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ecs-events

Choose and implement local, directed, broadcast, cancellable, and network events.

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包含的文件(2)

  • SKILL.md1.0 KB
  • agents/openai.yaml230 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Use events for established ECS flows or genuine decoupling.

Event choices

  • Directed local events target one entity and its components.
  • Broadcast events notify independent global listeners.
  • Ref events allow listeners to mutate a result or cancellation flag.
  • Handled/cancelled events need explicit ownership of who may stop the flow.
  • Network events cross the trust boundary and require validation.

Prefer a direct call to the owning system when only one known owner performs the operation. Do not invent events simply to hide a dependency.

Rules

Define event data in the lowest assembly required by publishers and subscribers. Keep network payloads serializable and small. Do not put raw server-only entities into client payloads.

Document whether an event is notification-only, cancellable, or expected to be raised before/after mutation. Tests should cover cancellation and ordering when they affect gameplay.

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