Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by production traffic, use `a-b-test-design`.
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Owl-Listener/designer-skills☆ 29972026年9月6日 更新
Build several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.
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Owl-Listener/designer-skills☆ 29972026年9月6日 更新
LP, MILP, QP — concepts, problem-text parsing, and formulation patterns (parameters, constraints, decisions, objective). Concepts only; no API.
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NVIDIA/cuopt☆ 10712026年10月21日 更新
Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual concepts, or evaluate creative work for fit. Triggers on art direction, photo brief, photography brief, illustration brief, campaign concept, creative concept, visual direction, mood board, look and feel, visual treatment, video direction. Also triggers when the user has approved brand identity but needs to extend it into specific creative deliverables. Use `creative-direction` instead when the ask is the project-wide aesthetic brief that this skill consumes as input.
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rampstackco/claude-skills☆ 9832026年10月19日 更新
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。
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zenstory-ai/novel-to-game☆ 9072026年10月21日 更新
Designs album concepts, tracklist architecture, and thematic planning through 7 structured phases. Use when planning a new album or reworking an existing album concept.
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bitwize-music-studio/claude-ai-music-skills☆ 5762026年10月15日 更新
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
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striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Use when the user wants to pressure-test a product, internal-tool, or OSS concept against Amazon's Working Backwards PRFAQ gauntlet before committing to a spec. Triggers on: "work backwards", "write a PRFAQ", "press release first", "is this idea worth building", "pressure-test this concept", "filter this before brainstorm", "is this a real product". Also catches solution-first pitches ("I want to build X that does Y") and technology-first pitches ("use AI to...") that need customer-first filtering. Produces a binary pass/fail verdict, not a polished doc. Hardcore coaching — direct, skeptical, concrete. On pass, hands off to brainstorm-beagle with a concept brief. Does NOT write code, plan implementation, scaffold projects, or draft specs.
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existential-birds/beagle☆ 842026年9月16日 更新
Extract the conceptual essence of a repository as skills, agents, and teams — the project's roles, procedures, and coordination patterns expressed as agentskills.io-standard definitions. Reads an arbitrary codebase and produces generalized definitions that capture WHAT the project does and WHO operates it, without replicating HOW it does it. Use when onboarding to a new codebase and wanting to understand its conceptual architecture, when bootstrapping an agentic system from an existing project, when studying a project's organizational DNA for cross-pollination, or when creating a skill/agent/team library inspired by a reference implementation.
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pjt222/agent-almanac☆ 422026年10月21日 更新
Use when a task needs the judgment of an Art Director — commissioning and choosing between divergent creative concepts for a campaign, triaging client feedback into concept vs. execution notes, pressure-testing a concept against a production budget/timeline before it's locked in, or managing a shoot/production budget across a multi-deliverable campaign.
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wonsukchoi/domain-experts☆ 222026年10月19日 更新
Create source-grounded paid-ad campaign concepts, messaging, copy, creative briefs, and production plans from a validated brand profile, campaign objective, platform requirements, and optional audit evidence. Triggers on: campaign brief, campaign concepts, create a campaign, ad concepts, ad copy, ad messaging, creative brief, headlines, descriptions.
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gabrielmoreira/agent-skills-mirror☆ 192026年10月20日 更新
Audit and maintain the learnings in `docs/solutions/` against the current codebase — fix drifted paths and links, merge overlapping docs, replace guidance the code no longer supports, delete obsolete docs, reconcile the `CONCEPTS.md` glossary, then report and commit. Also bootstraps `CONCEPTS.md` on request and, when asked, culls docs whose reasoning the code already explains. Use for "refresh the learnings", "audit docs/solutions", "are our solution docs still accurate", "clean up / prune the learnings", "create a CONCEPTS.md", or after a refactor, rename, migration, or dependency upgrade that likely invalidated documented solutions. Not for capturing a new learning — use `learn-with-docs`.
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alexander-danilenko/cortex-claude-code-plugins☆ 172026年10月21日 更新
Use when diagnosing a repeated conceptual mistake and designing a targeted correction loop to replace the faulty mental model.
