Create mathematical and geometric animations in Python with Manim Community Edition. Use guidance, examples, and scene templates to structure animations, display equations, plot graphs, control cameras, and render two-dimensional or three-dimensional scenes.
中文简介正在准备中。当前显示英语简介。
- Animating equations and derivations
- Creating function graphs and area visualizations
- Building 3D surfaces with camera movement
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Inspect 3MF files for 3D printing, detect cylindrical holes, and resize them to a chosen diameter. Repair mesh defects and compare files while preserving BambuStudio and PrusaSlicer metadata during file repacking.
中文简介正在准备中。当前显示英语简介。
- Finding cylindrical holes and checking their diameters
- Resizing selected holes to a specified diameter
- Repairing mesh defects before 3D printing
HKUDS/CLI-Anything☆ 5.6万2026年9月22日 更新
Create game images, transparent PNGs, textured 3D models, animated humanoids, sound effects, and voice lines using local GPU tools. Paid API options extend production to assets such as music and animated sprites.
中文简介正在准备中。当前显示英语简介。
- Creating transparent character and item images
- Building textured 3D characters and props
- Adding character movement and lip-synced speech
htdt/godogen☆ 71742026年10月16日 更新
Make 3D canvas output sharper on Retina and other high-density displays. Coordinate rendering and post-processing resolution, preserve pointer accuracy, and verify fixed 200% rendering or automatic scaling with measured performance and explicit fallbacks.
中文简介正在准备中。当前显示英语简介。
- Fix blurry 3D canvas output on Retina displays
- Implement a fixed 200% rendering option
- Keep post-processing and pointer coordinates aligned
MengTo/Skills☆ 68652026年10月18日 更新
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
中文简介正在准备中。当前显示英语简介。
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 68652026年10月18日 更新
Add coordinated seasonal transitions to an existing 3D scene. Blend foliage, lighting, sky, ground, snow, and particles from one shared state while preserving camera controls and interactions, so the same place remains recognizable throughout spring, summer, fall, and winter.
中文简介正在准备中。当前显示英语简介。
- Add a four-season selector to an outdoor 3D scene
- Show seasonal changes in an architectural walkthrough
- Coordinate foliage, sunlight, sky, and ground appearance
MengTo/Skills☆ 68652026年10月18日 更新
Write, review, and optimize Three.js scenes using guidance on memory cleanup, rendering, models, textures, and lighting. Apply examples to reduce unnecessary work, investigate memory leaks, and adjust 3D experiences for mobile devices.
中文简介正在准备中。当前显示英语简介。
- Reviewing rendering performance in Three.js scenes
- Fixing memory leaks when switching 3D views
- Optimizing models and textures for mobile devices
zebbern/claude-code-guide☆ 46712026年10月20日 更新
Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. Handles API key detection, task creation, polling, downloading, and full 3D print pipeline with slicer integration. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, 3D print a model, or interact with the Meshy API.
中文简介正在准备中。当前显示原文说明。
Laic-parsiism709/meshy-3d-agent☆ 52026年10月13日 更新
根据参考视频测得的色彩与剪辑节奏,生成视频并与现有素材、叠加画面和三维道具合成,通过数值核对成片,同时交付可再次编辑的时间线。
- 按照参考视频的风格制作视频
- 为现有视频添加生成片段
- 合成叠加素材与三维道具
affaan-m/ECC☆ 28.5万2026年10月20日 更新
指导配置和运行毫米波雷达,使用支持的设备检测心率、呼吸、人员存在及距离,并介绍与WiFi CSI的数据融合和三维点云显示配置。
- 非接触测量心率和呼吸
- 检测指定区域内的人员与距离
- 融合雷达与WiFi CSI信息
ruvnet/RuView☆ 9.9万2026年10月20日 更新
根据在室人数、呼吸心率、动作姿态、睡眠或室内变化等RuView用途,选择示例与启动步骤,指导运行模拟演示或接收ESP32数据的实际环境。
- 试用在室检测与人数统计
- 试用呼吸、心率和睡眠测量
- 运行动作识别与姿态估计
ruvnet/RuView☆ 9.9万2026年10月20日 更新
Configure images and videos as surface textures in Three.js, and use environment images for backgrounds and reflections. Adjust placement, color settings, repetition, and filtering, then manage texture memory through compression, reuse, and disposal.
中文简介正在准备中。当前显示英语简介。
- Adjust image placement and tiling on 3D surfaces
- Use HDR images for backgrounds and reflections
- Apply video or Canvas content to a 3D surface
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Create mathematical animations in ManimGL using Python, with guidance for equations, graphs, 3D scenes, and camera movement. Includes interactive development workflows, examples, and templates for testing changes and rendering scenes to video.
