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cccskills
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lookdev

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

中文简介正在准备中。当前显示原文说明。

集成工具Blender
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包含的文件(3)

  • SKILL.md2.0 KB
  • references/lookdev-checklist.md195 B
  • references/lookdev-rig.md132 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Lookdev

Material + light + camera loop. Screenshot compare. Stop when it reads.

When to Use

  • Finalizing asset shading before export/portfolio
  • Turntable / grey shader checks
  • Matching material references
  • Bridging materials and lighting intentionally

Workflow

Clay/grey pass → Base materials → Neutral light rig
  → Beauty light → Screenshot → Gap list → Iterate (≤3–5)
  → Optional grade → QA

Standard Rigs

RigUse
Neutral 3-pointEvaluate materials fairly
HDRI studioProduct / character
In-situ scene lightsFinal context

Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.

Checklist

  • Values read in grayscale
  • Specular roughness believable
  • Edges catch light (bevels/normals)
  • Emissive under control
  • No pure black / pure white traps unless stylized
  • Matches reference palette if provided

Iteration Rule

Each pass: change one major variable (material OR light OR camera), then screenshot.

Constraints

MUST DO

  • Grey pass before fancy textures when forms unsure
  • Capture screenshots each iteration
  • Hand off to qa-review before ship

MUST NOT DO

  • Fix modeling problems only with roughness maps
  • Infinite tweak loops without gap list

Reference Guide

TopicReferenceLoad When
Lookdev Rigreferences/lookdev-rig.mdWhen needed
Lookdev Checklistreferences/lookdev-checklist.mdWhen needed

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