Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.
中文简介正在准备中。当前显示原文说明。
vibe-motion/remotion-code-motion-explainer☆ 372026年7月29日 更新
Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).
中文简介正在准备中。当前显示原文说明。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Brand-grounded Remotion video pipeline. Take a brief, ground it in `brand/` (voice, audience, positioning, creative-kit), write a beat sheet, scaffold a fresh Remotion project, generate any required assets, compose with frame-driven animations, and bake a final MP4. Use this skill whenever the user wants to build a NEW Remotion video from scratch — product films, motion graphics, code-driven shaders, CRT/glitch effects, HTML-in-canvas demos, React video. Triggers on requests like "make a remotion video", CRT/glitch/scanline effects, html-in-canvas demos, video shaders, WebGL video, and frame-driven React video. This is the mktg-native sibling of the personal `/cmo-video` skill: `/cmo-video` recreates the *style* of an existing reference video; `/cmo-remotion` builds something new from a brief. Always load `remotion-best-practices` before stage 5 (compose).
中文简介正在准备中。当前显示原文说明。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
万能复刻 / universal website copy-remix workflow with evidence-based reference recon. Use when the user wants to copy, clone, recreate, remix, migrate, or rebuild any reference website's look, interaction feel, scroll rhythm, hero motion, layout structure, visual system, deployed static assets, or landing-page experience into a new website. Trigger for requests like 万能复刻, 万能网站复制, 复刻官网, 一比一复刻, 授权复制, 高仿但换产品, 参考某官网做自己的官网, RMUX 风格, Linear/Raycast/Apple/Vercel 风格迁移, hero 动效复刻, 滚动体验复刻, 官网换皮重构, 网站侦察, 复刻验收, WebGL/Canvas/Three.js 效果还原.
中文简介正在准备中。当前显示原文说明。
wuxie888/agent-skill-wannengcopy☆ 292026年7月12日 更新
生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。
中文简介正在准备中。当前显示原文说明。
darker2016/workbuddy-skill-groups☆ 282026年8月17日 更新
Use this skill when users want to build, edit, or design pages and layouts on Divi 5 WordPress sites. Triggers include creating landing pages, hero sections, testimonial cards, pricing tables, feature grids, blog listing pages with post loops and pagination; adding or modifying sections on existing pages by page ID; setting up design systems with tokens and presets; theme builder templates for headers, footers, and post/page body layouts; mega menus and site navigation; saving to or loading from the Divi library; auditing or cleaning up presets. Handles animations, hover effects, responsive design, and dynamic content. Also covers special effects like WebGL shader backgrounds and advanced CSS animations via the DiviOps Design Library plugin. Do NOT use for custom PHP/plugins, child theme development, standalone CSS authoring, SQL queries, WooCommerce configuration, SEO setup, standalone Three.js projects without WordPress, or non-Divi builders like Elementor.
中文简介正在准备中。当前显示原文说明。
oaris-dev/diviops☆ 282026年10月17日 更新
Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.
中文简介正在准备中。当前显示原文说明。
Generous-Corp/pulp☆ 222026年10月19日 更新
Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.
中文简介正在准备中。当前显示原文说明。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于设计、实现或审查前端交互动效、页面转场、滚动动画、Framer Motion、GSAP、Lottie、CSS 动画、动效强度、动画性能、减少动效行为或兼具表现力与可访问性的 UI 动效。不要用于仅 SVG 路径绘制、Canvas/WebGL 渲染或普通 hover 状态;中文触发词包括 动效设计、交互动效、页面转场、滚动动画、Framer Motion、GSAP。
中文简介正在准备中。当前显示原文说明。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when designing, implementing, or reviewing frontend interaction motion, page transitions, scroll animation, Framer Motion, GSAP, Lottie, CSS animation, motion intensity, animation performance, reduced-motion behavior, or cinematic but accessible UI motion. Do not use for SVG-only path drawing, Canvas/WebGL rendering, or ordinary hover states; Chinese triggers include motion design, interactive effects, page transitions, scroll animation, Framer Motion, GSAP.
