Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
中文简介正在准备中。当前显示原文说明。
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
中文简介正在准备中。当前显示原文说明。
安装前可以查看交给 AI 代理的指令内容。
Layouts that scale. Clear collections. Linking/overrides for big sets.
Block layout (greybox) → Modular assemble → Set dressing
→ Lighting volumes → Cameras → QA pass → Optimize visibility
COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref
| Approach | When |
|---|---|
| Collection instance | Repeated modular pieces |
| Library link + override | Shared hero assets across scenes |
| Append | One-off ownership transfer |
Prefer non-destructive linking for repeated kits.
set-dressinglighting + style skillqa-review| Topic | Reference | Load When |
|---|---|---|
| Collection Template | references/collection-template.md | When needed |
| Linking Overrides | references/linking-overrides.md | When needed |
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Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
中文简介正在准备中。当前显示原文说明。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
中文简介正在准备中。当前显示原文说明。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
中文简介正在准备中。当前显示原文说明。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
中文简介正在准备中。当前显示原文说明。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
中文简介正在准备中。当前显示原文说明。
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
中文简介正在准备中。当前显示原文说明。