跳到正文
cccskills
免费在 GitHub 公开

example-podcast-visualizer

Workflow for creating a podcast visualizer with multi-track audio mixing and DOM-based synchronization. Use when building audio-reactive compositions.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios星标 123(GitHub 123 + cccskills 0)

实测评分 未实测

查看安装方法

包含的文件(1)

  • SKILL.md3.0 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Podcast Visualizer Workflow

This workflow demonstrates how to build a podcast visualizer that mixes multiple audio tracks (e.g., background music, voiceover) and drives visualizations based on timing.

Quick Start

<!-- Background Music (Loops, Starts at 0s) -->
<audio src="music.mp3" loop data-helios-offset="0"></audio>

<!-- Voiceover (Starts at 2s) -->
<audio src="voice.wav" data-helios-offset="2"></audio>

<!-- Muted Track (For analysis only) -->
<audio src="sfx.wav" muted></audio>
const helios = new Helios({
  duration: 60,
  fps: 30,
  autoSyncAnimations: true // Required for DOM audio sync
});

// React to time
helios.subscribe((state) => {
  const time = state.currentFrame / state.fps;
  if (time >= 2) {
    showVoiceVisualizer();
  }
});

Key Patterns

1. DOM-Based Audio Mixing

The Helios Renderer (in dom mode) automatically discovers <audio> and <video> elements in your DOM and mixes them into the final video.

  • Discovery: Any element present in the DOM is eligible.
  • Attributes:
    • src: The audio source.
    • loop: If present, the audio loops.
    • muted: If present, the audio is excluded from the mix (useful for logic-only tracks).
    • volume: Not supported as an attribute for mixing yet (defaults to 1.0). Use Renderer audioTracks option if precise volume control is needed, or bake it in.

2. Timing Control

Control when audio starts playing relative to the timeline using data-helios-offset.

<!-- Starts playing at T=5 seconds -->
<audio src="intro.mp3" data-helios-offset="5"></audio>
  • Positive Offset (5): Delays start by 5 seconds.
  • Negative Offset (-5): Starts playing immediately, but from the 5-second mark of the audio file (Seek).

3. Visual Synchronization

Use helios.subscribe to drive visual elements based on currentFrame. Since audio is handled by the browser/Renderer, you just need to ensure your visuals match the expected timing.

helios.subscribe(({ currentFrame, fps }) => {
  const time = currentFrame / fps;

  // Simple time-based trigger
  if (time > 10 && time < 20) {
    // Animate visualizer
  }
});

Common Issues

Browser Preview Sync

In the browser (Studio/Player), data-helios-offset is NOT automatically applied by the standard <audio> element. The DomDriver attempts to sync it, but precise start/stop behavior for offsets might vary compared to the frame-perfect Renderer.

Workaround: For perfect preview sync, you may need custom logic to play()/pause() audio elements in your subscribe loop, or rely on the Renderer verification.

Audio Format

Ensure your audio formats (MP3, WAV, AAC) are supported by the browser and FFmpeg.

Reference

  • Example: examples/podcast-visualizer/
  • Renderer: packages/renderer/src/strategies/DomStrategy.ts

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Story-first motion design philosophy for animated video: motion must earn its place; arc (establish, complicate, resolve); show vs tell; shots as units of thought; quiet vs loud motion; Disney principles with restraint; timing heuristics; composition; grammar by medium (product demos, logos, data viz, explainers); technical commitments (deterministic time, scrubbability, refs); cutting discipline; explicit anti-patterns. Use when planning, storyboarding, critiquing, or implementing programmatic or motion-driven video (Helios, Remotion, explainers, loops, UI capture, logo reveals), or when the user asks for motion direction, pacing, or visual-story structure.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Find, preview, cut and credit archival B-roll from the Internet Archive (archive.org) for a Helios video — public-domain, CC BY and CC BY-SA film plus Prelinger Archives. Use when a Helios composition needs real footage as a plate, cutaway, masked fill or texture. Not for generating footage or editing the user's own camera video.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

End-to-end production plan template for feeling-first cinematic product promos: brief interrogation, 45s beat structure (cold open through brand), hero-element metaphor, storyboard fidelity ladder, visual system (palette, type, camera, texture), motion mix and easing vocabulary, audio and captions, tooling (animatic through HTML or AE), deliverables matrix, accessibility, review milestones, and compromises to accept or refuse. Use when planning, pitching, storyboarding, or producing polished brand films for any SaaS or consumer product—not category-specific; pair with skills/design/animated-video-philosophy for broader motion principles.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Workflow for creating a new Helios composition. Use when building a new animation project or converting an existing animation to run in Helios.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Patterns for using Helios with Vanilla Canvas API. Use when building high-performance 2D/3D animations without frameworks.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

Chart.js integration patterns for Helios. Use when creating animated data visualizations with Chart.js.

中文简介正在准备中。当前显示原文说明。

BintzGavin/helios1232026年10月26日 更新

查看 BintzGavin 的全部技能

报告此技能的问题