Use when preparing accepted AISTATS papers for PMLR camera-ready submission, covering the 9-page final body, two-column layout reflow, author de-anonymization, proceedings forms, metadata, final appendix handling, registration, in-person presentation obligations, and public artifact release.
中文简介正在准备中。当前显示原文说明。
brycewang-stanford/Awesome-Journal-Skills☆ 12832026年9月27日 更新
Use when preparing the ACM MM (ACM Multimedia) camera-ready version of record — de-anonymizing safely, completing the ACM rights form and CCS concepts, meeting ACM sigconf requirements, releasing code/data/media artifacts and any earned reproducibility badge, registering, and planning the oral/poster presentation in Rio.
中文简介正在准备中。当前显示原文说明。
brycewang-stanford/Awesome-Journal-Skills☆ 12832026年9月27日 更新
Use when preparing an accepted ACL main-conference or Findings paper for camera-ready, covering the extra content page, de-anonymization and acknowledgements, AI-assistance disclosure, keeping the Limitations section, ACL Anthology metadata and CC BY 4.0 publication, meta-review-driven edits, and presentation-mode logistics.
中文简介正在准备中。当前显示原文说明。
brycewang-stanford/Awesome-Journal-Skills☆ 12832026年9月27日 更新
Use when preparing an accepted AAMAS paper for the IFAAMAS open-access camera-ready, covering author de-anonymization, proceedings metadata, two-column reflow of game figures and learning curves, resolving rebuttal-stage promises, registration, in-person presentation, and the public code and environment release for a multiagent paper.
中文简介正在准备中。当前显示原文说明。
brycewang-stanford/Awesome-Journal-Skills☆ 12832026年9月27日 更新
Use when preparing an accepted AAAI paper for camera-ready source submission to AAAI Press, including proceedings page limits, two-column template compliance, copyright transfer, purchased extra technical pages, deanonymization, registration, oral or poster presentation, and final public artifact release.
中文简介正在准备中。当前显示原文说明。
brycewang-stanford/Awesome-Journal-Skills☆ 12832026年9月27日 更新
Use this agent to scan Swift code for camera, video, and audio capture issues including deprecated APIs, missing interruption handlers, threading violations, and permission anti-patterns.
中文简介正在准备中。当前显示原文说明。
CharlesWiltgen/Axiom☆ 12242026年10月20日 更新
Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10772026年10月20日 更新
Public entry point for native device capabilities and native controls — camera, image picker, barcode/QR scanner, document picker, file picker, secure storage, file system, sharing, haptic feedback, PDF generation/viewing, pen/signature capture, background GPS/geolocation tracking, or supported local file workflows — in a Power Apps mobile app. Also owns routing to internal camera/PDF/pen/geolocation implementation helpers and the guidance boundary between native wrappers and Dataverse File/Image host controls.
中文简介正在准备中。当前显示原文说明。
microsoft/power-platform-skills☆ 10372026年10月21日 更新
Expert blueprint for First-Person Shooters: fps_camera_look, fps_movement_logic, hitscan_weapon_query, weapon_bobbing_system, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8762026年10月17日 更新
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8762026年10月17日 更新
Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8762026年10月17日 更新
WS-Discovery protocol scanner for discovering and enumerating ONVIF cameras and IoT devices on the network. Use when you need to discover ONVIF devices, cameras, or WS-Discovery enabled equipment on a network.
中文简介正在准备中。当前显示原文说明。
BrownFineSecurity/iothackbot☆ 8652026年6月1日 更新
Expert blueprint for First-Person Shooters: fps_camera_look, fps_movement_logic, hitscan_weapon_query, weapon_bobbing_system, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.
中文简介正在准备中。当前显示原文说明。
coco-research/coco☆ 8482026年10月20日 更新
Zenith performs gene set analysis on the result of differential expression using linear (mixed) modeling with dream by considering the correlation between gene expression traits. This package implements the camera method from the limma package proposed by Wu and Smyth (2012). Zenith is a simple extension of camera to be compatible with linear mixed models implemented in variancePartition::dream().
中文简介正在准备中。当前显示原文说明。
bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新
Make a 10–30 second continuous-shot explainer for any product, rendered from code to MP4 with sound. One hero element (a ball, a cursor, a file, a message) travels through the product's workflow laid out as stations on one big canvas; the camera follows it, each station reacts as it passes, then the camera pulls out to reveal the whole journey. Use when someone wants an engaging, story-driven, one-take explainer or a loopable product animation.
