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“webgl”的搜索结果

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Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

中文简介正在准备中。当前显示原文说明。

notque/vexjoy-agent4422026年10月20日 更新

babylonjs

免费

Babylon.js is an open-source 3D engine for the browser that renders with WebGL or WebGPU and includes a scene graph, PBR materials, glTF loading, Havok physics, a GUI layer and WebXR. Use when a user asks to build a 3D scene, game, product configurator or VR/AR experience with Babylon.js, load a glTF/GLB model, add physics or in-scene UI, switch to WebGPU, or shrink a Babylon.js bundle.

中文简介正在准备中。当前显示原文说明。

TerminalSkills/skills1742026年10月21日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when "3D website, three.js, WebGL, react three fiber, 3D experience, spline, product configurator, " mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1692026年1月22日 更新

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.

中文简介正在准备中。当前显示原文说明。

neo4j-contrib/neo4j-skills1162026年10月20日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

中文简介正在准备中。当前显示原文说明。

modbender/skill-library-mcp172026年9月28日 更新

Decide when and how to build UI in Apple's Liquid Glass design system (WWDC25; iOS/macOS 26+, refreshed in 27) on SwiftUI, UIKit, AppKit and the web. Covers the layer model (glass is for the floating navigation/control layer, never the content layer), regular vs clear variants and the 35% dimming rule, tint only for primary actions, concentric corner radii, morphing and interactive response, Reduce Transparency / Increase Contrast / Reduce Motion fallbacks, verified API names (glassEffect, GlassEffectContainer, glassEffectID, .glass/.glassProminent, UIGlassEffect, NSGlassEffectView, scroll edge effects, backgroundExtensionEffect, tab bar minimize), and three web routes (GPU post-process inside your WebGL/WebGPU pipeline, the ybouane/liquidglass library, CSS backdrop-filter + SVG displacement) with a contrast-on-glass checker and spec auditor. NOT for generic glassmorphism/vaporwave styling, visionOS window glass, app icon design in Icon Composer, or non-Apple design systems (Material 3, Fluent).

中文简介正在准备中。当前显示原文说明。

curiositech/windags-skills162026年10月19日 更新

Especialista em construir experiências 3D para a web - Three.js, React Three Fiber, Spline, WebGL e cenas 3D interativas. Cobre configuradores de produtos, portfólios 3D, websites imersivos e adição de profundidade às experiências web. Use quando: website 3D, three.js, WebGL, react three fiber, experiência 3D.

中文简介正在准备中。当前显示原文说明。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Progressive WebGL fallback: production-level capability detection, static SVG fallback. Use when implementing, reviewing or testing progressive webgl fallback for React, Vite, Next.js or Perfect_AI projects.

中文简介正在准备中。当前显示原文说明。

Realjustawall/Perfect-AI62026年10月10日 更新

3D Web Specialist IA — Expert en 3D web (Three.js, React Three Fiber, WebGL, shaders, 3D product viewers)

中文简介正在准备中。当前显示原文说明。

ziri22/agency-roster62026年7月1日 更新

WebGL ビルド成果物を StatiCrypt で暗号化し、GitHub Pages にデプロイする。「デプロイ」「GitHub Pages」「公開して」「アップロード」といったリクエスト時に使用。パスワードは Build/ 内で管理し、リポジトリ作成からプッシュまでを自動化する。

中文简介正在准备中。当前显示原文说明。

umezy/hcg-workflows62026年3月18日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

threejs

免费

Three.js (three, WebGL / WebGPU 3D グラフィクス) r186 リファレンス。 Scene, Group, PerspectiveCamera, OrthographicCamera, WebGLRenderer, WebGPURenderer, RenderPipeline、 BufferGeometry, BufferAttribute, StorageBufferAttribute, Mesh, InstancedMesh, SkinnedMesh、 MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial, node-materials (TSL)、 DirectionalLight, SpotLight, PointLight, AmbientLight, PMREMGenerator、 GLTFLoader, FBXLoader, DRACOLoader, TextureLoader、 AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack, Timer、 AudioListener, PositionalAudio、 Vector3, Matrix4, Quaternion, Euler, Color, Box3, Raycaster、 OrbitControls, TransformControls, WebXRManager。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

rive

免费

Rive アニメーションランタイム (Web / React)。 useRive, useRiveFile, useStateMachineInput, RiveComponent, State Machine, Data Binding, ViewModel / ViewModelInstance, Events, Layout / Fit / Alignment, .riv。 @rive-app/canvas / webgl2 / react-canvas / react-webgl2、enableGPUCanvas、 Semantics, Rive CLI。Scripting (Luau), Artboard, Property, Path / Paint / Renderer, WGSL Shaders, GPU pipeline, Node / Layout / Converter スクリプト。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

