Create realistic metal surfaces in Three.js by combining structured reflections, studio lighting, scratches, fingerprints, and beveled edges. Includes polished, brushed, and aged finishes for objects such as tools, rings, and metal product parts.
中文简介正在准备中。当前显示英语简介。
- Fixing metal that looks like gray plastic
- Creating polished or brushed metal finishes
- Adding patina and worn edges
MengTo/Skills☆ 68462026年10月18日 更新
Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.
中文简介正在准备中。当前显示英语简介。
- Add sunbeams to an underwater scene
- Render a rippling water surface from below
- Light swimming fish as they cross beams
MengTo/Skills☆ 68462026年10月18日 更新
Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.
中文简介正在准备中。当前显示英语简介。
- Creating held flames and thrown fireballs
- Building expanding walls and rings of fire
- Staging fire whirls with smoke columns
MengTo/Skills☆ 68462026年10月18日 更新
Analyze a reference video's layout, typography, motion, and interactions to create a detailed prompt for rebuilding or adapting the experience. Include asset requirements, implementation choices, mobile behavior, and alternatives for users who prefer reduced motion.
中文简介正在准备中。当前显示英语简介。
- Turn a reference video into a detailed build prompt
- Describe scroll effects and transitions precisely
- Plan image and video assets for a recreation
MengTo/Skills☆ 68462026年10月18日 更新
WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or posters.
中文简介正在准备中。当前显示原文说明。
nexu-io/html-video☆ 47162026年6月22日 更新
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
中文简介正在准备中。当前显示原文说明。
zebbern/claude-code-guide☆ 46692026年10月19日 更新
Comprehensive guide for AntV L7 geospatial visualization library. Use when users need to: (1) Create interactive maps with WebGL rendering (2) Visualize geographic data (points, lines, polygons, heatmaps) (3) Build location-based data dashboards (4) Add map layers, interactions, or animations (5) Process and display GeoJSON, CSV, or other spatial data (6) Integrate maps with AMap (GaodeMap), Mapbox, Maplibre, or standalone L7 Map (7) Optimize performance for large-scale geographic datasets
中文简介正在准备中。当前显示原文说明。
antvis/L7☆ 40742026年10月19日 更新
AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader.
中文简介正在准备中。当前显示原文说明。
0xsline/OpenChatCut☆ 25332026年10月19日 更新
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
中文简介正在准备中。当前显示原文说明。
mrgoonie/claudekit-skills☆ 22252026年4月3日 更新
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".
中文简介正在准备中。当前显示原文说明。
zanwei/design-dna☆ 19982026年8月28日 更新
1:1 rebuild of award-winning creative websites (WebGL / scroll-animation / portfolio sites). Evidence-driven pipeline - mirror-first forensics, line-number-traceable reverse engineering of minified bundles, verbatim porting, quantitative verification gates. Use when user asks to "复刻网站", "重建网站", "1:1 rebuild", "clone this site", or provides a URL of a creative/award site to reproduce.
中文简介正在准备中。当前显示原文说明。
boyang-hu/website-rebuild-skill☆ 15332026年10月12日 更新
Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Works for physical machines and for abstract concepts (e.g. how an LLM picks its next token), as SVG/HTML or React/Next.js, with optional in-perspective WebGL shaders. Use this whenever someone wants an isometric animation, interactive element, explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric".
中文简介正在准备中。当前显示原文说明。
dzhng/skills☆ 13652026年10月19日 更新
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
中文简介正在准备中。当前显示原文说明。
freshtechbro/claudedesignskills☆ 10812025年11月20日 更新
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
中文简介正在准备中。当前显示原文说明。
freshtechbro/claudedesignskills☆ 10812025年11月20日 更新
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
中文简介正在准备中。当前显示原文说明。
freshtechbro/claudedesignskills☆ 10812025年11月20日 更新
Comprehensive skill for GSAP (GreenSock Animation Platform) and ScrollTrigger plugin. Use this skill when creating web animations, scroll-driven experiences, timelines, tweens, scroll-triggered animations, pinning, scrubbing, parallax effects, or animating DOM elements, SVG, Canvas, WebGL, or Three.js. Triggers on tasks involving GSAP, ScrollTrigger, smooth animations, scroll effects, or animation sequencing.
中文简介正在准备中。当前显示原文说明。
freshtechbro/claudedesignskills☆ 10812025年11月20日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
nexu-io/motion-anything☆ 8862026年7月7日 更新