跳到正文
cccskills
免费在 GitHub 公开

debug-navmesh

Validate CARLA pedestrian navigation by sampling walkable locations and reporting their coverage. Draw the samples as debug points to inspect the walkable area after a map import or investigate pedestrians that will not move.

中文简介正在准备中。当前显示英语简介。

原文查看原文说明

Visualises and validates a map's pedestrian navigation mesh by sampling walkable locations (get_random_location_from_navigation) and drawing them as debug points. Use when the user asks to "show/visualise the pedestrian navmesh", "check walkable areas", "validate pedestrian navigation after a map import", or "why won't my walkers move". Confirms the navmesh loaded and how far it covers.

查看安装方法

适用场景

  • Checking pedestrian navigation after importing a map
  • Investigating pedestrians that stand still
  • Visualizing the area pedestrians can walk through
  • Validating navigation coverage without a rendered view

包含的文件(5)

  • SKILL.md3.8 KB
  • references/navmesh.md2.1 KB
  • scripts/check_env.sh2.1 KB
  • scripts/env.sh1.1 KB
  • scripts/navmesh.py4.4 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Debug the pedestrian navmesh

Paths. scripts/… and references/… below are relative to the directory holding this SKILL.md. Your working directory is the user's project, not that directory, so prefix them with its absolute path or the command is not found.

CARLA does not expose navmesh geometry, but every location from get_random_location_from_navigation() sits on the walkable mesh. Sampling many of them validates the navmesh loaded and visualises its coverage — the check to run after importing a map, or when walkers refuse to move.

Instructions

Progress:
- [ ] