Write C# unit tests with TUnit using clear test structure, asynchronous checks, and multiple input cases. Get guidance on setup and cleanup, execution controls, test organization, and converting existing xUnit tests to TUnit.
中文简介正在准备中。当前显示英语简介。
- Setting up a TUnit test project
- Testing one behavior with multiple input cases
- Organizing test setup and cleanup
github/awesome-copilot☆ 4万2026年10月20日 更新
Set up a Unity project for use with AI agents. Guides installation of unity-mcp-cli and the Unity-MCP plugin, configures MCP connections that let agents access tools, and generates agent skill files.
中文简介正在准备中。当前显示英语简介。
- Prepare a Unity project for AI agent integration
- Install unity-mcp-cli and the Unity-MCP plugin
- Configure MCP for Claude Code, Cursor, or Copilot
IvanMurzak/Unity-MCP☆ 45092026年10月20日 更新
List the Unity-MCP tools available in the connected Unity Editor. Search names, descriptions, and input details with a regular expression, a text matching pattern, and choose whether the results include descriptions and input information.
中文简介正在准备中。当前显示英语简介。
- Checking available Unity-MCP tools
- Finding tools by name, description, or input details
- Reviewing input names and descriptions before calling a tool
IvanMurzak/Unity-MCP☆ 45092026年10月20日 更新
Plan and improve customer or fan communities with platform recommendations, launch plans, welcome journeys, recurring activities, and ambassador programs. The skill also reviews participation metrics to identify where members disengage and suggest practical priorities for community managers.
中文简介正在准备中。当前显示英语简介。
- Plan a community launch from scratch
- Improve welcome journeys for new members
- Design recurring events and discussion threads
coreyhaines31/marketingskills☆ 5.6万2026年10月20日 更新
Convert .NET tests from xUnit.net v2 or v3 to MSTest v4 while keeping the existing test runner and target framework. Preserve assertions, shared setup, and parallel execution, then compare test counts and outcomes.
中文简介正在准备中。当前显示英语简介。
- Converting xUnit tests to MSTest v4
- Preserving shared setup and parallel execution
- Checking test counts and outcomes after migration
dotnet/skills☆ 56862026年10月20日 更新
Migrate .NET tests from xUnit.net v2 to v3 while preserving the existing test runner. Update packages, project settings, and affected test code, then verify test discovery, execution, and skip behavior.
中文简介正在准备中。当前显示英语简介。
- Upgrading xUnit.net v2 test projects to v3
- Fixing compilation errors caused by v3 changes
- Updating custom test attributes and async tests
dotnet/skills☆ 56862026年10月20日 更新
Create custom tools that an AI agent can call in Unity Editor by adding C# files to the project. Includes implementation examples and guidance for structured results, running Unity operations on the main thread, and handling lengthy operations or recompilation.
中文简介正在准备中。当前显示英语简介。
- Adding custom Unity Editor operations for an AI agent
- Creating tools to find or rename GameObjects
- Returning tool results as structured data
IvanMurzak/Unity-MCP☆ 45092026年10月20日 更新
Build custom video session experiences in Unity using Zoom Video SDK wrapper APIs. Follow guidance on connecting SDK events to scenes and interface state, with references for session joining, lifecycle management, compatibility, and troubleshooting.
中文简介正在准备中。当前显示英语简介。
- Integrating Zoom Video SDK into a Unity app
- Connecting video session events to Unity scenes and interface state
- Checking session joining and lifecycle patterns
anthropics/knowledge-work-plugins☆ 3.1万2026年10月20日 更新
Convert NUnit 3 or 4 tests to MSTest v4 while keeping the existing target framework and test runner. The workflow translates assertions, test data, setup, and concurrency settings, then compares test counts and results.
中文简介正在准备中。当前显示英语简介。
- Migrating NUnit 3 or 4 tests to MSTest v4
- Preserving parameterized tests and test data
- Reviewing shared state and parallel execution during migration
dotnet/skills☆ 56862026年10月20日 更新
Run C# code inside Unity Editor to inspect objects and check results. Supports short code snippets or static methods in a class, with Unity objects passed as parameters and helper files included when needed.
中文简介正在准备中。当前显示英语简介。
- Inspect a GameObject's name or position
- Run a static method inside Unity Editor
- Reuse helper C# files in a snippet
IvanMurzak/Unity-MCP☆ 45092026年10月20日 更新
Create or overwrite a Unity C# script after checking its syntax with Roslyn, a C# code analysis tool. Invalid syntax leaves the file unchanged; accepted writes refresh Unity's asset database and deliver results after recompilation finishes.
