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cccskills

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game-ui-frontend

Codex 官方免费

Design and implement browser game interfaces that keep the playfield visible. Create status displays, menus, and overlays with a consistent visual theme, responsive layouts for desktop and mobile, and clear interaction boundaries for 3D camera controls.

中文简介正在准备中。当前显示英语简介。

  • Design status displays that keep the playfield visible
  • Create menus that fit the game world
  • Adapt game interfaces for desktop and mobile
openai/plugins75202026年10月8日 更新

threejs

免费

Create or debug interactive web scenes with Three.js, including product viewers and animated page visuals. The skill covers cameras, lighting, model loading, controls, performance tuning, and cleanup of graphics resources when scenes close.

中文简介正在准备中。当前显示英语简介。

  • Creating an interactive 3D product viewer
  • Adding an interactive 3D hero scene
  • Loading glTF models and setting up controls
MengTo/Skills68752026年10月18日 更新

Add subtle mouse-responsive depth to a Three.js hero scene. Smooth pointer movement drives small camera shifts and different object rotations, keeping the subject aligned with nearby text and cards while creating a gentle sense of perspective.

中文简介正在准备中。当前显示英语简介。

  • Add subtle mouse response to a 3D hero
  • Give foreground and background different movement
  • Keep a moving model aligned with text and cards
MengTo/Skills68752026年10月18日 更新

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

中文简介正在准备中。当前显示英语简介。

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills68752026年10月18日 更新

Build open-ocean scenes in Three.js with rolling waves, reflections, sun glitter, foam, and boat wakes. A reusable module also provides wave-height queries for floating objects and techniques for keeping distant water stable as the camera moves.

中文简介正在准备中。当前显示英语简介。

  • Create ocean scenes in daylight or at sunset
  • Add wakes and hull foam to ships and boats
  • Make floating objects follow the rendered waves
MengTo/Skills68752026年10月18日 更新

Build interactive 3D tours for buildings, museums, and showrooms. Coordinate guided camera routes, room lists, floor plans, and orbit inspection, which lets viewers rotate around a model, while managing transitions, asset loading, and accessible controls.

中文简介正在准备中。当前显示英语简介。

  • Building architectural walkthroughs
  • Adding room navigation to real estate tours
  • Creating museum and showroom tours
MengTo/Skills68752026年10月18日 更新

Create, repair, and review character combat animations, from sword strikes to bow shots and spells. Use joint measurements, mesh deformation tests, camera captures, and blind comparisons to identify awkward poses and assess changes against written rules.

中文简介正在准备中。当前显示英语简介。

  • Create melee attacks, bow shots, and spell animations
  • Fix stretched arms and awkward wrist or hand poses
  • Define measurable combat animation rules and tests
MengTo/Skills68752026年10月18日 更新

Capture a Unity GameObject, an object in a scene, as a PNG with adjustable camera views, backgrounds, and lighting. Isolate the target or include the scene, and combine four views into one image for visual review.

中文简介正在准备中。当前显示英语简介。

  • Capture an object with a transparent background
  • Review an object from four directions
  • Compare appearance under different lighting
IvanMurzak/Unity-MCP45102026年10月20日 更新

Prepare a complete scholarly publication package, from manuscript sources and submission attachments to reviewer responses and final files. Organize journal or conference requirements, figure specifications, revision tracking, and repeatable build steps around one authoritative manuscript source.

中文简介正在准备中。当前显示英语简介。

  • Preparing a journal or conference submission package
  • Organizing point-by-point responses to reviewers
  • Checking final files before publication
foryourhealth111-pixel/Vibe-Skills37422026年10月20日 更新

Use when controlling NVIDIA Broadcast through MCP to apply effects, process local media, select devices, or change camera resolution, or when Broadcast is missing or too old to expose the gateway and the user wants it installed; not for Broadcast app settings outside the MCP gateway.