中文简介正在准备中。当前显示原文说明。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

motion-advanced

免费有简介AI 评分 90分

在React或Next.js中实现拖动、滑动手势、文字和SVG动画,涵盖多阶段动作、滚动与光标跟随及加载状态,并帮助按用途选择API。

  • 实现拖动关闭面板和可排序列表
  • 逐词显示文字并实现数字动画
  • 绘制SVG线条和圆形进度
affaan-m/ECC28.5万2026年10月21日 更新

threejs

免费有简介AI 评分 70分

使用Three.js制作浏览器中的三维元素与可交互体验,涵盖场景构建、材质外观、交互控制和渲染后视觉效果,支持从显示到操作与外观调整的制作工作。

  • 为网页制作三维元素
  • 制作浏览器交互式三维体验
  • 调整材质外观与操作方式
nexu-io/open-design10.3万2026年10月21日 更新

Publish updated Chrome binaries to Remotion Lambda’s test region, update layer references and version documentation, and verify rendering with Docker before rolling the update out to all supported regions.

中文简介正在准备中。当前显示英语简介。

  • Test a Chrome update before regional rollout
  • Update Lambda layer references and Chrome version documentation
  • Verify rendering with Docker across platforms
remotion-dev/remotion6.6万2026年10月20日 更新

Create horizontal browser presentations in a magazine-inspired or Swiss Style design. HTML templates provide animated backgrounds, image and data layouts, speaker notes, timing, and a synchronized audience window for talks, product launches, and demonstrations.

中文简介正在准备中。当前显示英语简介。

  • Creating magazine-inspired slides for talks
  • Presenting product launches in Swiss Style
  • Organizing data and screenshots into visual slides
op7418/guizang-ppt-skill2.8万2026年8月7日 更新

game-ui-frontend

Codex 官方免费

Design and implement browser game interfaces that keep the playfield visible. Create status displays, menus, and overlays with a consistent visual theme, responsive layouts for desktop and mobile, and clear interaction boundaries for 3D camera controls.

中文简介正在准备中。当前显示英语简介。

  • Design status displays that keep the playfield visible
  • Create menus that fit the game world
  • Adapt game interfaces for desktop and mobile
openai/plugins75202026年10月8日 更新

Build charts from tables using Vega-Lite, Vega, or Observable Plot. Describe data, visual elements, and interactions in reusable definitions, choose a suitable tool, and assess mobile layout, performance, and when custom rendering becomes necessary.

中文简介正在准备中。当前显示英语简介。

  • Writing a Vega-Lite chart specification from a dataset
  • Choosing between Plot, Vega-Lite, and D3
  • Building layered charts with panels and tooltips
openai/plugins75202026年10月8日 更新

d3-data-visualization

Codex 官方免费

Build custom browser charts with D3, including precise labels, annotations, zooming, and range selection. Create SVG graphics that adapt to mobile screens, use meaningful contextual backgrounds, and support export when needed.

中文简介正在准备中。当前显示英语简介。

  • Creating SVG charts with direct labels and annotations
  • Adding zoom and range selection to scatterplots
  • Plotting data over a soccer pitch or floor plan
openai/plugins75202026年10月8日 更新

Generate towers, castles, pagodas, and domes in Three.js from adjustable parameters. Create construction animations with a rising reveal, matching solid sections, scaffolding, and stage captions, using reusable geometry instead of imported mesh files.

中文简介正在准备中。当前显示英语简介。

  • Animate the construction of a castle or pagoda
  • Create an architectural title sequence
  • Generate landmarks from adjustable parameters
MengTo/Skills68752026年10月18日 更新

Design a dark monochrome interface around an exploded 3D wireframe, an outline view of separated parts. Coordinate annotations, connector lines, typography, and small metric displays to explain product structures or system states.

中文简介正在准备中。当前显示英语简介。

  • Designing a product teardown interface
  • Creating a system diagnostics dashboard
  • Presenting structural specifications with annotations
MengTo/Skills68752026年10月18日 更新

Transform an article, case study, or brand story into a connected scrolling page. Choose scroll-controlled video, a real-time Three.js scene, or HTML with charts and typography, then organize the narrative into five to seven clear stages.

中文简介正在准备中。当前显示英语简介。

  • Turn a long article into a visual scrolling journey
  • Present a product story through a connected 3D scene
  • Explain report findings with scrolling charts and text
MengTo/Skills68752026年10月18日 更新