Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
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Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
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Use when a running Spark or DSH web service needs real-browser verification — page load, client-plugin boot errors, console errors, failed requests, or onboarding/dialog rendering — with the repository's own Playwright chromium.
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Directs pixel art that must read at several zoom scales at once — per-scale palette and silhouette rules, terrain-versus-unit contrast, a one-scene look test, and briefs for an artist or image generator. Trigger when a game renders one world through zoom bands or levels of detail, a pixelated 3D or 2.5D band with billboards included; when a sprite, unit or icon vanishes against terrain zoomed out; for a cross-band look test or pixel-art style guide; or say pixelsmith (test, brief, audit, 3d). Works from a described scene. Drawing is an art tool's job; rendering and LOD code the game's engineering; a brand palette brandscribe's; game audio soundsmith's.
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Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
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Generate A2UI 0.8 protocol compliant UI code. Use when building agent-driven interfaces, generating JSONL messages for surfaceUpdate/dataModelUpdate/beginRendering, creating forms, lists, cards, or any UI components that render across web/mobile/desktop platforms.
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3D game development principles. Rendering, shaders, physics, cameras.
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Azure Maps SDK for .NET. Location-based services including geocoding, routing, rendering, geolocation, and weather. Use for address search, directions, map tiles, IP geolocation, and weather data.
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Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.
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This skill should be used when working on Nuxt projects (v3+). Use it for building Vue applications with Nuxt's file-based routing, server-side rendering, and auto-import features. Trigger when working with .vue or .ts files in Nuxt directories (pages/, server/, composables/, middleware/), nuxt.config.ts, or when the project contains a nuxt dependency in package.json. Also trigger for questions about Nuxt concepts like composables, auto-imports, server routes, SSR/SSG patterns, or file-based routing.
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Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
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Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-*.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating user timing marks.
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Adds a complete blog feature to an existing Blazor WebAssembly Static Web App with Azure Functions backend and Azure File Share for markdown storage. Use when implementing blog functionality in .NET Blazor WASM projects with Azure infrastructure. Includes post listing, detail pages, markdown rendering, Azure Storage integration.
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Use when creating or updating component fixtures for screenshot testing, or when designing UI components to be fixture-friendly. Covers fixture file structure, theming, service setup, CSS scoping, async rendering, and common pitfalls.
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Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.
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Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
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Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
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Tests Blazor components. bUnit rendering, events, cascading params, JS interop mocking.
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Preview and verify imported content in local AEM Edge Delivery Services dev server. Validates rendering, compares with original page, and troubleshoots common issues.
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Structure source-grounded consulting-style analysis for strategy, market, product, operations, or decision memos. Use for MECE problem framing, hypotheses, options, tradeoffs, executive recommendations, or "consulting analysis" requests; do not use for legal/financial advice, implementation, data computation, chart rendering, or unsourced business claims.
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Creates data table patterns with filtering, sorting, pagination, row actions, column configuration, server/client rendering modes, and empty/loading states. Use when building "data tables", "list views", "admin tables", or "data grids".
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Implements accessible modals and drawers with focus trap, ESC to close, scroll lock, portal rendering, and ARIA attributes. Includes sample implementations for common use cases like edit forms, confirmations, and detail views. Use when building "modals", "dialogs", "drawers", "sidebars", or "overlays".
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Implements React Server Components (RSC) patterns with Next.js App Router including data fetching, streaming, selective hydration, and server/client composition. Use when users request "server components", "RSC", "Next.js app router", "server-side rendering", or "streaming".
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Use when a running Spark or DSH web service needs real-browser verification — page load, client-plugin boot errors, console errors, failed requests, or onboarding/dialog rendering — with the repository's own Playwright chromium.
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