCloudBase/CloudBase-AI-Toolkit☆ 11412026年10月20日 更新
UI design system toolkit covering design tokens, component documentation, responsive calculations, and developer handoff. Use for creating design systems, maintaining visual consistency, or facilitating design-dev handoff.
中文简介正在准备中。当前显示原文说明。
borghei/Claude-Skills☆ 9542026年10月7日 更新
基于 TrailSnap(行影集)现有设计系统设计、实现和审查前端 UI。适用于 package/website 的新页面、组件、布局、主题、移动端适配与界面改版;纯后端任务和其他项目不适用。
中文简介正在准备中。当前显示原文说明。
LC044/TrailSnap☆ 7952026年10月20日 更新
Design distinctive, production-grade frontend UI with bold aesthetic choices. Use when building web components, pages, interfaces, dashboards, or applications in any framework (React, Next.js, Angular, Vue, HTML/CSS).
中文简介正在准备中。当前显示原文说明。
HoangNguyen0403/agent-skills-standard☆ 5792026年10月18日 更新
Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
中文简介正在准备中。当前显示原文说明。
TheQtCompanyRnD/agent-skills☆ 4892026年10月20日 更新
Designs and verifies skilld CLI output, terminal pickers, and full-screen flows. Use for terminal colours, loading feedback, keyboard controls, layout, errors, or end-to-end CLI UX reviews.
中文简介正在准备中。当前显示原文说明。
skilld-dev/skilld☆ 3272026年10月11日 更新
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
中文简介正在准备中。当前显示原文说明。
majiayu000/spellbook☆ 2882026年10月20日 更新
Use when creating or maintaining UI design systems, design tokens, component documentation, responsive calculations, quality checks, or design-dev handoff materials.
中文简介正在准备中。当前显示原文说明。
majiayu000/spellbook☆ 2882026年10月20日 更新
Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends.
中文简介正在准备中。当前显示原文说明。
majiayu000/spellbook☆ 2882026年10月20日 更新
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
Translates a user request or PRD document into a structured Design Spec JSON — theme, color, typography, density, and device type. Call this before building Stitch generation prompts.
中文简介正在准备中。当前显示原文说明。
gabelul/stitch-kit☆ 452026年7月21日 更新
Generates 3 alternative Stitch prompts for A/B testing screen concepts — vary layout, visual style, or content while keeping the underlying information architecture consistent.
中文简介正在准备中。当前显示原文说明。
gabelul/stitch-kit☆ 452026年7月21日 更新
Use when directing, building, or auditing React/Next.js Tailwind UI: visual direction, responsive/dark-mode retrofits, UX audits. Not for typography or motion: use typography-audit or ui-animation.
中文简介正在准备中。当前显示原文说明。
OutlineDriven/odin-claude-plugin☆ 372026年9月29日 更新
Create or redesign product UI in an existing codebase, including a wireframe, substantive visual variations, and an interactive prototype. Use for requests about UI layout, visual direction, screens, flows, components, a landing page, dashboard, or making an interface feel polished. Do not use for backend work, system architecture, decks, or logic-only UI fixes.
中文简介正在准备中。当前显示原文说明。
maxritter/open-claude-design☆ 352026年10月12日 更新
Use when designing or building any terminal user interface — choosing a layout paradigm, keybindings/interaction model, color system, data visualization, or motion. Framework-agnostic universal patterns that work with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit. For the repo's own pythinker-code TUI, use write-tui instead.
中文简介正在准备中。当前显示原文说明。
PyModel/pythinker-code☆ 292026年10月18日 更新
Use this to design a nice UI in single html as inspiration & UI exploration.
中文简介正在准备中。当前显示原文说明。
shajith003/awesome-claude-skills☆ 252026年10月13日 更新
Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.
中文简介正在准备中。当前显示原文说明。
jim60105/copilot-prompt☆ 222026年10月16日 更新
用于构建、审查或改进需要产品专属设计方向的前端 UI,包括设计系统生成、Master/Page 覆盖、独特视觉识别、反通用界面选择、首屏层级、UI 打磨、图表 UX、交互状态、响应式行为或视觉 QA。外部设计文件为权威时,应从该来源实现,而不是自行发明方向;中文触发词包括 UI 设计、设计系统、视觉风格、不要模板化、高级感、界面打磨、交互状态。
中文简介正在准备中。当前显示原文说明。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.
中文简介正在准备中。当前显示原文说明。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when designing or refining UIs that must be visually minimal, low-noise, and icon-forward while staying understandable for new users, especially when reducing text, consolidating controls, or streamlining dialogs, toolbars, search panels, or list results.
中文简介正在准备中。当前显示原文说明。
castle-x/skills-x☆ 182026年4月16日 更新
Design specification for CLI TUI (Terminal User Interface). This skill provides comprehensive guidelines for implementing interactive terminal UI components, including page layout structure, color schemes, keyboard navigation, and multi-level navigation principles.
中文简介正在准备中。当前显示原文说明。
castle-x/skills-x☆ 182026年4月16日 更新
Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
中文简介正在准备中。当前显示原文说明。
curiositech/windags-skills☆ 162026年10月19日 更新