Guide SwiftUI interface design with rules against generic AI styling, advice on design direction, guidance for handling brand assets, and reviews across five dimensions. Use it to shape and assess native app interfaces.
中文简介正在准备中。当前显示英语简介。
- Choosing a design direction for a SwiftUI interface
- Reviewing an interface for generic AI styling
- Checking how brand assets are handled
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects (小程序开发、调试、预览、发布). Covers project structure and config (`project.config.json`, `appid`, `miniprogramRoot`, `tabBar`, routing/navigation, icon assets), WeChat Developer Tools Nightly workflows (`wechatide` CLI, WeChat IDE Skills/MCP), `miniprogram-ci` preview/upload, console/network debugging, message push (消息推送) and customer-service auto-reply (客服消息), mini program SEO / search indexing (小程序搜索优化、页面收录、搜索推广、mpcrawler), and CloudBase integration (`wx.cloud`, 腾讯云开发, 云开发) when explicitly used. Use when users create, develop, modify, debug, preview, deploy, publish, or promote WeChat Mini Programs. NOT for Web frontend (use web-development), pure backend services (use cloudrun-development / cloud-functions), or UI-design-only tasks (use ui-design).
中文简介正在准备中。当前显示原文说明。
TencentCloudBase/CloudBase-AI-Toolkit☆ 11392026年10月18日 更新
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.
中文简介正在准备中。当前显示原文说明。
Wholiver/swiftui-design-skill☆ 2082026年5月1日 更新
Design, build, refactor, or review terminal interfaces—full-screen TUIs, interactive prompts, and command-line tools. Use for terminal-app layout and UX, CLI behavior, ncurses-style tools, dashboards, REPLs, fzf-like pickers, and libraries such as Bubble Tea, Ratatui, Textual, or Ink, including requests that name a known TUI such as lazygit, k9s, btop, helix, or yazi instead of saying “TUI.” Do not use for browser or web UI, native GUI, editor or font configuration, or backend and shell work that has no terminal interface.
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gfargo/tui-design-skill☆ 402026年10月13日 更新
Design, mock up, build and review terminal UIs — full-screen TUIs, interactive CLIs and pickers, and plugin panels or popups inside a host (herdr, tmux, Neovim, k9s, lazygit). Use when designing, reviewing (from code, a live capture or a screenshot) or redesigning a TUI's layout, keybindings, states or colors, including requests that name a known TUI (lazygit, k9s, btop, yazi, helix, fzf); writing terminal mockups; building or fixing one in Ink, Textual, Bubble Tea, Ratatui or gum; mapping a color scheme (Catppuccin, Dracula, Nord, Gruvbox, Tokyo Night, Rosé Pine…) onto a TUI's theme; fixing misaligned glyphs, flicker, NO_COLOR, exit codes, signals, pipes or a broken terminal after exit; suspend or $EDITOR handoff; or profiling a slow TUI. Not for web or native GUIs, terminal-emulator, editor or shell-prompt themes.
中文简介正在准备中。当前显示原文说明。
diegomarino/tui-design☆ 212026年10月9日 更新
Use when designing UI components, creating design systems, reviewing visual design, or checking accessibility compliance. Triggers on "design system", "UI review", "color palette", "font pairing", "accessibility audit", "responsive design", "WCAG check". Auto-activates when ui-ux-designer agent is working. Data-driven: 160 palettes, 73 font pairings, 161 product types, 98 UX guidelines, 25 chart types.
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ngocsangyem/MeowKit☆ 152026年7月28日 更新
直近N日(デフォルト1日)にマージされた `cc-ui-design` ラベル付きPR(UIデザインPR)から確定したビジュアルアイデンティティ(カラー・タイポグラフィ・スペーシング・コンポーネント)をリポジトリルートの `DESIGN.md`(google-labs-code/design.md フォーマット)へ集約・更新し、`design.md` CLI の lint を通してから commit-push + create-pr でPRを作成する(`cc-triage-scope` ラベル + 自分自身をAssignee)。`DESIGN.md` は pencil-design-updater がデザイン時の前提として読み込む。
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getty104/claude-task-worker☆ 42026年10月18日 更新
Write the merged Pencil design reference back into a UI implementation Issue's description. Takes the Issue number as argument, resolves the merged design PR on the `cc-ui-design-<Issue number>` branch, collects the `.pen` and snapshot paths it added, and appends (or replaces) the `## UIデザイン` section at the end of the Issue body using a lost-update-safe edit.
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getty104/claude-task-worker☆ 42026年10月18日 更新
Create or update the Pencil (`.pen`) design for a UI implementation Issue before any code is written, then open a design-only PR. Takes the Issue number as argument, delegates `.pen` edits to the pencil-design-updater agent, pushes `.pen` and snapshot PNGs on the fixed `cc-ui-design-<Issue number>` branch, and opens a PR referencing the Issue with `Refs #<N>` (never a closing keyword).
中文简介正在准备中。当前显示原文说明。
getty104/claude-task-worker☆ 42026年10月18日 更新
Design, refine, or review web and iOS interfaces using the product’s existing components and visual style. Consult relevant screen examples when useful, then inspect the result for layout problems, inaccessible controls, and broken interactions.
中文简介正在准备中。当前显示英语简介。
- Designing screens that fit an existing product
- Refining a dashboard or simplifying an interface
- Reviewing layouts and interactions before release
github/awesome-copilot☆ 4万2026年10月17日 更新
Create a consistent UI design system from brand colors. Generate design tokens, reusable values for colors, typography, and spacing, and support component documentation, responsive layout calculations, accessibility considerations, and clear handoff materials for developers.
中文简介正在准备中。当前显示英语简介。
- Generate shared design values from brand colors
- Standardize typography and spacing across screens
- Plan layouts for different screen widths
davila7/claude-code-templates☆ 3.3万2026年10月18日 更新
Create shared UI design values from a brand color, including palettes, typography, and spacing. Export them as CSS, SCSS, or JSON, document component behavior, plan layouts for different screens, and prepare developer handoff materials.
中文简介正在准备中。当前显示英语简介。
- Generate shared design values from a brand color
- Document component variants and states
- Plan typography and spacing for different screens
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Critique a rendered screen against mood.md, voice.md, and tokens.md. Use when those brand files exist and you are checking compliance. For defining the visual language itself, use `illustration-style` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when reviewing type on a screen. For defining the scale itself, use `typography-scale` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
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Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Apply Jakob's Law — users expect your product to work like the others they already use. Use when deciding whether to innovate on a familiar pattern. For OS-mandated conventions specifically, use `platform-conventions` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Specify wireframe layout — content priority, component placement, and annotation. Use when defining structure before visual design. For grid mechanics, use `layout-grid` (ui-design).
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Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Specify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).
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Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29592026年9月6日 更新
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
中文简介正在准备中。当前显示原文说明。
majidmanzarpour/threejs-game-skills☆ 25372026年9月28日 更新