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cccskills

“shaders”的搜索结果

124 个 · 按相关度排序

Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.

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AThevon/genjutsu5772026年10月6日 更新

Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.

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AThevon/genjutsu5772026年10月6日 更新

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

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notque/vexjoy-agent4422026年10月17日 更新

materials

免费

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.

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arjun988/blender-skills3592026年7月11日 更新

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

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arjun988/blender-skills3592026年7月11日 更新

Create distinctive, production-grade web frontend interfaces with high design quality. Use when the user explicitly asks to build or substantially redesign a web component, page, or application. Only applies when repository inspection confirms that the visual surface is a browser-rendered web UI. Do not use for native or GPU-rendered graphics, shaders, games, terminal UIs, or other non-web visual systems. Ignore incidental mentions and traces.

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majiayu000/spellbook2882026年10月20日 更新

figma

免费

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), Figma Motion animations (MCP), and shaders (MCP source / native export). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

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skillmds/skillmd2492026年10月14日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

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calesthio/generative-media-skills2062026年7月14日 更新

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.

中文简介正在准备中。当前显示原文说明。

CesiumGS/cesiumjs-skills1912026年9月14日 更新

rdc-cli

免费

Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".

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BANANASJIM/rdc-cli1852026年10月13日 更新

drei

免费

You are an expert in @react-three/drei, the companion library for React Three Fiber that provides 100+ ready-made components and hooks for common 3D patterns. You help developers add orbit controls, environment maps, text rendering, HTML overlays, loaders, performance utilities, shaders, and abstractions — eliminating boilerplate and letting teams focus on creative work instead of Three.js plumbing.

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TerminalSkills/skills1722026年10月14日 更新

Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.

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TerminalSkills/skills1722026年10月14日 更新

Build interactive live slide decks with Vite + React 19, TanStack Router, WebGPU shaders, Framer Motion orchestration, 1920x1080, access-gated SPA. 39 components (layout, interaction, graphics, chrome, navigation), direction-aware slide transitions, presenter mode with speaker notes and BroadcastChannel sync, Playwright PNG/PDF export, YAML-driven authoring, Cloudflare/Vercel/Netlify deploy. Triggers on: slide deck, presentation, pitch deck, investor deck, product demo, conference talk, live slides, WebGPU slides, interactive presentation, presenter mode, speaker notes, overwatch deck.

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tdimino/claude-code-minoan412026年10月16日 更新

Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome, atmosphere-post, planet, lut. Triggers on atmospheric scattering, sky shader, sunset rendering, planet atmosphere, Rayleigh scattering, Mie scattering, volumetric sky, sky dome, atmosphere post-processing, aerial perspective, transmittance LUT, sky rendering, realistic sky, planetary rendering.

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tdimino/claude-code-minoan412026年10月16日 更新

Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.

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tdimino/claude-code-minoan412026年10月16日 更新

Use it when you need to convert a Threejs Material using GLSL shaders to TSL node materials

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Robpayot/tslda372026年3月23日 更新

Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).

中文简介正在准备中。当前显示原文说明。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

3d-games

免费

3D game development principles. Rendering, shaders, physics, cameras.

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VoDaiLocz/kilo-kit-mcp282026年9月13日 更新

React Native Skia GPU-accelerated 2D graphics - Canvas, declarative drawing, shaders, image filters, Paragraph text, Atlas batch rendering, Reanimated animations

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agents-inc/skills252026年10月17日 更新

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

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IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

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IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.

中文简介正在准备中。当前显示原文说明。

bovinphang/frontend-craft222026年9月26日 更新

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

中文简介正在准备中。当前显示原文说明。

datit309/supergraph212026年10月18日 更新

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

中文简介正在准备中。当前显示原文说明。

datit309/supergraph212026年10月18日 更新