Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
中文简介正在准备中。当前显示原文说明。
Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
中文简介正在准备中。当前显示原文说明。
实测评分 未实测
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Use visual systems for presentation derived from replicated or predicted state.
Prefer stable layer keys. Reuse layers instead of recreating them every update. Verify RSI paths, state names, visibility, color, scale, rotation, and animation behavior.
Define clear lifetime ownership. Add overlays only while needed and remove them on component shutdown, state exit, map transfer, or client disconnect. Avoid global overlays for entity-local effects.
Use shader prototypes and material parameters where current client APIs expect them. Do not update expensive parameters every frame unless the value actually changes. Treat render targets and viewport size as lifecycle-sensitive resources.
Do not move gameplay checks or hidden state into client visual code. Visuals may smooth or predict presentation but must converge to authoritative state.
Test late join, reconnect, component add/remove, entity deletion, map transfer, multiple simultaneous effects, resolution changes, and missing resource fallback.
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Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
中文简介正在准备中。当前显示原文说明。
Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
中文简介正在准备中。当前显示原文说明。
Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
中文简介正在准备中。当前显示原文说明。
Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
中文简介正在准备中。当前显示原文说明。
Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
中文简介正在准备中。当前显示原文说明。
Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
中文简介正在准备中。当前显示原文说明。