中文简介正在准备中。当前显示英语简介。
- Animate equations and mathematical derivations
- Visualize functions and graphs
- Build 3D scenes with camera movement
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Inspect and edit 3MF files for 3D printing. Detect cylindrical holes, change their diameters, repair mesh issues, and compare files while preserving BambuStudio and PrusaSlicer metadata when repacking the edited file.
中文简介正在准备中。当前显示英语简介。
- Detect cylindrical holes and check their diameters
- Resize selected holes to a target diameter
- Repair degenerate faces and duplicate vertices
HKUDS/CLI-Anything☆ 5.6万2026年9月22日 更新
Build Blender 3D scenes through text commands, adjusting objects, materials, lights, cameras, and animation keyframes. Render the scene or generate preview images to check its appearance, with scene state saved in JSON for later editing.
中文简介正在准备中。当前显示英语简介。
- Build a 3D scene from basic shapes
- Adjust materials, lighting, and camera settings
- Set animation keyframes and frame ranges
HKUDS/CLI-Anything☆ 5.6万2026年9月22日 更新
Process 3D scan data with CloudCompare through text commands. Clean point clouds, collections of measured 3D points, extract ground surfaces, align scans, calculate distances, and convert or export point clouds and surface meshes in supported formats.
中文简介正在准备中。当前显示英语简介。
- Remove noise and reduce point counts in LiDAR scans
- Extract ground points from buildings and vegetation
- Align two scans and calculate distances between them
HKUDS/CLI-Anything☆ 5.6万2026年9月22日 更新
Design courses where learners explore ideas by changing parameters, following diagrams, running code, playing games, or inspecting 3D scenes. Each main page focuses on one mechanism or structure, with opening and closing pages framing the learning.
中文简介正在准备中。当前显示英语简介。
- Exploring how changing a parameter affects a system
- Following a diagram to understand structure or flow
- Learning an idea by modifying and running code
THU-MAIC/OpenMAIC☆ 4.1万2026年10月20日 更新
Plan a browser game's architecture before coding. Choose an engine, separate game rules from rendering, and define input, assets, menus, saves, debugging, and performance checks within a shared design.
中文简介正在准备中。当前显示英语简介。
- Choose an engine for a 2D or 3D browser game
- Separate game state from rendering responsibilities
- Plan input mappings and asset organization
openai/plugins☆ 75122026年10月8日 更新
Build browser-based 3D games with Three.js, TypeScript, and Vite. Structure scene and camera control, model loading, physics, and interface overlays separately from game rules, with guidance for WebGL rendering diagnostics and performance.
中文简介正在准备中。当前显示英语简介。
- Build a browser-based 3D exploration demo
- Prototype vehicle movement or character traversal
- Load GLB models and integrate Rapier physics
openai/plugins☆ 75122026年10月8日 更新
Design and implement browser game interfaces that keep the playfield visible. Create status displays, menus, and overlays with a consistent visual theme, responsive layouts for desktop and mobile, and clear interaction boundaries for 3D camera controls.
中文简介正在准备中。当前显示英语简介。
- Design status displays that keep the playfield visible
- Create menus that fit the game world
- Adapt game interfaces for desktop and mobile
openai/plugins☆ 75122026年10月8日 更新
Plan the early stages of a browser game by choosing suitable technology and coordinating gameplay, interface, assets, and playtesting. It defaults to Phaser for 2D games and routes more specific work to the relevant specialist skills.
中文简介正在准备中。当前显示英语简介。
- Choosing technology for a browser-game prototype
- Planning gameplay loops, failure states, and progression
- Coordinating interfaces and 2D or 3D assets
openai/plugins☆ 75122026年10月8日 更新
Build particle trails that keep consistent spacing as the pointer speeds up or slows down. Covers distance-based emission, drifting motion, placement in 3D scenes, performance checks, and alternatives for touch, keyboard use, and reduced motion.
中文简介正在准备中。当前显示英语简介。
- Creating sparks or wisps that follow the cursor
- Fixing gaps in trails during fast pointer movement
- Keeping trails aligned with the pointer in 3D scenes
MengTo/Skills☆ 68652026年10月18日 更新
Build interactive 3D globe visualizations with globe.gl, displaying locations, connections, regions, and labels. The skill guides setup in HTML or React, explains data fields for each layer, and addresses sizing and mobile performance.
中文简介正在准备中。当前显示英语简介。
- Plot locations on a 3D globe
- Show connections between locations
- Overlay regional data and labels
MengTo/Skills☆ 68652026年10月18日 更新
Prepare Vesperfall game assets as paired transparent PNG cards and live 3D previews. Track each model’s actual source, expose available animations, and validate catalog displays, ground contact, and review pages through tests and browser checks.
中文简介正在准备中。当前显示英语简介。
- Adding characters or equipment to the Vesperfall catalog
- Pairing transparent PNG cards with live 3D previews
- Reviewing animations and ground contact on an isolated page
MengTo/Skills☆ 68652026年10月18日 更新