Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
中文简介正在准备中。当前显示原文说明。
Spawn, initialize, replace, transfer, and delete entities without breaking lifecycle, transforms, containers, or ownership.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Entity creation and removal affect components, maps, containers, networking, and cleanup.
Choose the spawn API from placement semantics: attached to an entity, placed on a grid, positioned in map coordinates, or created for a container/system owner. Prefer prototype-driven initialization and existing system helpers.
Do not spawn from the client for authoritative gameplay. Do not manually reconstruct a prototype's component set in code unless runtime composition is the intended design.
Account for component initialization, startup, map initialization, and system subscriptions. Values needed before map initialization must be available at the correct earlier lifecycle point. Avoid assuming optional components exist merely because common prototypes include them.
When replacing an entity, define which state transfers: position, rotation, ownership, mind, hands, containers, damage, name, access, UI sessions, and references held by other systems. Use established replacement or polymorph APIs when they preserve required invariants.
Use deferred deletion when dispatch, iteration, or physics callbacks make immediate removal unsafe. Remove timers, overlays, child entities, actions, UI sessions, and cached references. Handle repeated deletion requests idempotently.
Test map and grid placement, containers, late initialization, replacement, deletion during events, map transfer, reconnect, and cleanup of dependent state.
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Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
中文简介正在准备中。当前显示原文说明。
Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
中文简介正在准备中。当前显示原文说明。
Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
中文简介正在准备中。当前显示原文说明。
Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
中文简介正在准备中。当前显示原文说明。
Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
中文简介正在准备中。当前显示原文说明。
Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
中文简介正在准备中。当前显示原文说明。