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cccskills

“scene selection”的搜索结果

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Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.

中文简介正在准备中。当前显示英语简介。

  • Combine motion recipes into a scene
  • Build a multi-phase brand reveal from a template
  • Design transitions between scenes
calesthio/OpenMontage7万2026年10月17日 更新

Guides development of apps for viewing USD, a 3D scene format. Selects browser streaming or local implementation references, covering rendering, camera controls, selection, interface layout, and validation while keeping users’ scene files unchanged.

中文简介正在准备中。当前显示英语简介。

  • Build a browser viewer for USD scenes
  • Develop a local workstation viewer
  • Add camera controls and object selection
openai/plugins75042026年10月8日 更新

Build charts and interactive diagrams in TypeScript with explicit data types and clear component boundaries. Guides library selection, data validation, interaction design, and shareable view settings to support maintainable visualization code.

中文简介正在准备中。当前显示英语简介。

  • Choose a visualization library for a TypeScript app
  • Refactor a D3 prototype into maintainable TypeScript
  • Define data types for selections and tooltips
openai/plugins75042026年10月8日 更新

Refactor large macOS SwiftUI views into focused files and components. Clarify window state, selection, commands, and AppKit integration while preserving existing behavior and keeping the main layout stable as users change selections.

中文简介正在准备中。当前显示英语简介。

  • Split oversized SwiftUI views
  • Organize state for each window
  • Extract toolbar and command logic
openai/plugins75042026年10月8日 更新

unity-rql

免费

How to read and change anything in the Unity Editor with RQL (rql-query / rql-mutate / rql-schema): the query language, operators, sources (scene objects, assets, scenes, prefabs, console logs, Editor state), Editor operations (create, add components, scenes, prefabs, assets, selection, Play Mode) and what installed extensions add.

中文简介正在准备中。当前显示原文说明。

IvanMurzak/Unity-MCP45012026年10月19日 更新

Create Viking web projects, start and verify a local preview, or deploy a generated project to Volcengine IGA Pages when explicitly requested. Includes agent-guided feature, eligible application, dataset, scene, and authentication choices. Use only after confirming the installed CLI exposes `vs project`; otherwise stop without taking action.

中文简介正在准备中。当前显示原文说明。

volcengine/SearchCLI11892026年10月16日 更新

threejs

免费

Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.

中文简介正在准备中。当前显示英语简介。

  • Set up a 3D scene with cameras and lighting
  • Check how to load GLTF models
  • Implement animation and custom visual effects
asgeirtj/system_prompts_leaks7万2026年10月16日 更新

Add mouse, touch, and keyboard interaction to Three.js scenes. Implement object picking, camera navigation, dragging, and transform handles, with examples for selection feedback, coordinate conversion, and limiting the cost of interaction checks.

中文简介正在准备中。当前显示英语简介。

  • Select 3D objects with clicks or touch
  • Add camera rotation and zoom controls
  • Drag, rotate, and scale objects
calesthio/OpenMontage7万2026年10月17日 更新

Create game assets through fal.ai, including sprites, textures, 3D models, sound effects, music, voices, and video clips. Guides consistent visual variations, file conversion, model selection, and generation records so assets can be traced and regenerated.

中文简介正在准备中。当前显示英语简介。

  • Create transparent sprites and icons for a mod
  • Generate seamless textures and material maps
  • Build and rig a 3D character from an image
rehan-remade/universal-modder84352026年10月19日 更新

Build custom browser charts with D3, including precise labels, annotations, zooming, and range selection. Create SVG graphics that adapt to mobile screens, use meaningful contextual backgrounds, and support export when needed.

中文简介正在准备中。当前显示英语简介。

  • Creating SVG charts with direct labels and annotations
  • Adding zoom and range selection to scatterplots
  • Plotting data over a soccer pitch or floor plan
openai/plugins75042026年10月8日 更新

Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.

