Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle System (Shuriken) or VFX Graph ('VFX Graph explosion', 'particles look bad', 'effect kills fps on mobile', 'too much overdraw'), mesh effects with scrolling textures, an uber VFX shader with LUT ramps, Custom Data and custom vertex streams, flipbooks and VFX textures, pink particles after URP upgrade, VFX budgets and readability.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10562026年10月18日 更新
BROWSER VFX ACCEPTANCE SKILL — Use built-in browser/headless browser to automatically verify Cocos VFX block effects and composed VFX recipes in BattleScene preview (`http://localhost:7456`, `previewMode=true`, `previewTarget=5`). USE FOR: VFX health audit, per-block smoke validation, combo recipe regression checks before merging `vfx-block-registry.ts` / `vfx-effects.json`. DO NOT USE FOR: Cocos Editor window screenshot capture, compile-error debugging, or pure log-only diagnosis without browser preview.
中文简介正在准备中。当前显示原文说明。
eaglhuang/3klife☆ 32026年10月19日 更新
Turn a supplied quote into an animated video-intro scene in a single HTML file. Text appears character by character with a glowing cursor, colored trails, and light flares, with space for a source or chapter label.
中文简介正在准备中。当前显示英语简介。
- Introducing a video with an animated quote
- Creating a glowing title scene for a chapter
- Adding a source label beneath an opening quote
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Build a single HTML opening screen that reveals supplied text character by character behind a glowing cursor. Colored trails, brief color offsets, and a finishing light sweep create an animated introduction for a video or a prominent opening message.
中文简介正在准备中。当前显示英语简介。
- Revealing a supplied quote at the start of a video
- Creating an opening screen with a typing effect
- Adding source and chapter labels beneath animated text
nexu-io/html-anything☆ 91732026年10月13日 更新
Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.
中文简介正在准备中。当前显示原文说明。
OSideMedia/higgsfield-ai-prompt-skill☆ 7632026年9月27日 更新
Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.
中文简介正在准备中。当前显示原文说明。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
The enhancement layer for AI-generated content. This skill covers AI-powered visual effects, compositing, upscaling, restoration, and post-production magic—turning raw AI output into polished, professional content. AI generation gets you 80% of the way. Visual effects get you the remaining 20% that separates "clearly AI" from "how did they do that?" This skill covers ComfyUI workflows, Runway's AI tools, intelligent upscaling, rotoscoping, color grading, and the integration of AI elements into traditional footage. The practitioners of this skill are technical artists who understand both traditional VFX workflows and the new AI-native approaches that are revolutionizing post-production. Use when "AI visual effects, VFX, upscale, upscaling, composite, rotoscope, background removal, color grade, inpaint, outpaint, style transfer, enhance, ComfyUI, post-production AI, vfx, visual-effects, compositing, upscaling, post-production, comfyui, enhancement, color-grading" mentioned.
中文简介正在准备中。当前显示原文说明。
omer-metin/skills-for-antigravity☆ 1682026年1月22日 更新
Add synchronized subtitles and text effects to an existing single-speaker video. Choose from 35 visual styles, including readable lower captions and words placed behind the person, with local transcription, subject cutout, previews, and final video compositing.
中文简介正在准备中。当前显示英语简介。
- Add readable subtitles to an explainer video
- Place an emphasized word behind the speaker
- Create themed caption effects for social videos
heygen-com/hyperframes☆ 6.7万2026年10月18日 更新
Build a cyberpunk title frame for video transitions or a web hero, the main visual area of a page. Use supplied title text with color offsets, scanlines, noise, and glitch animation in a single HTML file.
中文简介正在准备中。当前显示英语简介。
- Create a glitch title for a video transition
- Design a cyberpunk web hero
- Style a supplied title with digital distortion
nexu-io/html-anything☆ 91732026年10月13日 更新
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.
中文简介正在准备中。当前显示原文说明。
MengTo/Skills☆ 68312026年10月18日 更新
Cursor light trail, chromatic rays, and directional flares for word-by-word quote reveals in video intros.
中文简介正在准备中。当前显示原文说明。
nexu-io/html-video☆ 47102026年6月22日 更新
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 16172026年10月9日 更新
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10562026年10月18日 更新
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
中文简介正在准备中。当前显示原文说明。
jame581/GodotPrompter☆ 8492026年10月15日 更新
Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage.
中文简介正在准备中。当前显示原文说明。
OSideMedia/higgsfield-ai-prompt-skill☆ 7632026年9月27日 更新
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
中文简介正在准备中。当前显示原文说明。
arjun988/blender-skills☆ 3472026年7月11日 更新
Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying, roto, tracking, stabilization, matchmove, lighting/color integration, grain/noise/sharpness, shadows/reflections/contact, depth/atmosphere, AI-generated elements, clean plates, editor/colorist handoff, rights/safety, or compositing QA.
中文简介正在准备中。当前显示原文说明。
calesthio/generative-media-skills☆ 2052026年7月14日 更新
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
中文简介正在准备中。当前显示原文说明。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Create a glitch styled title screen for video transitions or cyberpunk visuals. The single HTML file combines large headlines, cyan and magenta color offsets, scanlines, noise, and animated distortions using your title and subtitle.
中文简介正在准备中。当前显示英语简介。
- Creating a title screen for a video transition
- Designing a cyberpunk main visual
- Adding animated distortion to a title
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Create a single HTML file with a flowing, animated background and a prominent quote or headline. Use it for a video intro, a landing page's main visual, or a poster, with landscape and portrait layouts available.
中文简介正在准备中。当前显示英语简介。
- Creating a video intro with a short message
- Designing a landing page's main visual
- Making a poster with a flowing background
nexu-io/open-design☆ 10.2万2026年10月19日 更新
Coordinate role-based agents to design, implement, integrate, and test a game combat feature. The workflow covers gameplay rules, enemy behavior, visual effects, and audio planning, with a final report on completion, test results, and unresolved issues.
中文简介正在准备中。当前显示英语简介。
- Design and implement a parry mechanic
- Coordinate enemy reactions, effects, and audio events
- Review combat architecture for the configured engine
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月8日 更新
Create a single HTML file with a flowing background and a prominent headline for video openings, landing page hero sections, or posters. Choose from four palettes and CSS, Canvas, or WebGL rendering approaches.
中文简介正在准备中。当前显示英语简介。
- Create an opening frame for a video
- Design a landing page hero section
- Build a poster around a short message
nexu-io/html-anything☆ 91732026年10月13日 更新
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
中文简介正在准备中。当前显示原文说明。
MengTo/Skills☆ 68312026年10月18日 更新
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.
中文简介正在准备中。当前显示原文说明。
MengTo/Skills☆ 68312026年10月18日 更新