Build interactive calculators, comparisons, charts, and simulations with layouts that adapt to screen size. Includes input validation, keyboard access, and map-based itineraries, with geographic coverage limited by the configured map provider.
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- Build a calculator with input checks and reset
- Create charts with filtering and sorting
- Explore a simulation by changing inputs
CopilotKit/OpenIntelligentUI☆ 37132026年10月14日 更新
Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.
中文简介正在准备中。当前显示原文说明。
bergside/awesome-design-skills☆ 32922026年6月28日 更新
Complete browser automation with Playwright. Auto-detects dev servers, writes reusable test scripts, and supports screenshots, responsive checks, UX validation, login flows, link checks, and arbitrary browser automation. Use when the user wants to test a website, automate browser interactions, validate web functionality, or perform browser-based testing.
中文简介正在准备中。当前显示原文说明。
lackeyjb/playwright-skill☆ 32282026年10月1日 更新
Refine an already working product frontend in a dedicated finishing pass, preserving its identity while improving hierarchy, components, copy and responsive behavior. Use after the core flow works or when the user asks for frontend polish; not for product ideation or a new visual direction.
中文简介正在准备中。当前显示原文说明。
MaxMiksa/Autonomous-Company☆ 31562026年10月21日 更新
Review and create distinctive, production-grade frontend interfaces with high design quality and design system compliance. Evaluates using three pillars: frictionless insight-to-action, quality craft, and trustworthy building. USE FOR: PR reviews, design reviews, accessibility audits, design system compliance checks, creative frontend design, UI code review, component reviews, responsive design checks, theme testing, and creating memorable UI. DO NOT USE FOR: Backend API reviews, database schema reviews, infrastructure or DevOps work, pure business logic without UI, or non-frontend code.
中文简介正在准备中。当前显示原文说明。
microsoft/skills☆ 31372026年10月21日 更新
Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 30042026年9月6日 更新
Design layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use `layout-grid`; for OS-specific patterns use `platform-conventions`.
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 30042026年9月6日 更新
Build beautiful, native-feeling Expo screens. Covers Apple HIG styling, semantic colors, native controls, SF Symbols, media, visual effects, gradients, storage, and responsive layout. For routing and navigation, use the expo-router skill; for motion and animation, use the expo-animation skill.
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expo/skills☆ 29702026年10月21日 更新
Mobile development patterns for React Native and Flutter including navigation, state management, and responsive design
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rohitg00/awesome-claude-code-toolkit☆ 27232026年5月12日 更新
Pre-release gate — run the full gate, responsive + render checks, then produce the release checklist (README badge/current/changelog). Use before tagging a release.
中文简介正在准备中。当前显示原文说明。
plugin87/ux-ui-agent-skills☆ 26152026年10月20日 更新
Material-UI v7 component library patterns including sx prop styling, theme integration, responsive design, and MUI-specific hooks. Use when working with MUI components, styling with sx prop, theme customization, or MUI utilities.
中文简介正在准备中。当前显示原文说明。
softaworks/agent-toolkit☆ 25792026年3月6日 更新
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
中文简介正在准备中。当前显示原文说明。
majidmanzarpour/threejs-game-skills☆ 25582026年9月28日 更新
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
中文简介正在准备中。当前显示原文说明。
majidmanzarpour/threejs-game-skills☆ 25582026年9月28日 更新
Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.
中文简介正在准备中。当前显示原文说明。
wondelai/skills☆ 24782026年9月11日 更新
Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
中文简介正在准备中。当前显示原文说明。
wondelai/skills☆ 24782026年9月11日 更新
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
中文简介正在准备中。当前显示原文说明。
mrgoonie/claudekit-skills☆ 22242026年4月3日 更新
Generate table formatters for structured CLI output with column alignment, borders, and responsive sizing.
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a5c-ai/babysitter☆ 18612026年9月17日 更新
Build scalable design systems with Tailwind CSS, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
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rmyndharis/antigravity-skills☆ 18242026年10月15日 更新
Build React components, implement responsive layouts, and handle client-side state management. Masters React 19, Next.js 15, and modern frontend architecture. Optimizes performance and ensures accessibility. Use PROACTIVELY when creating UI components or fixing frontend issues.
中文简介正在准备中。当前显示原文说明。
rmyndharis/antigravity-skills☆ 18242026年10月15日 更新
Audits rendered UI and specific task/object-link handoffs; excludes ordinary source citations alone. Audits already-rendered UI and Markdown/Obsidian image layout — web app, deck/slide, dashboard, design-system, or Electron/native app — via real-browser/native-app journeys and a Playwright sweep. Use after UI implementation to find typography, overflow, responsive, routing, data-viz, browser-output, or native-shell defects, or to compare a render against a reference. Not for greenfield UI design (use ui-designer) or QA-program setup (use qa-expert).
中文简介正在准备中。当前显示原文说明。
daymade/claude-code-skills☆ 14822026年10月21日 更新