中文简介正在准备中。当前显示原文说明。

NVIDIA/skills36732026年10月21日 更新

Bidirectional Home Assistant integration — HA cameras in, detection results out

中文简介正在准备中。当前显示原文说明。

SharpAI/DeepCamera31042026年9月17日 更新

VLM evaluation suite for video anomaly detection in smart home camera footage

中文简介正在准备中。当前显示原文说明。

SharpAI/DeepCamera31042026年9月17日 更新

The machine has to stay one machine while the camera does all the work. Lock the vehicle part by part, then fill the runtime with a numbered cut list that moves the camera every second. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Cars and vehicles at speed; 中文触发词: 汽车与载具速度片, 汽车, 赛车, 摩托, 载具), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

中文简介正在准备中。当前显示原文说明。

LearnPrompt/awesome-seedance21852026年10月20日 更新

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills20622026年10月9日 更新

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills20622026年10月9日 更新

Design and build the visual layer of a long-form talking-head video as one persistent world the camera moves through, instead of a sequence of separate graphics. Use when asked to edit a video, add motion graphics, design the visuals for a script, plan an edit, or fix an edit judged confusing, text-heavy, hard to follow, or "clearly made by an AI". Covers the persistent world, camera grammar, the spotlight rule, spatial open loops, ornament and token discipline, transcript timing, and the verification gates.

中文简介正在准备中。当前显示原文说明。

nateherkai/herk-edit-kit19272026年10月14日 更新

Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.

中文简介正在准备中。当前显示原文说明。

jtydhr88/screenwriting-skills17372026年10月3日 更新

Design and build the visual layer of a long-form talking-head video as one persistent world the camera moves through, instead of a sequence of separate graphics. Use when asked to edit a video, add motion graphics, design the visuals for a script, plan an edit, or fix an edit judged confusing, text-heavy, hard to follow, or "clearly made by an AI". Covers the persistent world, camera grammar, the spotlight rule, spatial open loops, ornament and token discipline, transcript timing, and the verification gates.

中文简介正在准备中。当前显示原文说明。

nateherkai/hyperframes-student-kit15072026年10月13日 更新

Shoot software UI like a film. A sequence of hero shots, each a steep, oblique, extreme close-up of the interface floating in black, with a razor-thin focal plane, a slow motivated camera drift, and UI that acts on its own, hard-cut on the action, ending on one line of copy and a still logo. Use when asked for a launch video, product film, feature trailer, teaser, promo clip, hero shot, or any "cinematic" footage of an app or UI. This skill covers camera, framing, light, and edit. It is stack-agnostic.

中文简介正在准备中。当前显示原文说明。

dzhng/skills13762026年10月20日 更新

Read Prusa Connect cloud state for Prusa 3D printers: printers, jobs, files, cameras, stats, plus file upload. Trigger phrases: prusa connect, prusa printer, prusa job, prusa camera.

中文简介正在准备中。当前显示原文说明。

Anil-matcha/awesome-muse-connectors13762026年10月14日 更新

Read Nest device state (thermostats, cameras, doorbells) and set thermostat modes and setpoints via the Smart Device Management API. Trigger phrases: google nest, nest thermostat, nest camera, sdm.

中文简介正在准备中。当前显示原文说明。

Anil-matcha/awesome-muse-connectors13762026年10月14日 更新

Use when preparing accepted AISTATS papers for PMLR camera-ready submission, covering the 9-page final body, two-column layout reflow, author de-anonymization, proceedings forms, metadata, final appendix handling, registration, in-person presentation obligations, and public artifact release.

中文简介正在准备中。当前显示原文说明。

brycewang-stanford/Awesome-Journal-Skills12832026年9月27日 更新

Use when preparing the ACM MM (ACM Multimedia) camera-ready version of record — de-anonymizing safely, completing the ACM rights form and CCS concepts, meeting ACM sigconf requirements, releasing code/data/media artifacts and any earned reproducibility badge, registering, and planning the oral/poster presentation in Rio.

中文简介正在准备中。当前显示原文说明。

brycewang-stanford/Awesome-Journal-Skills12832026年9月27日 更新

Use when preparing an accepted ACL main-conference or Findings paper for camera-ready, covering the extra content page, de-anonymization and acknowledgements, AI-assistance disclosure, keeping the Limitations section, ACL Anthology metadata and CC BY 4.0 publication, meta-review-driven edits, and presentation-mode logistics.

中文简介正在准备中。当前显示原文说明。

brycewang-stanford/Awesome-Journal-Skills12832026年9月27日 更新