中文简介正在准备中。当前显示原文说明。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that canvas and WebGL hashes stay identical across relaunches of one profile, and that no two profiles share a persona, a cookie jar, or an address. Use when several of your own accounts or test identities run from one machine and the setup needs checking, when a profile tested clean but something still looks off, when choosing which detection suites to run (CreepJS, whoer, browserleaks WebRTC, pixelscan, liarjs), when auditing what a vendor runtime does with API and proxy credentials, or when asking which layers browser isolation cannot cover at all. Also for 'profile isolation check', 'fingerprint consistency test', 'timezone mismatch', 'WebRTC leak', 'canvas hash unstable', 'account association', 'temporary profile', '防关联', '多账号', '隔离自检'. The SDK is anti-detect-browser; MCP is browser-mcp-agent.
中文简介正在准备中。当前显示原文说明。
antibrow/anti-detect-browser-skills☆ 182026年8月28日 更新
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
中文简介正在准备中。当前显示原文说明。
sinhoneyy/master-skills☆ 142026年9月5日 更新
Expert-level computer graphics covering the rendering pipeline, rasterization, ray tracing, shaders, transformations, lighting models, and GPU programming.
中文简介正在准备中。当前显示原文说明。
luokai0/ai-agent-skills-by-luo-kai☆ 132026年5月6日 更新
国风 3D 网页渲染。当用户要"水墨风 3D""中国风网页特效""Three.js 水墨""国风 H5""青绿山水 3D""非真实感渲染 NPR""古风 WebGL"时使用。提供可运行的中式渲染 shader 与实现方法,不是通用 Three.js 教程。
中文简介正在准备中。当前显示原文说明。
sanhuang520-ship-it/awesome-chinese-ai-tools☆ 112026年10月12日 更新
生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。
中文简介正在准备中。当前显示原文说明。
EthanYoQ/Skill-hub☆ 112026年10月18日 更新
生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。也支持生成多平台封面(公众号 21:9、Facebook 1.91:1、Instagram 1:1/9:16、LINE 16:9、YouTube 缩图、LinkedIn 横幅等)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss Style"、"horizontal swipe deck"、"封面"、"cover"、"Facebook 封面"、"LINE 封面"、"Instagram 封面"时使用。
中文简介正在准备中。当前显示原文说明。
alingowangxr/guizang-ppt-skill☆ 112026年5月13日 更新
生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss Style"、"horizontal swipe deck"时使用。
中文简介正在准备中。当前显示原文说明。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.
中文简介正在准备中。当前显示原文说明。
Lrinvl1203/world-class-web-design-os☆ 82026年10月2日 更新
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing ...
中文简介正在准备中。当前显示原文说明。
netbarros/psique☆ 62026年4月22日 更新
How to run and test the docs/index.html AGSL shader web gallery locally (static server, WebGL2-capable Chrome flags, CDP verification hooks).
中文简介正在准备中。当前显示原文说明。
dantech0xff/dreams☆ 62026年9月21日 更新
Expert en 3D web avancé (Three.js, React Three Fiber, WebXR, shaders, performance)
中文简介正在准备中。当前显示原文说明。
ziri22/agency-roster☆ 62026年7月1日 更新
Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements.
中文简介正在准备中。当前显示原文说明。
hybridlabor-api/aos☆ 62026年10月16日 更新
Build, audit, and refactor premium Persian/English responsive websites and interactive 3D experiences with Anime.js v4, Three.js, motion choreography, color theory, RTL design systems, accessible UI/UX and VibeFarsi registry. Use for website design, animations, motion, landing pages, 3D/WebGL, responsive interfaces, visual quality, or Perfect_AI projects in Codex.
中文简介正在准备中。当前显示原文说明。
Realjustawall/Perfect-AI☆ 52026年10月10日 更新
Check whether a Playwright, Puppeteer, Selenium or CDP-driven browser presents a coherent fingerprint, using liarjs as a library against a Page you already have - navigator.webdriver, HeadlessChrome tokens, worker versus main-thread identity, patched-API integrity, WebGL versus WebGPU GPU identity. Use when asked whether an automated browser looks like a normal one, when a headless setup or a stealth plugin's effect needs measuring rather than assuming, or when an assertion on fingerprint quality belongs in a test suite.
中文简介正在准备中。当前显示原文说明。
liarjsdev/liarjs-skills☆ 42026年8月6日 更新