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Create full-screen animated visuals with WebGL, a browser technology for GPU rendering. Combine shaders, 3D scenes, or particles with a text overlay, and deliver the result as one self-contained HTML file without external requests.

中文简介正在准备中。当前显示英语简介。

  • Create a website hero animation
  • Build generative art with a headline
  • Prototype a 3D scene or particle field
nexu-io/open-design10.2万2026年10月19日 更新

Design a technical web interface with dark surfaces, bright green signals, precise borders, and a prominent WebGL visualization. Coordinate split layouts, typography, controls, status labels, and restrained animation into a consistent visual system.

中文简介正在准备中。当前显示英语简介。

  • Design a split-screen hero with text and WebGL
  • Unify progress indicators and status panels
  • Integrate glowing particles or geometry into an interface
MengTo/Skills68352026年10月18日 更新

Create interactive views of dense datasets, spatial paths, and flows using WebGL, which uses the GPU for rendering. Choose suitable libraries and design navigation, labels, animation, and static alternatives around the analytical task.

中文简介正在准备中。当前显示英语简介。

  • Explore spatial trajectories and point clouds
  • Build dense scatterplots and network views
  • Animate flows between locations or nodes
openai/plugins75012026年10月8日 更新

Web 线上展览开发 (虚拟展厅) (Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。) Master OS — automated mastery of Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Web 线上展览 / 虚拟展厅开发 (从业者/工程视角) — 用 web 技术开发线上展览、虚拟展厅、云展会、数字展馆,覆盖 3D 空间、全景漫游、WebXR、文博数字化、营销云展厅、3D 商品展示等形态。覆盖: (a) 技术栈 — 3D web(Three.js / React Three Fiber / Babylon.js / Google model-viewer / WebGL / WebGPU)、全景(Pannellum / Marzipano / Photo Sphere Viewer / krpano / 720云)、WebXR(WebXR Device API / A-Frame)、资产管线(glTF·GLB / Draco / Meshopt / KTX2 纹理压缩 / gltf-transform / LOD); (b) 自研 vs SaaS 平台选型(国内: 众趣 / 酷雷曼 / 比目鱼 / 会鸽 / 3DVista; 海外: Matterport / Kuula / Artsteps / Spatial); (c) 性能优化(大场景加载 / 模型轻量化 / draw call / 移动端 / 首屏 / 显存)——web 3D 第一性难题; (d) 策展与导览(动线设计 / 热点 hotspot / 语音讲解 / 交互); (e) 文博数字化(IIIF / 数字孪生 / 高清文物) 与 会展·电商商业化(营销云展厅 / 数据埋点 / 线索转化); (f) 部署(CDN / 流式加载 / 跨端兼容 / WebGL 降级)。学派分歧: 自研 Three.js vs SaaS 平台、真 3D 重场景 vs 720 全景轻量、WebGL vs WebGPU、文博考据派 vs 营销转化派、沉浸优先 vs 加载优先。不含: 线下展陈 / 展台搭建、原生 VR App(非 web)、通用 3D 游戏开发、纯 3D 建模教程。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「线上展览」「虚拟展厅」「web 线上展览」「云展厅」「数字展馆」

中文简介正在准备中。当前显示原文说明。

swaylq/master-skill1612026年9月6日 更新

Unity プロジェクトの WebGL ビルドとローカルサーバー起動を一貫して行う。「WebGLビルド」「ブラウザビルド」「WebGL」「ローカルサーバー」「ビルドして」「デプロイ」「Build WebGL」といったリクエスト時に使用。Editor スクリプト作成 → プラットフォーム切り替え → ビルド実行 → ローカル HTTP サーバー起動までを自動化する。

中文简介正在准备中。当前显示原文说明。

umezy/hcg-workflows62026年3月18日 更新

Create a fixed, full-screen WebGL laser background with a thin white core, brand-colored halo, and soft smoke. Adjust beam placement, glow, fog, and rendering cost while keeping foreground content readable and interactive.

中文简介正在准备中。当前显示英语简介。

  • Adding a thin laser behind page content
  • Matching laser glow and smoke to brand colors
  • Adjusting beam position and smoke density
MengTo/Skills68352026年10月18日 更新

web-clone

免费

Reproduce an existing website locally by examining source code, collecting assets, and checking browser behavior. Follow paths for static, framework-based, or graphics-heavy sites, then compare the result with the original and replace content as needed.

中文简介正在准备中。当前显示英语简介。

  • Reproducing a website locally for study
  • Examining WebGL or Canvas effects
  • Comparing a recreation with the original site
nexu-io/open-design10.2万2026年10月19日 更新

Build browser-based 3D games with Three.js, TypeScript, and Vite. Structure scene and camera control, model loading, physics, and interface overlays separately from game rules, with guidance for WebGL rendering diagnostics and performance.

中文简介正在准备中。当前显示英语简介。

  • Build a browser-based 3D exploration demo
  • Prototype vehicle movement or character traversal
  • Load GLB models and integrate Rapier physics
openai/plugins75012026年10月8日 更新

Implement a WebGL transition where a ragged ember edge burns away the old page and reveals the next scene in motion. The skill covers glowing embers, porous char, rendering optimizations, transition timing, and reduced-motion behavior.

中文简介正在准备中。当前显示英语简介。

  • Switch chapters with a burning-paper reveal
  • Reveal an animated scene behind a moving ember edge
  • Adjust burn direction and duration for page content
MengTo/Skills68352026年10月18日 更新

Create a WebGL background with a perspective grid, fading lines, and sparse floating particles. Add slow forward motion and gentle mouse-responsive camera movement, then tune density, color, and depth to support foreground content.

