prism
免费A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
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A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A fluid-simulation cursor — pointer movement splats swirling, glowing dye (full multi-pass WebGL fluid sim). A marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A living GPU shader background rendered in dependency-free WebGL — a distinctive, marketing-grade hero backdrop. One per view; put a scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A distinctive GPU shader background rendered in dependency-free WebGL — a marketing-grade hero backdrop. One per view; scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
A living GPU shader background rendered in dependency-free WebGL — a distinctive, marketing-grade hero backdrop. One per view; put a scrim behind text. Renders a static frame under prefers-reduced-motion.
中文简介正在准备中。当前显示原文说明。
Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. an animated gradient mesh, fluid/metaball, gaussian-splat scene, image distortion) and port it to a standalone, dependency-light JS project you can run locally or drop into an HTML artifact. Use when the user points at a site's visual effect and wants to reproduce/port/replay it, especially complex GPU effects our vanilla recipes don't cover.
中文简介正在准备中。当前显示原文说明。
Bevy ECS skill for web and Wasm. Keywords: Bevy, wasm, web, webgl2, webgpu, browser.
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Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.
中文简介正在准备中。当前显示原文说明。