Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
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Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body for side-effect notes.
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安装前可以查看交给 AI 代理的指令内容。
Renders a screenshot of a target GameObject with configurable isolation, background, camera angle, and lighting. When isolated=true (default), only the target object is visible via layer-based culling and inactive children of the target are temporarily activated for the render (their OnEnable callbacks may fire — restored in finally, but side effects like audio/network/animation events are not undoable). When isolated=false, the existing scene state is rendered as-is without activating inactive objects. Supports custom multi-light setups via JSON. Returns a base64-encoded PNG.
Front (-Z), Back (+Z), Left (-X), Right (+X), Top (+Y), Bottom (-Y). Composite produces a single 2x2 image (Front, Right, Back, Top) where each sub-view uses the requested resolution, so the final image is resolution*2 x resolution*2.
SolidColor — flat color from backgroundColor (hex string).Skybox — current scene skybox.Transparent — alpha-zero (ARGB32 PNG; useful for compositing).lights is an optional JSON array of IsolatedLightConfig objects (type, color, intensity, rotation, position, range, spotAngle, innerSpotAngle, shadows, shadowStrength, bounceIntensity, colorTemperature, cookieSize, cullingMask, renderMode). When null, a default 1.0-intensity white directional light at rotation (50, -30, 0) is used. Empty array [] explicitly disables extra lights.
Isolation temporarily activates inactive child GameObjects so their renderers participate in the cull. Activation state is restored in finally, but OnEnable-triggered side effects (audio, networking, animation events) are not rewindable. Set isolated=false if your scene contains scripts that must not fire OnEnable during the capture.
unity-mcp-cli run-tool screenshot-isolated --input '{
"gameObjectRef": "string_value",
"includeChildren": "string_value",
"isolated": "string_value",
"backgroundMode": "string_value",
"backgroundColor": "string_value",
"cameraView": "string_value",
"fieldOfView": "string_value",
"nearClipPlane": "string_value",
"farClipPlane": "string_value",
"padding": "string_value",
"lights": "string_value",
"resolution": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool screenshot-isolated --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool screenshot-isolated --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef | any | Yes | Reference to the target GameObject (by instanceId, path, or name). |
includeChildren | any | No | Include child GameObjects in the render. Default: true. |
isolated | any | No | When true, renders only the target object using layer-based culling. When false, renders the full scene from the computed camera position. Default: true. |
backgroundMode | any | No | Background mode. Default: SolidColor. |
backgroundColor | string | No | Hex background color (e.g. '#404040'). Only used when backgroundMode is SolidColor. |
cameraView | any | No | Camera angle relative to the target object's bounding box. Default: Front. |
fieldOfView | any | No | Camera vertical field of view in degrees. Default: 60. |
nearClipPlane | any | No | Camera near clip plane distance. Default: 0.01. |
farClipPlane | any | No | Camera far clip plane distance. Default: 1000. |
padding | any | No | Framing multiplier around the object. 1.0 = tight fit, 1.5 = 50% extra space. Default: 1.2. |
lights | string | No | JSON array of light configurations. Each object defines type, color, intensity, rotation, position, range, spotAngle, shadows, etc. When null, a default white directional light at rotation (50,-30,0) is used. Example: [{"type":"Directional","color":"#FFF4E5","intensity":1.2,"rotation":[45,-45,0]}] |
resolution | any | No | Output image resolution in pixels (width = height). Default: 512. |
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"includeChildren": {
"$ref": "#/$defs/System.Boolean"
},
"isolated": {
"$ref": "#/$defs/System.Boolean"
},
"backgroundMode": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-BackgroundMode"
},
"backgroundColor": {
"type": "string"
},
"cameraView": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-CameraView"
},
"fieldOfView": {
"$ref": "#/$defs/System.Single"
},
"nearClipPlane": {
"$ref": "#/$defs/System.Single"
},
"farClipPlane": {
"$ref": "#/$defs/System.Single"
},
"padding": {
"$ref": "#/$defs/System.Single"
},
"lights": {
"type": "string"
},
"resolution": {
"$ref": "#/$defs/System.Int32"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Boolean": {
"type": "boolean"
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-BackgroundMode": {
"type": "string",
"enum": [
"SolidColor",
"Skybox",
"Transparent"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Screenshot-CameraView": {
"type": "string",
"enum": [
"Front",
"Back",
"Left",
"Right",
"Top",
"Bottom",
"Composite"
]
},
"System.Single": {
"type": "number"
},
"System.Int32": {
"type": "integer"
}
},
"required": [
"gameObjectRef"
]
}
This tool does not return structured output.
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Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
中文简介正在准备中。当前显示原文说明。
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
中文简介正在准备中。当前显示原文说明。
Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
中文简介正在准备中。当前显示原文说明。
List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
中文简介正在准备中。当前显示原文说明。
Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
中文简介正在准备中。当前显示原文说明。
Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.
中文简介正在准备中。当前显示原文说明。