跳到正文
cccskills
免费在 GitHub 公开

example-pixi

PixiJS integration patterns for Helios. Use when creating high-performance WebGL 2D animations with PixiJS.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios星标 123(GitHub 123 + cccskills 0)

实测评分 未实测

查看安装方法

包含的文件(1)

  • SKILL.md1.8 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

PixiJS + Helios

Integrate Helios with PixiJS by driving the Pixi scene properties from the Helios subscription loop.

Quick Start

import { Helios } from '@helios-project/core';
import { Application, Graphics } from 'pixi.js';

// 1. Initialize Pixi
const app = new Application();
await app.init({ resizeTo: window });
document.body.appendChild(app.canvas);

// 2. Initialize Helios
const helios = new Helios({ fps: 30, duration: 5 });

// 3. Create Scene
const rect = new Graphics().rect(0, 0, 100, 100).fill(0xff0000);
rect.pivot.set(50, 50);
rect.position.set(app.screen.width / 2, app.screen.height / 2);
app.stage.addChild(rect);

// 4. Bind Timeline (Crucial for Renderer)
helios.bindToDocumentTimeline();

// 5. Drive Animation
helios.subscribe((state) => {
  const t = state.currentTime;

  // Update properties based on time
  rect.rotation = t * 1.5;
  rect.x = (app.screen.width / 2) + Math.sin(t) * 100;
});

Key Patterns

Bind to Document Timeline

PixiJS and other WebGL libraries often have their own internal tickers. To ensure frame-perfect rendering during export (via Renderer), you must bind Helios to the document.timeline.

helios.bindToDocumentTimeline();

This allows the Renderer (via CdpTimeDriver) to control the global clock, which PixiJS respects if properly synchronized.

Disable Internal Ticker (Optional but Recommended)

If you are strictly driving the scene via helios.subscribe(), you might not need Pixi's internal ticker for animation logic, though Pixi still needs to render. The standard pattern is to let Pixi render naturally but update state in the Helios subscriber.

Source Files

  • Example: examples/pixi-canvas-animation/

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Story-first motion design philosophy for animated video: motion must earn its place; arc (establish, complicate, resolve); show vs tell; shots as units of thought; quiet vs loud motion; Disney principles with restraint; timing heuristics; composition; grammar by medium (product demos, logos, data viz, explainers); technical commitments (deterministic time, scrubbability, refs); cutting discipline; explicit anti-patterns. Use when planning, storyboarding, critiquing, or implementing programmatic or motion-driven video (Helios, Remotion, explainers, loops, UI capture, logo reveals), or when the user asks for motion direction, pacing, or visual-story structure.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Find, preview, cut and credit archival B-roll from the Internet Archive (archive.org) for a Helios video — public-domain, CC BY and CC BY-SA film plus Prelinger Archives. Use when a Helios composition needs real footage as a plate, cutaway, masked fill or texture. Not for generating footage or editing the user's own camera video.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

End-to-end production plan template for feeling-first cinematic product promos: brief interrogation, 45s beat structure (cold open through brand), hero-element metaphor, storyboard fidelity ladder, visual system (palette, type, camera, texture), motion mix and easing vocabulary, audio and captions, tooling (animatic through HTML or AE), deliverables matrix, accessibility, review milestones, and compromises to accept or refuse. Use when planning, pitching, storyboarding, or producing polished brand films for any SaaS or consumer product—not category-specific; pair with skills/design/animated-video-philosophy for broader motion principles.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Workflow for creating a new Helios composition. Use when building a new animation project or converting an existing animation to run in Helios.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Patterns for using Helios with Vanilla Canvas API. Use when building high-performance 2D/3D animations without frameworks.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Chart.js integration patterns for Helios. Use when creating animated data visualizations with Chart.js.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

查看 BintzGavin 的全部技能

报告此技能的问题