GraphQL and hidden parameter testing playbook. Use when exploring introspection, batching, undocumented fields, hidden parameters, schema abuse, and GraphQL authorization gaps.
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GraphQL and hidden parameter testing playbook. Use when exploring introspection, batching, undocumented fields, hidden parameters, schema abuse, and GraphQL authorization gaps.
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Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
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Download large datasets from NCBI efficiently using EPost, history server, batching, rate limiting, and retry logic. Use when bulk-fetching tens of thousands of sequences, pulling all results of a large ESearch, designing reproducible pipelines, comparing E-utilities to NCBI Datasets v2 CLI, or implementing checksum-validated downloads. Encodes WebEnv TTL (~8h), EPost 200-ID limit, retmax caps, parallelization design, and integrity verification.
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Deploy and manage vLLM for high-throughput LLM inference. Configure continuous batching, tensor parallelism, quantization, and OpenAI-compatible API endpoints for production LLM serving.
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Reduce LLM API and infrastructure costs through model selection, prompt caching, batching, caching, quantization, and self-hosting strategies. Track spend by team and model, set budgets, and implement cost-aware routing.
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Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
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Always-on operational guardrails, model-independent. Apply on EVERY task and EVERY model whether or not fable-mode's staged loop is running. Three rules: verify-before-flag, warning batching, and find-and-replace safety. Trigger whenever a response would flag a problem, raise a warning, or edit files with search-and-replace.
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Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
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Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
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Own MSBuild generated-artifact integration. USE FOR: a target that creates or should create source, Content, None, or another physical file but the artifact is missing from compilation or output; target timing; evaluation-time glob misses; $(IntermediateOutputPath) placement; and FileWrites clean tracking. The prompt may describe the generated artifact without naming the producing task. DO NOT USE when the primary defect is general Include/Remove/Update semantics, item metadata or batching, duplicate/overlapping declarations, or a generated-item identity relationship; use item-management. Exclude Roslyn source-generator internals and non-MSBuild systems.
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Use when you need programmatic JDBC in Quarkus — Agroal DataSource, parameterized SQL, transactions, batching, and Dev Services. This should trigger for requests such as Review JDBC or SQL data access in a Quarkus project; Improve transactions and parameter binding for Quarkus JDBC; Translate SQLException to domain exceptions or stream large result sets; Fix CDI self-invocation bypassing @Transactional in Quarkus; Review Agroal DataSource usage in Quarkus JDBC. Part of Plinth Toolkit
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Use when you need programmatic JDBC in Micronaut — pooled DataSource, parameterized SQL, io.micronaut.transaction.annotation.Transactional, batching, and domain exception translation. This should trigger for requests such as Review JDBC or SQL data access in a Micronaut project; Improve transactions and parameter binding for Micronaut JDBC; Translate SQLException to domain exceptions or stream large result sets; Fix self-invocation bypassing @Transactional in Micronaut; Review Hikari or pooled datasource usage in Micronaut JDBC. Part of Plinth Toolkit
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Decision SOP for serving LLMs with vLLM. Covers PagedAttention mental model, quantization/parallelism/batching tradeoffs, OOM triage, and when NOT to use vLLM. Activates when a coder-agent is choosing or tuning an inference engine, debugging vLLM throughput/latency/OOM, or comparing vLLM against TGI/SGLang/TensorRT-LLM/llama.cpp.
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Schedules work in Convex: cron jobs in convex/crons.ts, one off scheduled functions with runAfter and runAt, batching large jobs, and cancelling or inspecting the queue. Use when something needs to run on a timer, later, or in the background, or when a cron is not firing.
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Use when handling external API rate limits (e.g., OpenAI 429s, HubSpot or Stripe rate limits), preventing duplicate work from rapid event bursts (debouncing user actions), spreading load over time, ensuring per-tenant fairness, processing events in batches, limiting concurrent runs of the same operation, or assigning priority to important runs. Covers Inngest flow control: concurrency limits with keys, throttling, rate limiting, debounce, priority, singleton, and event batching.
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API attack hunting (REST / GraphQL / gRPC) - BOLA/IDOR, BFLA, mass assignment, excessive data exposure, auth/JWT, introspection + batching, rate-limit abuse. OWASP API Top 10. Wiki-first, FIND schema output.
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Download large datasets from NCBI efficiently using EPost, history server, batching, rate limiting, and retry logic. Use when bulk-fetching tens of thousands of sequences, pulling all results of a large ESearch, designing reproducible pipelines, comparing E-utilities to NCBI Datasets v2 CLI, or implementing checksum-validated downloads. Encodes WebEnv TTL (~8h), EPost 200-ID limit, retmax caps, parallelization design, and integrity verification.
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CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without entities, creating custom shapes, batching draw calls, or using low-level collections.
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Neo4j .NET Driver v6 — IDriver lifecycle, DI registration (singleton), ExecutableQuery fluent API, ExecuteReadAsync/ExecuteWriteAsync managed transactions, IResultCursor (FetchAsync/ ToListAsync), record value access (.Get<T>/As<T>), null safety, UNWIND batching, temporal types, await using, EagerResult, object mapping, CancellationToken, error handling, and common traps. Use when writing C# or .NET code connecting to Neo4j. Also triggers on Neo4j.Driver, IDriver, ExecutableQuery, ExecuteReadAsync, ExecuteWriteAsync, IResultCursor, IAsyncSession, or any Bolt/Aura work in .NET/C#. Does NOT handle Cypher authoring — use neo4j-cypher-skill. Does NOT cover driver version upgrades — use neo4j-migration-skill.
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Neo4j Python Driver v6 — driver lifecycle, execute_query, managed and explicit transactions, async (AsyncGraphDatabase), result handling, data type mapping, error handling, UNWIND batching, connection pool tuning, and causal consistency. Use when writing Python code that connects to Neo4j via GraphDatabase.driver, execute_query, execute_read, execute_write, AsyncGraphDatabase, neo4j.Result, or RoutingControl. Package name is `neo4j` (not neo4j-driver) since v6. Python >=3.10 required. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT cover driver upgrades or breaking changes — use neo4j-migration-skill. Does NOT cover GraphRAG pipelines (neo4j-graphrag package) — use neo4j-graphrag-skill.
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LLM serving for latency, batching, caching, quantization, and routing. Use when tuning vLLM or SGLang, sizing KV cache, adding speculative decoding, or cutting serving cost.
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Build a weekly TikTok posting plan from a niche, audience, and content pillars. Produces per-day picks (hook formula, angle, sound, video length, goal, posting time), a hook-batching schedule so you film several openers in one session, a sound shortlist with the trend window, and a completion-rate goal check. Use for a repeatable posting rhythm instead of ad-hoc videos. Not for scripting one hook (use tt-hook-scripter) or one caption (use tt-caption-writer).
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Design and configure model serving infrastructure — endpoint scaling, batching, GPU allocation. Use when asked to "serve this model", "design an inference endpoint", or "size GPU allocation for serving".
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Design embedding pipelines — model selection, batching, normalization, index refresh strategy. Use when asked to "design an embedding pipeline", "which embedding model should we use", or "how should we batch embeddings".
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