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105 个 ・ 集成工具: Unity · 按人气排序

Generate reusable test helpers for Godot, Unity, or Unreal projects. Create utilities for checking results, building test objects, and replacing dependencies, following the project's configured test framework and existing test patterns.

中文简介正在准备中。当前显示英语简介。

  • Create a base library of test helpers
  • Share repeated test setup and result checks
  • Generate object factories for a specific game system
Donchitos/Claude-Code-Game-Studios2.7万2026年10月8日 更新

Audit Google Mobile Ads SDK integration in iOS, Android, or Unity projects. Check test IDs, ad units, SKAdNetwork IDs, adapter compatibility, and ad preloading, then report findings and next steps in a table.

中文简介正在准备中。当前显示英语简介。

  • Audit mobile ad integration before launch
  • Check for remaining test IDs and invalid formats
  • Review SKAdNetwork IDs and adapter compatibility
google/skills2.1万2026年10月17日 更新

Guide for downloading and installing PuerTS UPM packages into a Unity project — covers version selection, package dependencies, download/extract and git URL installation methods, and Editor Assistant setup.

中文简介正在准备中。当前显示原文说明。

Tencent/puerts62272026年10月15日 更新

Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.

中文简介正在准备中。当前显示原文说明。

Tencent/puerts62272026年10月15日 更新

unity-rql

免费

How to read and change anything in the Unity Editor with RQL (rql-query / rql-mutate / rql-schema): the query language, operators, sources (scene objects, assets, scenes, prefabs, console logs, Editor state), Editor operations (create, add components, scenes, prefabs, assets, selection, Play Mode) and what installed extensions add.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool name, description, and argument names/descriptions. Use the `includeDescription` / `includeInputs` toggles to control the response size.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Compiles and runs C# in the Unity Editor (Roslyn): plain statements with the last expression as the result, or a full class with a static method. See the skill body for the modes, usings/include and Unity object parameters.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Provides an initial setup for AI Skills, `unity-mcp-cli` command line tool installation and everything else that is helpful to set up at the start of the project. Essential packages, and basic configurations.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body for side-effect notes.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP44942026年10月19日 更新

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

中文简介正在准备中。当前显示原文说明。

rmyndharis/antigravity-skills17992026年10月15日 更新

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16052026年10月9日 更新

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16052026年10月9日 更新

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16052026年10月9日 更新

Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16052026年10月9日 更新

Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.

中文简介正在准备中。当前显示原文说明。

scenario-labs/skills10482026年10月18日 更新

Drive the open Unity Editor from the shell with the isuzu-unity-cli command: console errors, compiling and tests, scenes, GameObjects and components, prefabs, play mode, uGUI clicks, and C# run inside the Editor. SKILL.md gives a command for each common task, so no tool list is needed.

中文简介正在准备中。当前显示原文说明。

isuzu-shiranui/UnityMCP3322026年10月9日 更新

Use when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C# must be executed, or Unity scripts must be recompiled.

中文简介正在准备中。当前显示原文说明。

Misaka-Mikoto-Tech/agent-skills2802026年9月21日 更新