Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
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EthanYoQ/Skill-hub☆ 112026年10月18日 更新
Create a three-page editorial motion sequence with dark backgrounds, serif typography, staged text reveals, and chapter transitions. The result is a single HTML file suited to fashion-inspired storytelling and short visual presentations.
中文简介正在准备中。当前显示英语简介。
- Creating a fashion-inspired motion presentation
- Presenting a short story across three pages
- Applying existing brand rules to a dark editorial sequence
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Produce short motion graphics for animated text, numbers, charts, logos, and social overlays. Guides asset sourcing, shot design, composition, rendering, and validation, with output as an MP4 or a transparent video overlay.
中文简介正在准备中。当前显示英语简介。
- Animate headlines and short text
- Show key numbers and charts in motion
- Create a short logo reveal
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Build editable Three.js worlds from text or structured briefs, with terrain, distinct regions, landmarks, vegetation, and camera paths. Review the environment from multiple viewpoints and refine selected areas while preserving the overall layout and reproducible settings.
中文简介正在准备中。当前显示英语简介。
- Build a continuous 3D landscape from a written brief
- Plan a camera fly-through across distinct regions
- Refine one area's terrain or vegetation placement
calesthio/OpenMontage☆ 7万2026年10月17日 更新
Add timed graphic cards to an existing interview, podcast, or talking-head video. Turn spoken points into titles, quotes, and data callouts, then render an MP4 in a landscape or portrait format while the original clip plays throughout.
中文简介正在准备中。当前显示英语简介。
- Highlight key points in an interview
- Add data callouts to an explainer video
- Package a podcast video for a portrait canvas
heygen-com/hyperframes☆ 6.8万2026年10月19日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
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nateherkai/herk-edit-kit☆ 18512026年10月14日 更新
Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.
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nateherkai/herk-edit-kit☆ 18512026年10月14日 更新
GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.
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nateherkai/hyperframes-student-kit☆ 15072026年10月13日 更新
Beginner-friendly end-to-end video creator for HyperFrames. Use when the user says "make a video", "create a video", "new video", "build a video", "video from scratch", "I want to make a video", "help me create a video", or when someone who's never used HyperFrames before arrives with a concept, script, or rough idea and wants a finished MP4. Interviews the user in one pass, then builds the full video with mandatory preview and visual-verification gates.
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nateherkai/hyperframes-student-kit☆ 15072026年10月13日 更新
Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.
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nateherkai/hyperframes-student-kit☆ 15072026年10月13日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
中文简介正在准备中。当前显示原文说明。
coco-research/coco☆ 7602026年10月19日 更新
Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
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coco-research/coco☆ 7602026年10月19日 更新
Use when the user explicitly asks to port, convert or migrate a Remotion source to HyperFrames HTML: one-way, Remotion-only. A passing mention or a lookalike request is a fresh build (/general-video); unclear intent goes to /hyperframes.
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coco-research/coco☆ 7602026年10月19日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
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coco-research/coco☆ 7602026年10月19日 更新
Direct and produce Chinese-first cinematic motion videos with HyperFrames. Use this skill when the user wants a rendered promo film, article-to-video piece, product launch film, website-to-video piece, keynote reveal, kinetic typography sequence, text/icon transition promo, music-synced motion graphic, HTML/CSS/SVG/GSAP video, short-form vertical video, or a landing page/product story turned into motion. Default to Simplified Chinese, vertical 9:16, and 1080x1920 unless the user or platform clearly requires another format. The skill enforces a two-phase workflow: brief first, confirmation second, then assets, composition, validation, snapshots, render, and review report.
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geekjourneyx/hyperframes-motion-director☆ 4642026年7月26日 更新
Provider-independent production workflow for AI agents assembling generated or source media into HyperFrames HTML/CSS/JS videos. Use for HyperFrames composition planning, scene architecture, media custody, animation/timing, captions/audio, deterministic preview/render QA, accessibility/flashing checks, provenance ledgers, and delivery handoff.
中文简介正在准备中。当前显示原文说明。
calesthio/generative-media-skills☆ 2062026年7月14日 更新
Create, implement, or review hyperframes keyframes work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on hyperframes keyframes.
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sandbaseai/sandbase-skills☆ 2022026年9月26日 更新
Create, implement, or review hyperframes registry work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on hyperframes registry.
中文简介正在准备中。当前显示原文说明。
sandbaseai/sandbase-skills☆ 2022026年9月26日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
中文简介正在准备中。当前显示原文说明。
Sma1lboy/rove☆ 1762026年10月19日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.
中文简介正在准备中。当前显示原文说明。
Sma1lboy/rove☆ 1762026年10月19日 更新
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
中文简介正在准备中。当前显示原文说明。
EthanYoQ/Skill-hub☆ 112026年10月18日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
中文简介正在准备中。当前显示原文说明。
EthanYoQ/Skill-hub☆ 112026年10月18日 更新
Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
中文简介正在准备中。当前显示原文说明。
EthanYoQ/Skill-hub☆ 112026年10月18日 更新
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (the `hf-audio-group` element). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
中文简介正在准备中。当前显示原文说明。
EthanYoQ/Skill-hub☆ 112026年10月18日 更新