仅用于编写/更新/修复C++测试、配置GoogleTest/CTest、诊断失败或不稳定的测试,或添加覆盖率/消毒器时使用。
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仅用于编写/更新/修复C++测试、配置GoogleTest/CTest、诊断失败或不稳定的测试,或添加覆盖率/消毒器时使用。
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仅在编写/更新/修复 C++ 测试、配置 GoogleTest/CTest、诊断失败或不稳定的测试、或添加覆盖率/检测器(Sanitizers)时使用。
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Write idiomatic C++ code with modern features, RAII, smart pointers, and STL algorithms. Handles templates, move semantics, and performance optimization. Use PROACTIVELY for C++ refactoring, memory safety, or complex C++ patterns.
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Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
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Use only when writing/updating/fixing C++ tests, configuring GoogleTest/CTest, diagnosing failing or flaky tests, or adding coverage/sanitizers.
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Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.
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Build private, on-device AI features on iPhone, iPad, and Mac with Foundation Models, Core ML, MLX Swift, or llama.cpp. Use when choosing an Apple-local model runtime, building an Apple Intelligence chatbot or tool-calling feature, running an LLM on Apple Silicon, converting or compressing a Python model for Core ML, or comparing on-device inference backends. For Swift Core ML loading and prediction code, use the coreml skill.
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Modify, build, test, debug, and contribute to NVIDIA cuOpt (C++/CUDA, Python, server, CI). Use for solver internals, PRs, DCO, and code conventions.
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Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.
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C++ naming, formatting, static analysis, and RTTI rules for LuisaCompute.
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California Consumer Privacy Act (CCPA) and California Privacy Rights Act (CPRA) compliance advisor — business threshold analysis, consumer rights fulfillment (access, delete, correct, opt-out of sale/sharing, limit SPI, ADMT opt-out), privacy notice drafting, service provider vs. contractor vs. third-party classification, sensitive personal information (SPI) handling, data minimization, opt-out mechanisms (including GPC), cybersecurity audits and risk assessments (live since Jan 1, 2026), ADMT obligations (effective 2026, deadline Jan 1, 2027), CPPA enforcement (Disney $2.75M, PlayOn $1.1M, Ford $375K), penalty exposure, GDPR comparison, and gap assessments for businesses operating in or targeting California residents.
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Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques.
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California Consumer Privacy Act (CCPA) and California Privacy Rights Act (CPRA) compliance advisor — business threshold analysis, consumer rights fulfillment (access, delete, correct, opt-out of sale/sharing, limit SPI, ADMT opt-out), privacy notice drafting, service provider vs. contractor vs. third-party classification, sensitive personal information (SPI) handling, data minimization, opt-out mechanisms (including GPC), cybersecurity audits and risk assessments (live since Jan 1, 2026), ADMT obligations (effective 2026, deadline Jan 1, 2027), CPPA enforcement (Disney $2.75M, PlayOn $1.1M, Ford $375K), penalty exposure, GDPR comparison, and gap assessments for businesses operating in or targeting California residents.
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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
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syntenet can be used to infer synteny networks from whole-genome protein sequences and analyze them. Anchor pairs are detected with the MCScanX algorithm, which was ported to this package with the Rcpp framework for R and C++ integration. Anchor pairs from synteny analyses are treated as an undirected unweighted graph (i.e., a synteny network), and users can perform: i. network clustering; ii. phylogenomic profiling (by identifying which species contain which clusters) and; iii. microsynteny-bas
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Guided trip planning workflow. Asks destination, dates, travelers, class, and flexibility, then runs parallel flight/hotel search with cpp math and booking plan.
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Cents-per-point (cpp) valuations across major loyalty programs from four publications. Floor/ceiling rules for deciding if a redemption is good or exceptional.
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Cash vs points trip cost comparison. Factors in transfer ratios, taxes, fees, CPP valuations, and opportunity cost to recommend the best redemption strategy for flights and hotels.
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把 TikTok、Reels、YouTube Shorts、UGC 广告、本地 MP4/MOV/WebM 等视频拆成 Codex 可读的视频上下文。 当用户要求 Codex 看懂视频、读视频、分析视频、总结视频、找 hook、找爆点、提取字幕、 语音转文字、ASR、批量转写 TikTok 视频或音频、 生成视频 timeline、抽关键帧、做 contact sheet、分析口播/画面/节奏、制定 TikTok 9:16 剪辑方案、 或把原始视频素材变成 edit_plan.json 并用 FFmpeg 渲染短视频时,应该使用此 skill。 本 skill 独立内置 ffprobe/ffmpeg/whisper.cpp/tesseract 可选流程,不依赖其他 BGGG skills。
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미국 CCPA/CPRA + 주요 주법(VCDPA·CPA·CTDPA·UCPA·ICDPA·KCDPA·RIDPA) 기반 Privacy Policy 자동 생성. 2026.1.1 CPPA 갱신 규정, Sensitive Personal Information, Do Not Sell/Share, ADMT 공개, GPC 브라우저 신호 대응. 캘리포니아 거주자 서비스·100K records 초과 서비스 대상.
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Use to select models to run locally with llama.cpp and GGUF on CPU, Mac Metal, CUDA, or ROCm. Covers finding GGUFs, quant selection, running servers, exact GGUF file lookup, conversion, and OpenAI-compatible local serving.
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Provides file paths to language-specific extension files for the code-testing pipeline. Read this reference-only catalog for extension guidance files (e.g., dotnet.md for .NET, cpp.md for C++). Agents and skills read its bundled files directly; do not invoke this catalog through the model's skill tool.
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Invoke when the user asks to review, check, audit, or look over Qt6 C++ code — or suggest before committing. Runs deterministic linting (60+ rules) then six parallel deep- analysis agents covering model contracts, ownership, threading, API correctness, error handling, and performance. Reports only high-confidence issues (>80/100) with structured mitigations. Read-only — never modifies code.
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Cross-engine decision rubric for self-hosting or recommending an LLM serving stack. Picks among vLLM, SGLang, TensorRT-LLM, TGI, llama.cpp, Ollama, and MLX as a function of (hardware × workload × constraint), not "which is fastest". Activates whenever a coder-agent must choose, defend, or migrate a serving runtime.
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