Builds and audits a concept-ontology for a regelrecht corpus to decide and verify reference types — cross-law source-binding vs intra-law source-binding vs open-norm leaf vs external-fact leaf — and to catch concept conflation across laws. Core principle: a value's reference type is fixed by WHO derives it, and a binding is sound only when producer and consumer denote the SAME concept; the lexical surface (the word in the text) is not the concept. Detects false friends (one term, different concepts — e.g. a register-based vs a factual "naar de omstandigheden"-based residence/ingezetene concept), orphan plain-params (a value a regulation actually derives, modeled as a brute input), negation/complement re-entry (¬X modeled as an independent leaf next to X), and duplication (one concept re-entered as several independent leafs, losing the single-source-of-truth invariant). Produces a law-level glossary and a stelsel-level concept map with sound same-concept binding edges and flagged lexical-match-but-concept-mismatch edges. Use when deciding whether a value should be cross-law/intra-law/leaf, when the same term means different things across laws, or when a binding might silently conflate concepts.
中文简介正在准备中。当前显示原文说明。
NederlandseDigitaleDienst/regelrecht☆ 252026年10月19日 更新
Organize scattered concept notes into a map of recurring ideas. Merge duplicates, rank concepts into four tiers, trace how stronger ideas developed across sources, and assess which notes to keep, rewrite, merge, or remove.
中文简介正在准备中。当前显示英语简介。
- Consolidate duplicate idea notes
- Find recurring themes across notes
- Trace how an idea developed over time
garrytan/gbrain☆ 3.1万2026年10月19日 更新
Generate trading signals using Smart Money Concepts, a framework for interpreting institutional trading behavior. Analyze trend continuation, reversals, price gaps, and order concentration zones, then combine structural signals and gaps to determine a trading direction.
中文简介正在准备中。当前显示英语简介。
- Build signals from trend continuation and reversal patterns
- Filter structural signals using price gaps
- Adjust swing detection and closing-price break rules
HKUDS/Vibe-Trading☆ 3.6万2026年10月19日 更新
Create distinct paid advertising concepts, headlines, copy, and production briefs from validated brand information and campaign goals. Each concept connects its message to evidence, audience needs, platform requirements, and a hypothesis to test.
中文简介正在准备中。当前显示英语简介。
- Develop campaign concepts with distinct strategic angles
- Draft ad headlines and descriptions
- Prepare creative briefs and production plans
AgriciDaniel/claude-ads☆ 1万2026年10月17日 更新
Turn a talk summary and optional timeline into a numbered, categorized catalogue of ideas. Rate each idea's presentation potential and receive suggestions for grouping strong concepts into a talk structure before choosing an angle.
中文简介正在准备中。当前显示英语简介。
- Listing ideas before choosing a talk angle
- Comparing concepts for demonstrations and concrete evidence
- Grouping related ideas into a talk structure
FlorianBruniaux/claude-code-ultimate-guide☆ 62022026年10月18日 更新
Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
Design and build an OpenMAIC lesson series using a spiral curriculum: core ideas return with deeper explanations, new representations, and unfamiliar applications. It maps conceptual growth across lessons and checks that revisits add understanding.
中文简介正在准备中。当前显示英语简介。
- Designing a Bruner-style spiral curriculum
- Moving from concrete examples to general models across lessons
- Revisiting concepts through unfamiliar applications and counterexamples
THU-MAIC/OpenMAIC☆ 4.1万2026年10月19日 更新
Develop a game concept through guided discussion of player experiences, preferences, and practical constraints. Compare ideas, define repeated player actions and design priorities, and produce either a concise game brief or a detailed concept document.
中文简介正在准备中。当前显示英语简介。
- Exploring game ideas from a genre or theme
- Turning a vague idea into a repeatable play cycle
- Defining a minimum playable version and development boundaries
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月8日 更新
Turn a concept’s origins into a magazine-style visual story. Six distinct layouts combine diagrams, annotations, and typography to trace a concrete problem through failed attempts and a turning point, revealing the concept’s name at the end.
中文简介正在准备中。当前显示英语简介。
- Illustrating how a concept emerged
- Creating visual learning materials about failed attempts
- Presenting a concept’s history as a magazine feature
nexu-io/html-anything☆ 91792026年10月13日 更新
Create a six-frame storyboard showing a user's journey from a difficult situation to a better outcome. Develop the narrative, emotions, and visual descriptions to make product concepts concrete for pitches, concept reviews, and team discussions.
中文简介正在准备中。当前显示英语简介。
- Pitching a new product or feature concept
- Aligning a team on the intended user experience
- Exploring whether a concept resonates before development
deanpeters/Product-Manager-Skills☆ 75202026年10月16日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
中文简介正在准备中。当前显示原文说明。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Plan an OpenMAIC lesson or course series backward from lasting understanding and evidence of learning. Connect central questions, practical assessment tasks, and learning activities so students can apply concepts in new situations.