中文简介正在准备中。当前显示英语简介。

  • Create a tech-style background with depth
  • Add gentle mouse-responsive camera movement
  • Tune fading grid lines and sparse particles
MengTo/Skills68352026年10月18日 更新

Measure and improve Three.js or WebGL game performance through repeatable gameplay checks. Identify CPU or GPU bottlenecks, reduce unnecessary rendering and processing, and verify that controls, collisions, visuals, and memory remain stable.

中文简介正在准备中。当前显示英语简介。

  • Investigating frame-time spikes
  • Reducing rendering and particle workloads
  • Improving performance on mobile devices
MengTo/Skills68352026年10月18日 更新

Create a single HTML file with a flowing, animated background and a prominent quote or headline. Use it for a video intro, a landing page's main visual, or a poster, with landscape and portrait layouts available.

中文简介正在准备中。当前显示英语简介。

  • Creating a video intro with a short message
  • Designing a landing page's main visual
  • Making a poster with a flowing background
nexu-io/open-design10.2万2026年10月19日 更新

Build browser games and game engines with HTML5, Canvas, WebGL, and JavaScript. Starter templates and reference guides support 2D and 3D graphics, controls, collision detection, audio, multiplayer features, performance improvements, and publishing.

中文简介正在准备中。当前显示英语简介。

  • Build a breakout, maze, or platform game
  • Add movement, gravity, and collision detection
  • Support touch input and game controllers
github/awesome-copilot4万2026年10月17日 更新

Create a single HTML file with a flowing background and a prominent headline for video openings, landing page hero sections, or posters. Choose from four palettes and CSS, Canvas, or WebGL rendering approaches.

中文简介正在准备中。当前显示英语简介。

  • Create an opening frame for a video
  • Design a landing page hero section
  • Build a poster around a short message
nexu-io/html-anything91742026年10月13日 更新

Create a horizontally navigated HTML presentation with a magazine and e-paper look. Combine a flowing WebGL cover background, serif headlines, chapter dividers, large numbers, image grids, and quotation pages to present your content.

中文简介正在准备中。当前显示英语简介。

  • Presenting a campaign with a magazine look
  • Highlighting a key number with a short explanation
  • Combining image grids and quotation pages
nexu-io/html-anything91742026年10月13日 更新

Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.

中文简介正在准备中。当前显示英语简介。

  • Adding interactive 3D product previews and variant controls
  • Creating a portfolio scene linked to scrolling
  • Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills4.8万2026年10月19日 更新

Build a globe-like 3D visual in Three.js, a library for browser graphics. Combine a dense sphere of glowing particles with a thin orbital ring, then adjust color, density, tilt, and gentle motion.

中文简介正在准备中。当前显示英语简介。

  • Adding a planetary particle visual to a website
  • Creating a data-globe effect for an infrastructure service
  • Matching orbital ring colors to a brand
MengTo/Skills68352026年10月18日 更新

Add animated liquid-metal borders to React buttons, cards, tabs, and other surfaces using metal-fx. The skill covers visual tuning, linking effects to interaction states, preserving keyboard access, and providing static borders when animation or WebGL is unavailable.

中文简介正在准备中。当前显示英语简介。

  • Highlighting selected tabs and filters
  • Adding metallic borders to primary buttons
  • Tuning card borders, glow, and corner radius
MengTo/Skills68352026年10月18日 更新

Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.

中文简介正在准备中。当前显示英语简介。

  • Create a product story set in a continuous 3D world
  • Build an interactive portfolio with a scrolling camera journey
  • Present an exhibition through connected spatial chapters
MengTo/Skills68352026年10月18日 更新

Create interactive 3D scenes for websites, including product views and scroll-driven animations. Covers choosing Three.js, React Three Fiber, or Spline, preparing lightweight models, showing loading progress, and adapting experiences for mobile devices.

中文简介正在准备中。当前显示英语简介。

  • Building an interactive 3D product configurator
  • Adding 3D scenes to a portfolio
  • Animating models and cameras as visitors scroll
davila7/claude-code-templates3.3万2026年10月18日 更新

anatomy

免费

Turn technical ideas into detailed, interactive SVG illustrations that resemble real machines or instruments. Moving parts and live readings share the same model, creating diagrams for articles, documentation, or landing pages that readers can explore.

中文简介正在准备中。当前显示英语简介。

  • Illustrate a technical concept in an article
  • Explain an algorithm through a moving machine
  • Create an interactive landing page figure
wheresryan22/anatomy1.6万2026年10月15日 更新

Capture long web pages by scrolling, waiting for content to settle and stitching screen captures together. Repair missing sections on animated or lazy loaded pages, then derive section crops and validate them against visual references.

中文简介正在准备中。当前显示英语简介。

  • Repairing blank or incomplete full page screenshots
  • Capturing pages with scroll animations or lazy loaded content
  • Creating article section crops from a stitched image
MengTo/Skills68352026年10月18日 更新

Make 3D canvas output sharper on Retina and other high-density displays. Coordinate rendering and post-processing resolution, preserve pointer accuracy, and verify fixed 200% rendering or automatic scaling with measured performance and explicit fallbacks.

中文简介正在准备中。当前显示英语简介。

  • Fix blurry 3D canvas output on Retina displays
  • Implement a fixed 200% rendering option
  • Keep post-processing and pointer coordinates aligned
MengTo/Skills68352026年10月18日 更新

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.

中文简介正在准备中。当前显示原文说明。

freshtechbro/claudedesignskills10802025年11月20日 更新