中文简介正在准备中。当前显示原文说明。
Barty-Bart/motion-graphics☆ 7762026年10月13日 更新
Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema Studio 2.5/3.0, Vibe Motion, troubleshooting failed generations, credit optimization, Photodump, or any mention of higgsfield.ai. Also trigger on generic "write me a video prompt" or "make me an AI video prompt" requests when Higgsfield is the user's configured platform.
中文简介正在准备中。当前显示原文说明。
OSideMedia/higgsfield-ai-prompt-skill☆ 7702026年9月27日 更新
Guides users through professional filmmaking workflows in Higgsfield Cinema Studio, including creating multi-shot sequences, configuring optical stacks, applying color grading, managing Soul Cast AI actors, and structuring per-scene prompts with Director Panel camera movements. Use when the user mentions Cinema Studio, Cinema Studio 2.5, Cinema Studio 3.0, Cinema Studio 3.5, Cinema Studio 4.0 (`cinematic_studio_video_4_0` — its four modes, camera/lens/aperture/era/genre/pacing ids, light presets, color palette), Soul Cast, color grading, multi-shot video, shot sequences, storyboard workflow, Hero Frame, optical stack, keyframe interpolation, Elements system (@Characters/@Locations/@Props), Speed Ramp, Director Panel, Higgsfield Popcorn, Single Shot / Multi-Shot Auto / Multi-Shot Manual modes, Reference Anchor, Smart shot control, or any professional filmmaking workflow inside Higgsfield.
中文简介正在准备中。当前显示原文说明。
OSideMedia/higgsfield-ai-prompt-skill☆ 7702026年9月27日 更新
Film and video storyboarding with shot vocabulary, continuity rules, and panel layout. Covers shot types, camera angles, movement, 180-degree rule, and annotation format. Use for: video planning, film pre-production, ad storyboards, music video planning, animation. Triggers: storyboard, storyboarding, shot list, film planning, video planning, pre production, shot composition, camera angles, scene planning, visual script, animatic, storyboard panels, video storyboard
中文简介正在准备中。当前显示原文说明。
aiskillstore/marketplace☆ 4402026年10月21日 更新
Patterns and best practices for integrating ROS2 systems with web technologies including REST APIs, WebSocket bridges, and browser-based robot interfaces. Use this skill when building web dashboards for robots, streaming camera feeds to browsers, exposing ROS2 services as REST endpoints, or implementing bidirectional WebSocket communication between web UIs and ROS2 nodes. Trigger whenever the user mentions rosbridge, rosbridge_suite, roslibjs, FastAPI with ROS2, Flask with rclpy, WebSocket for robot telemetry, MJPEG streaming, WebRTC for robots, REST API wrapping ROS2 services, web-based robot control, browser robot interface, robot dashboard, CORS configuration for robots, or any web-to-ROS2 bridge pattern. Also trigger for authentication on robot web interfaces, rate limiting sensor streams, video streaming from robot cameras to browsers, or running async web frameworks alongside the ROS2 executor. Covers rosbridge_suite, FastAPI, Flask, WebSocket, and WebRTC approaches.
中文简介正在准备中。当前显示原文说明。
arpitg1304/robotics-agent-skills☆ 3802026年8月12日 更新
Create original short videos using the 镜头交接|外部观察转为主体掌镜 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
中文简介正在准备中。当前显示原文说明。
T8mars/minimax-h3-prompt-skill-T8☆ 2972026年10月18日 更新
Design, derive, optimize, explain, and diagnose cinematic Eastern xianxia camera direction, storyboards, motion choreography, pacing, continuity locks, keyframes, and per-shot image-to-video prompts. Use for 仙侠运镜、镜头语言、分镜、推拉摇移、跟拍、环绕、航拍、打斗追逐、情绪镜头、首尾帧、视频提示词、参考视频诊断, when users ask “怎么运镜/不会运镜/给案例/帮我改运镜”, or when an input contains invalid, contradictory, physically implausible, non-camera, or off-topic instructions that need actionable feedback. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 30 seconds, 16:9, six shots, narrative-adaptive pacing, epic scale, and selective high saturation when unspecified.
中文简介正在准备中。当前显示原文说明。
liyue-aigc/xianxia-cinematic-video-director☆ 2702026年8月13日 更新
Think and work like an expert Mammalogist. Use when a task calls for Mammalogist judgment. Reasons from mammalian life history and detectability-limited sampling through ASM MDD taxonomy, Sherman/camera-trap/SCR survey design, occupancy and SECR models, bat acoustic validation, and museum voucher discipline while treating trap heterogeneity, camera autocorrelation, closure violation, and WNS decontamination gaps as first-class failure modes.
中文简介正在准备中。当前显示原文说明。
K-Dense-AI/scientific-agents☆ 2192026年10月3日 更新