跳到正文
cccskills
免费在 GitHub 公开

cloth-sim

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

中文简介正在准备中。当前显示原文说明。

集成工具Blender
查看安装方法

包含的文件(4)

  • SKILL.md2.4 KB
  • references/bake-targets.md239 B
  • references/cloth-settings-presets.md436 B
  • references/pin-and-collide.md375 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Cloth Sim

Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.

When to Use

  • Dresses, capes, coats, flags, banners
  • Character clothing that needs drape
  • Baking sim to shape keys or Alembic/USD caches
  • Pre-roll settling before animation export

Workflow

Garment mesh (quad-friendly) → Vertex groups (pin/collide)
  → Cloth modifier settings → Collision objects
  → Pre-roll settle → Sim pass → Art-direct fixes
  → Bake shape keys / cache → Cleanup → Export

Mesh Prep

  • Quads preferred; even density on deforming areas
  • Avoid long skinny triangles on folds
  • Apply scale before sim
  • Separate garment from body collider

Vertex Groups

GroupPurpose
PIN_ClothAnchors (waist, shoulders, collar)
COL_IgnoreOptional non-colliding regions
STIFF_HighBelts, seams that should resist stretch

Settings Starters

LookQualitySpeedBending
Soft dress8–121.0Low
Stiff coat5–81.0Higher
Flag/cape8–101.0–1.5Low–mid

Tune mass and air viscosity for scale. Always run a settle pre-roll.

Bake Targets

TargetUse
Shape keysGame poses / few frames
Alembic/USDCinematic caches
Armature weightsIf converting to deform-only

Constraints

MUST DO

  • Apply scale; define pin groups before long sims
  • Collide against simplified body capsule/mesh
  • Art-direct after sim (sculpt/corrective keys)

MUST NOT DO

  • Sim hero cloth on ultra-dense sculpt meshes
  • Skip pre-roll (starts mid-air / exploding)
  • Export raw unstable caches

Reference Guide

TopicReferenceLoad When
Cloth Settings Presetsreferences/cloth-settings-presets.mdWhen needed
Pin And Collidereferences/pin-and-collide.mdWhen needed
Bake Targetsreferences/bake-targets.mdWhen needed

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3732026年7月11日 更新

animation

免费

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3732026年7月11日 更新

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3732026年7月11日 更新

Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3732026年7月11日 更新

archviz

免费

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3732026年7月11日 更新

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

中文简介正在准备中。当前显示原文说明。

arjun988/blender-skills3732026年7月11日 更新

查看 arjun988 的全部技能

报告此技能的问题