中文简介正在准备中。当前显示英语简介。
- Creating a new C# script in Unity
- Overwriting an existing script with revised code
- Rejecting syntax errors before writing a file
IvanMurzak/Unity-MCP☆ 45092026年10月20日 更新
You launched an ambassador program. 3 applications. One ghosted after week 2. Should you lower the bar? Offer more perks? Spam influencers? This gives you the community & ambassador operations SOP with volunteer, paid tutorial creator and code-contributor tracks — from pre-launch checklist to recruitment to tiered management to retention to governance. Built from Notion (20M users, real ambassador interviews), AFFiNE (60K stars), Asana, and ClickUp programs. By @WeiYipei. 🇨🇳 你搞了个大使计划。来了3个申请。一个第二周就消失了。该降门槛?加福利?群发KOL?这份SOP给你从启动前置条件到招募到留存到治理的完整社区/大使运营方法论。基于 Notion(2000万用户,大使真实访谈)、AFFiNE(60K stars)、Asana、ClickUp 实战案例。 🇯🇵 アンバサダープログラムを立ち上げた。応募3件。1人は2週間で消えた。基準を下げる?特典を増やす?このSOPは、事前チェックリストから採用、段階管理、リテンション、ガバナンスまでの完全なコミュニティ&アンバサダー運営フレームワークを提供します。Notion(2000万ユーザー)、AFFiNE(60K stars)の実例から構築。 🇰🇷 앰배서더 프로그램을 시작했습니다. 지원 3건. 하나는 2주 만에 사라졌습니다. 기준을 낮출까요? 이 SOP는 사전 체크리스트부터 모집, 단계별 관리, 리텐션, 거버넌스까지 완전한 커뮤니티 & 앰배서더 운영 프레임워크를 제공합니다. Notion(2000만 사용자), AFFiNE(60K stars) 실전 사례에서 구축. Triggers: "ambassador program" | "community building" | "community management" | "DevRel" | "developer relations" | "community growth" | "大使计划" | "社区运营" | "社区搭建" | "コミュニティ運営" | "アンバサダー" | "커뮤니티 운영" | "앰배서더" | "open source community" | "user retention"
中文简介正在准备中。当前显示原文说明。
Gingiris-1031/gingiris-skills☆ 862026年10月15日 更新
Build and grow developer and user communities from scratch — covering ambassador programs, community-led growth (CLG), event operations, content strategy, and health metrics. Grounded in real playbooks from Notion, Lovable, AFFiNE, ClickUp, Asana, and Lark. Use when: building a community for an open-source project, SaaS product, or brand; recruiting and managing ambassadors or community leaders; planning community events (online/offline meetups, AMAs, hackathons); designing ambassador tier/points systems; setting community health KPIs; launching a Build-in-Public strategy; setting up Discord, Slack, or Lark communities; running developer relations (DevRel); or when the user asks about community operations, ambassador programs, CLG, user advocacy, KOC/KOL cultivation, UGC flywheels, community monetization, or any variation of "how do I grow my community".
中文简介正在准备中。当前显示原文说明。
Gingiris-1031/gingiris-skills☆ 862026年10月15日 更新
Configuring Salesforce opportunity management: sales stages, sales processes, opportunity record types, Path configuration, opportunity teams, opportunity splits, and forecasting categories. Use when setting up or restructuring the opportunity lifecycle for Sales Cloud. NOT for forecast types, rollup methods, quotas or manager adjustments — use admin/collaborative-forecasts. NOT for agreeing what the stages and exit criteria should be before any build — use admin/sales-process-mapping. NOT for CPQ pricing or product configuration. Keywords: BusinessProcess, sales process, OpportunityStage, ForecastCategoryName, PathAssistant, OpportunitySplit, OpportunitySplitType, OpportunityTeamMember, Opportunity.settings, enableOpportunityTeam, IsClosed, IsWon, IsPrivate.
中文简介正在准备中。当前显示原文说明。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月20日 更新
Unity MCPのセットアップと接続を行う。Unity EditorとClaude Codeの間でMCP接続を確立するための手順を実行する。「Unity MCP セットアップ」「MCP接続」「Unity MCP設定」「UnityMCP」「MCP For Unity」「MCPが繋がらない」「Unity Editorと接続」といったリクエスト時に使用。新規セットアップとトラブルシューティングの両方に対応。
中文简介正在准备中。当前显示原文说明。
umezy/hcg-workflows☆ 62026年3月18日 更新
帮助编写和组织F#单元测试、异步测试与集成测试,使用自动生成的输入验证性质,替换依赖,并检查测试结果、质量及覆盖情况。
- 为F#代码添加单元测试
- 用自动生成的输入验证性质
- 测试ASP.NET Core接口集成
affaan-m/ECC☆ 28.5万2026年10月20日 更新
Save changed scenes and assets, then quit a Unity Editor started by a CLI session. A matching session identifier is required, and editors opened manually are left running. Headless editors are supported.
中文简介正在准备中。当前显示英语简介。
- Closing a Unity Editor after CLI work
- Saving changes before ending a headless session
- Closing only the editor owned by a CLI session
IvanMurzak/Unity-MCP☆ 45092026年10月20日 更新
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
中文简介正在准备中。当前显示原文说明。
Nexus-JPF/note-companion☆ 8722026年10月18日 更新
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
中文简介正在准备中。当前显示原文说明。
Infrasity-Labs/dev-gtm-claude-skills☆ 1422026年6月29日 更新
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
中文简介正在准备中。当前显示原文说明。
nota-america/forgecat-agent-profiles☆ 922026年9月24日 更新
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
中文简介正在准备中。当前显示原文说明。
unempyd/revenueos☆ 72026年9月14日 更新
Write C# unit tests with NUnit using clear naming, focused assertions, and independent test cases. Covers project setup, testing with multiple input values, exception checks, and replacing dependencies with mocks to test components in isolation.
中文简介正在准备中。当前显示英语简介。
- Setting up an NUnit test project
- Testing the same behavior with multiple inputs
- Checking exceptions and collection contents
github/awesome-copilot☆ 4万2026年10月20日 更新
Write focused C# unit tests with XUnit, including tests that run against multiple input datasets. Apply consistent naming, setup, assertions, shared fixtures, and mock dependencies to keep tests readable, independent, and organized.
中文简介正在准备中。当前显示英语简介。
- Set up an XUnit test project for C#
- Test multiple input cases with Theory and data attributes
- Check exceptions and isolate dependencies with mocks
github/awesome-copilot☆ 4万2026年10月20日 更新
Provide reference syntax for selecting .NET tests by name, class, category, or other properties. Help test-running skills construct filters for VSTest and Microsoft Testing Platform, or translate existing filters for a different test framework.
中文简介正在准备中。当前显示英语简介。
- Selecting tests by class or method
- Including or excluding tests by category or property
- Translating VSTest filters for xUnit v3 on MTP
dotnet/skills☆ 56862026年10月20日 更新