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yugash007/edu-agent-skills☆ 102026年5月19日 更新
Create source-grounded paid-ad campaign concepts, messaging, copy, creative briefs, and production plans from a validated brand profile, campaign objective, platform requirements, and optional audit evidence. Triggers on: campaign brief, campaign concepts, create a campaign, ad concepts, ad copy, ad messaging, creative brief, headlines, descriptions.
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unempyd/revenueos☆ 72026年9月14日 更新
根据学习目标和已有理解生成简短的互动课程,通过测验、实践任务与反馈进行练习,积累复习资料和学习记录,支持跨多次会话的持续学习。
- 分多次持续学习新领域
- 通过测验与反馈进行练习
- 制作复习用速查表
mattpocock/skills☆ 29.9万2026年10月20日 更新
将抽象概念或机制转化为带有可动旋钮、指针等细节的机器,以斜上方视角制作可操作的说明图,输出为HTML、SVG或React组件。
- 用可动机器解释抽象概念
- 为技术文章添加可操作说明图
- 制作可独立打开的HTML说明
NousResearch/hermes-agent☆ 25.6万2026年10月21日 更新
根据产品或品牌特点,设计并生成圆润简洁、力求在32×32像素下仍可辨认的吉祥物。分别生成正方形候选图,标注设计信息,便于比较不同主题、配色和轮廓。
- 为应用或产品制作吉祥物
- 探讨符合品牌的角色方案
- 比较吉祥物的配色与轮廓
NousResearch/hermes-agent☆ 25.6万2026年10月21日 更新
将数学概念、公式推导和算法执行过程制作成动画解说视频。使用Manim Community Edition,从内容规划、场景绘制到视频拼接,以图形辅助理解。
- 用图形解释数学概念
- 逐步展示公式推导
- 可视化算法执行过程
NousResearch/hermes-agent☆ 25.6万2026年10月21日 更新
通过对话深入梳理模糊的想法,比较多个方案,形成可付诸行动的构想,并明确目标人群、成功标准、待验证假设、最小范围和不做的事项。
- 把模糊的服务或功能想法具体化
- 确定方向前比较其他方案
- 制定计划前验证假设
addyosmani/agent-skills☆ 10.9万2026年10月14日 更新
将屏幕布局构想制作成手绘风格的HTML线框图,结合方格纸背景、便签、粗略图表和方案标签,可视化设计初期的想法,便于讨论与评审。
- 探索门户或仪表盘的初步布局
- 用标签标识多个设计方案
- 为屏幕草稿添加评审注释
nexu-io/open-design☆ 10.3万2026年10月21日 更新
将音乐节海报系列从概念、视觉规则到不同媒介的应用整理为HTML幻灯片,以粗边框和偏移阴影构成统一风格,用于案例展示与提案。
- 展示音乐节海报设计案例
- 说明品牌视觉规则与媒介应用
- 制作视觉风格鲜明的作品集
nexu-io/open-design☆ 10.3万2026年10月21日 更新
为广告策划和设计确定方向,从梳理需求推进到评估与展示。结合多种创意方法、反复自评和可用制作资源,组织创作流程并规划改进。
- 构思营销活动的核心概念
- 确定页面的视觉方向
- 评议设计并制定改进计划
nexu-io/open-design☆ 10.3万2026年10月21日 更新
从符合题材的构图和字体选择入手,规划、实现并检查公开网页,通过真实浏览器测量及三种屏幕宽度的截图评审,反复调整页面外观。
- 重新设计模板感明显的落地页
- 围绕独特构思制作作品集网站
- 在三种屏幕宽度下检查文字和布局
Leonxlnx/taste-skill☆ 10万2026年10月21日 更新
以人物名称、文件、代码标识符、URL或概念为起点,跨网络、代码和已保存信息调查关联对象,将关系整理为附带来源的Markdown调查资料与JSON。
- 了解人物或概念的关联信息
- 调查文件或标识符的引用关系
- 调查架构决策记录及相关信息
ruvnet/ruflo☆ 7.8万2026年10月21日 更新