中文简介正在准备中。当前显示英语简介。
- Design a lesson backward from learning goals
- Plan a course series around a shared concept
- Create practical tasks that demonstrate understanding
THU-MAIC/OpenMAIC☆ 4.1万2026年10月19日 更新
Trace how one idea developed across stored notes and records. Identify its earliest documented mention, clearest expression, changes of stance, contradictions, abandoned branches, and current form, with dated evidence and explicit gaps where sources are missing.
中文简介正在准备中。当前显示英语简介。
- Trace an idea to its earliest documented mention
- Review changes and contradictions in your thinking
- Clarify your current view on a topic
garrytan/gbrain☆ 3.1万2026年10月19日 更新
Break a game concept into the systems it needs, including supporting systems that are easy to overlook. Map dependencies, assign priorities by development stage, and create an index showing the recommended order for detailed design.
中文简介正在准备中。当前显示英语简介。
- Identifying the systems a game concept requires
- Finding dependency cycles and bottleneck systems
- Choosing systems for the minimum playable version
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月8日 更新
Learn Apache Beam's core concepts through Java and Python examples. Understand distributed datasets, processing steps, pipeline execution, and time windows, with guidance on aggregation, late data, error handling, and sharing processing steps across languages.
中文简介正在准备中。当前显示英语简介。
- Learn how Pipeline, PCollection, and PTransform fit together
- Understand grouping, aggregation, merging, and splitting
- Study time windows, output timing, and late data
apache/beam☆ 86882026年10月19日 更新
Create websites, dashboards, games, and app interfaces from image-generated design concepts. The skill turns the accepted concept into reusable UI components, implements working controls, and checks browser rendering, interactions, and responsive layouts against the design.
中文简介正在准备中。当前显示英语简介。
- Build a new website from visual concepts
- Create a dashboard or management interface
- Redesign the appearance of an existing site
openai/plugins☆ 75032026年10月8日 更新
现代建筑设计 (从 concept 草图到施工图与现场服务的整套设计流程, 含 BIM / 可持续 / 参数化 / 在地性 模块, 全球语境 + 中国本土实践并重) (modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业)) Master OS — automated mastery of modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业): top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on modern architecture design — 当代建筑设计 (concept → schematic → DD → CD → CA + sustainability / BIM / parametric / 中外双语 canon, 不含纯室内 / 景观 / 城市规划 / 结构 / MEP, 那些是相邻专业) problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「建筑设计」「建筑师」「建筑事务所」「设计院」「方案设计」
中文简介正在准备中。当前显示原文说明。
swaylq/master-skill☆ 1622026年9月6日 更新
将概念、业务流程以及软件或云架构整理成图表文件。可保存为浏览器可打开的内嵌SVG的独立HTML文件,或便于后续编辑与协作的Excalidraw格式。
- 为教材绘制概念图
- 将业务流程绘制成流程图
- 绘制软件和云架构图
openclaw/openclaw☆ 39.2万2026年10月19日 更新
用Manim动画解释技术原理、图表、系统架构和产品流程,先制作分镜与场景计划,再生成短视频及缩略图,并通过试渲染调整构图与节奏。
- 用动画解释技术原理
- 展示图表或网络的变化
- 说明业务流程与系统架构
affaan-m/ECC☆ 28.4万2026年10月16日 更新
将科学原理、物体结构和工作流程整理为简洁的SVG图,统一配色与留白,自动适应明暗模式,并输出可在浏览器直接打开的单个HTML文件。
- 为教材绘制科学原理图
- 用剖面图或分层图解释结构
- 展示工作流程和数据流向
NousResearch/hermes-agent☆ 25.5万2026年10月19日 更新
Audit an LLM Wiki for conflicting or outdated claims, broken links, missing concept pages, weak sources, and index inconsistencies. Return findings grouped by severity with evidence and suggested fixes, leaving page content unchanged.
中文简介正在准备中。当前显示英语简介。
- Checking wiki pages for contradictions and outdated claims
- Finding broken links and isolated pages
- Reviewing sources and missing concept explanations
paperclipai/paperclip☆ 10.5万2026年10月19日 更新
Turn a captured source document into linked LLM Wiki pages for sources, entities, concepts, and combined insights. Update the index and log, preserve the original material, and flag contradictions with existing knowledge instead of silently replacing it.
中文简介正在准备中。当前显示英语简介。
- Adding a captured document to an LLM Wiki
- Organizing people, organizations, and concepts
- Recording conflicts with existing wiki information
paperclipai/paperclip☆ 10.5万2026年10月19日 更新
Generate, remix, and manage short video clips through OpenAI's Sora API. Use it to create cinematic shots, produce b-roll—supplementary footage for an edit—or try different versions of a video concept.
中文简介正在准备中。当前显示英语简介。
- Creating cinematic shots
- Producing supplementary footage for an edit
- Trying different versions of a video concept
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Generate mobile app screen concepts and connected screen flows for iOS, Android, or cross-platform products. The skill emphasizes readable text, consistent colors and navigation, and clean phone mockups. It produces images rather than implementation code.
中文简介正在准备中。当前显示英语简介。
- Visualizing an app concept across several screens
- Designing a first-time user introduction flow
- Exploring sign-in and account recovery screens
nexu-io/open-design☆ 10.2万2026年10月19日 更新