Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
中文简介正在准备中。当前显示原文说明。
Manage timers, cancellation, entity lifetime, asynchronous work, and main-thread state safely.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Timers and asynchronous work must respect entity lifetime and simulation ownership.
Use the established game timing and timer APIs. Define who owns cancellation. Before a callback mutates state, re-check that entities and components still exist and that the operation is still relevant.
Do not capture stale component references across delayed callbacks. Avoid creating one timer per entity in hot systems when an update loop or shared scheduler is the established pattern.
Keep ECS mutation on the correct simulation thread. Background work may perform isolated I/O or computation only when the API explicitly supports it. Marshal results back through the established mechanism and revalidate state before applying them.
Cancel or invalidate work on round restart, map unload, entity deletion, user disconnect, and component removal when applicable.
Test cancellation, deletion, repeated scheduling, shutdown, disconnect, exception paths, and delayed completion after state changes.
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Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
中文简介正在准备中。当前显示原文说明。
Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
中文简介正在准备中。当前显示原文说明。
Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
中文简介正在准备中。当前显示原文说明。
Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
中文简介正在准备中。当前显示原文说明。
Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
中文简介正在准备中。当前显示原文说明。
Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
中文简介正在准备中。当前显示原文说明。