中文简介正在准备中。当前显示原文说明。

hashgraph-online/awesome-codex-plugins13472026年10月19日 更新

Generate AI images using Gemini or GPT APIs directly. Covers model selection (Gemini for scenes; GPT Image 2 for text rendering, batch variations, multi-reference compositing; GPT Image 1.5 for transparent icons), the 5-part prompting framework, API calling patterns, multi-turn editing, and quality assurance. Produces photorealistic scenes, icons, illustrations, OG images, posters, infographics, and product shots. Use when building websites that need images, creating marketing assets, or generating visual content. Triggers: 'generate image', 'ai image', 'create hero image', 'make an icon', 'generate illustration', 'create og image', 'poster', 'infographic', 'image variations', 'gpt-image-2', 'ai art', 'image generation'.

中文简介正在准备中。当前显示原文说明。

jezweb/claude-skills10692026年10月9日 更新

Generate cinematic clips with Seedance 2.0 using camera directions, multiple shots, and synchronized speech, sound effects, and ambience. Reference images help maintain character appearance, while the skill guides prompt structure, provider selection, previews, and checks of the finished clips.

中文简介正在准备中。当前显示英语简介。

  • Producing trailers and teaser clips
  • Generating multiple shots with a consistent character
  • Creating dialogue scenes with matching mouth movements
calesthio/OpenMontage7万2026年10月17日 更新

Build prompts for FLUX image generation and editing, with guidance on model selection, lighting, composition, text, and precise colors. It also covers structured scene descriptions using JSON and editing with multiple reference images.

中文简介正在准备中。当前显示英语简介。

  • Writing prompts for image generation
  • Specifying brand colors and text
  • Editing with multiple reference images
calesthio/OpenMontage7万2026年10月17日 更新

Generate images and videos through Atlas Cloud by checking each model’s input requirements before submission. Guides the agent through sending a request, checking progress within a time limit, and downloading and validating the resulting media.

中文简介正在准备中。当前显示英语简介。

  • Generate an image from a text prompt with Atlas Cloud
  • Generate a short video from a scene description
  • Check model-specific inputs before submitting a request
sickn33/agentic-awesome-skills4.8万2026年10月19日 更新

llava

免费

Build image-based conversations with LLaVA, an AI model that combines image understanding with language. Covers setup, model selection, image descriptions, follow-up questions, and memory-saving options for running models on a GPU.

中文简介正在准备中。当前显示英语简介。

  • Building a chatbot that answers questions about images
  • Generating image descriptions and captions
  • Exploring a scene through follow-up questions
davila7/claude-code-templates3.3万2026年10月18日 更新

Premise, theme, controlling idea, subject selection and logline for scripts (前提/主题/立意/选材/戏核) — merged from Lajos Egri's premise-as-tyrant and dialectic, Robert McKee's controlling idea (value + cause) and idea/counter-idea, Neill Hicks' five premise questions, Lisa Cron's "third rail" (desire vs misbelief, origin scene, what-if), Julian Hoxter's logline and theme-attitude rule, Blake Snyder's logline/genre/title tests, and Lu Jun's Chinese craft chapters on 选材要严/开掘要深/视角要新/戏核要好/情节要奇. Use when turning a vague idea into a premise, finding what a story is really about, choosing a subject and angle, testing a logline, deciding the ending from the theme, or diagnosing a script that "has events but no story".

中文简介正在准备中。当前显示原文说明。

jtydhr88/screenwriting-skills17132026年10月3日 更新

Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

中文简介正在准备中。当前显示原文说明。

jame581/GodotPrompter8512026年10月15日 更新

Produce presenter-led AI avatar videos with Synthesia Studio and Synthesia API. Use for Synthesia-specific avatar video planning, avatar/voice/language selection, scripted scenes, template personalization, API job lifecycle, localization/dubbing, brand/training/product workflows, consent/rights/safety checks, artifact custody, troubleshooting, and final QA.

中文简介正在准备中。当前显示原文说明。

calesthio/generative-media-skills2062026年7月14日 更新

Produce HeyGen avatar videos with Direct Video, Video Agent, Digital Twin, Avatar Realtime, and related avatar/voice/asset APIs. Use for provider routing, avatar and voice selection, script-to-video workflows, lip-sync from audio, backgrounds/scenes, callbacks and polling, consent and rights checks, localization handoffs, artifact custody, QA, and troubleshooting HeyGen avatar-video productions.

中文简介正在准备中。当前显示原文说明。

calesthio/generative-media-skills2062026年7月14日 更新