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cccskills

“branching”的搜索结果

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The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1682026年1月22日 更新

nanoclaw-repl

免费有简介AI 评分 70分

在NanoClaw交互环境中管理以Markdown保存的会话,支持恢复、分支、跨会话搜索、历史压缩和导出,并协助切换模型及加载技能。

  • 恢复已保存的会话
  • 在高风险更改前创建分支
  • 跨会话搜索并压缩历史记录
affaan-m/ECC28.4万2026年10月16日 更新

git-workflow

免费有简介AI 评分 80分

帮助团队选择适合开发方式和发布节奏的Git分支策略,统一提交记录与拉取请求说明,并梳理本地历史、合并冲突解决、版本标签和发布管理的操作步骤。

  • 为新项目选择分支策略
  • 统一提交信息和拉取请求说明
  • 提交审查前整理本地历史
affaan-m/ECC28.4万2026年10月16日 更新

Manage Git branches, resolve conflicting changes, organize commit history, and recover earlier work after mistakes. Also helps teams choose a branching workflow that fits how they review changes, integrate work, and release software.

中文简介正在准备中。当前显示英语简介。

  • Resolving conflicts during a merge or rebase
  • Organizing commits before merging a branch
  • Recovering deleted branches or older file versions
RightNow-AI/openfang1.8万2026年7月2日 更新

Expert patterns for Neon serverless Postgres, branching, connection pooling, and Prisma/Drizzle integrationUse when "neon database, serverless postgres, database branching, neon postgres, postgres serverless, connection pooling, preview environments, database per preview, neon, postgres, serverless, database, branching, prisma, drizzle, connection-pooling" mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Git is deceptively simple to learn and incredibly hard to master. The difference between a team that ships and a team that fights merge conflicts all day comes down to workflow discipline. Your git history is documentation - make it tell a story future you can understand. This skill covers branching strategies (trunk-based, gitflow, GitHub flow), commit hygiene, merge vs rebase, conflict resolution, and the commands you actually need. Key insight: most git disasters come from not understanding what you're about to do. 2025 lesson: Trunk-based development with short-lived branches has won. Long-lived feature branches are a code smell. If a branch lives more than a few days, something is wrong with your architecture or process. Use when "git workflow, branching strategy, git merge, git rebase, merge conflict, git commit, trunk-based, gitflow, git history, git revert, git reset, git, version-control, workflow, branching, commits, merge, rebase, collaboration" mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1682026年1月22日 更新

Git branching strategies, conflict resolution, rebase workflows, monorepo patterns, and advanced operations like cherry-pick, bisect, and reflog recovery. Activate on "git", "branching strategy", "merge conflict", "rebase", "cherry-pick", "monorepo git", "git bisect", "git reflog", "squash commits". NOT for GitHub Actions CI/CD (use github-actions-pipeline-builder), GitHub API/webhooks, or PR review processes (use code-review-checklist).

中文简介正在准备中。当前显示原文说明。

curiositech/windags-skills162026年10月14日 更新

Analyze existing evolutionary trees and other hierarchical trees with ETE 4. Edit branches, add annotations, compare branching structures, explore large trees interactively, and render figures for publication using the appropriate optional visualization components.

中文简介正在准备中。当前显示英语简介。

  • Prune selected species and change a tree's root
  • Compare branching structures between two trees
  • Add NCBI or GTDB taxonomy information
K-Dense-AI/scientific-agent-skills5.3万2026年10月16日 更新

Set up Git workflows for Gitee, Coding.net, 极狐 GitLab, and CNB with platform-specific connection and authentication examples. Choose branching rules, standardize Chinese commit messages, and adapt automated testing and deployment configurations to your team's workflow.

中文简介正在准备中。当前显示英语简介。

  • Configure connections and authentication for Chinese Git platforms
  • Choose branching rules that fit the team
  • Standardize Chinese commit messages and review templates
jnMetaCode/superpowers-zh83482026年10月17日 更新

Helps users configure mirrord.json for database branching, enabling isolated database copies for safe development and testing. Use when the user wants to set up MySQL, MariaDB, PostgreSQL, MSSQL, MongoDB, Redis, DynamoDB, ClickHouse, Google Spanner, Amazon S3, turbopuffer, or generic branches, configure copy modes, connection sources, schema migrations, IAM authentication, or manage database branches.

中文简介正在准备中。当前显示原文说明。

metalbear-co/mirrord53742026年10月19日 更新

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16322026年10月9日 更新

Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.

中文简介正在准备中。当前显示原文说明。

gamedev-skills/awesome-gamedev-agent-skills16322026年10月9日 更新

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8692026年10月17日 更新

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8692026年10月17日 更新

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8692026年10月17日 更新

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Designs team Git workflows for branching, PRs, and releases. Use when choosing branching models, stacked PRs, merge queues, worktree isolation for agents, or collaboration rules.

中文简介正在准备中。当前显示原文说明。

vasilyu1983/AI-Agents-public1012026年10月16日 更新

Use this skill to gather, document, and validate OmniScript flow design requirements before development begins — covering screen layout requirements, branching logic, data source requirements, and user journey mapping. Trigger keywords: OmniScript requirements, OmniScript BA, OmniScript screen design, OmniScript user journey, OmniScript branching requirements. NOT for building the OmniScript or moving logic into an Integration Procedure — use omnistudio/omniscript-design-patterns. NOT for FlexCard requirements — use admin/flexcard-requirements.

中文简介正在准备中。当前显示原文说明。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Expert in Git workflows, conventions, and patterns for modern development teams and AI agents. Activate on: branching strategy, commit conventions, git hooks, pre-commit, husky, lint-staged, trunk-based development, git worktree, monorepo git, PR review workflow, conventional commits, git workflow. NOT for: CI/CD pipelines (use github-actions-pipeline-builder), repository hosting (use devops-automator), multi-agent orchestration (use multi-agent-coordination).

中文简介正在准备中。当前显示原文说明。

curiositech/windags-skills162026年10月14日 更新

Expert patterns for Neon serverless Postgres, branching, connection pooling, and Prisma/Drizzle integration Use when: neon database, serverless postgres, database branching, neon postgres, postgres serverless.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

Use Neon serverless Postgres with branching, connection pooling, and instant scalability for modern applications with Prisma or Drizzle ORM integration. Use when setting up serverless Postgres databases, implementing database branching for preview environments, configuring connection pooling, optimizing for serverless cold starts, using Prisma with Neon, implementing database migrations, scaling databases automatically, or building applications on Vercel/Netlify with Postgres.

中文简介正在准备中。当前显示原文说明。

Fabric-Pro/fabric-oss32026年10月16日 更新

grilling

免费有简介AI 评分 90分

通过逐轮提问深入检验计划或想法,为问题附上建议答案,整理决策之间的依赖关系,确认模糊前提和待定事项,在行动前建立共同理解。

  • 执行前检验计划
  • 明确想法所依赖的前提
  • 整理决策之间的依赖关系
mattpocock/skills29.7万2026年10月13日 更新