Design and implement interface responses such as button feedback, loading indicators, page transitions, and swipe gestures. Use motion to communicate actions and state changes, with guidance on timing, performance, and support for people who prefer reduced animation.
中文简介正在准备中。当前显示英语简介。
- Adding hover and click feedback to buttons
- Showing loading placeholders and progress indicators
- Creating transitions for pages and interface components
wshobson/agents☆ 4.1万2026年10月20日 更新
Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29852026年9月6日 更新
Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29852026年9月6日 更新
Compare UX patterns, features, strengths, and gaps across rival products. Use when you need to know what others actually do. For deliberately adopting their conventions, use `jakobs-law` (interaction-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29852026年9月6日 更新
Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29852026年9月6日 更新
Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29852026年9月6日 更新
Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29852026年9月6日 更新
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).
中文简介正在准备中。当前显示原文说明。
Owl-Listener/designer-skills☆ 29852026年9月6日 更新
Generates several distinct, clickable HTML interaction prototypes for one product surface into a Design Board and collects selection/remix feedback before implementation. Use for multiple UI versions, interaction alternatives, progressive-disclosure options, or when styling is fine but hierarchy/workflow/interaction feels off. Not for static visual-style calibration (use design-style-picker) or a settled CSS tweak.
中文简介正在准备中。当前显示原文说明。
daymade/claude-code-skills☆ 14812026年10月20日 更新
Designs user flows, interaction states and mockups for a defined product scope; does not implement UI code.
中文简介正在准备中。当前显示原文说明。
levnikolaevich/claude-code-skills☆ 5822026年10月18日 更新
Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
中文简介正在准备中。当前显示原文说明。
secondsky/claude-skills☆ 2312026年10月20日 更新
Use when designing interface states, feedback, hover/focus/press, gestures, direct manipulation, navigation transitions, loading/error/empty behavior, or deciding where interaction should carry the design concept.
中文简介正在准备中。当前显示原文说明。
Lrinvl1203/world-class-web-design-os☆ 82026年10月2日 更新
Design low-friction UX, interaction patterns, and comeback loops for AI coding assistant apps, agent consoles, background coding agents, and Port Daddy swarm/operator surfaces. Use when creating flows like prompt-to-diff, context attach, plan/apply/review, checkpoint rollback, background-agent dashboards, visual proof, or multi-agent invocation. NOT for generic landing pages, static dashboards, or implementation-only changes without product flow.
中文简介正在准备中。当前显示原文说明。
curiositech/port-daddy☆ 32026年10月19日 更新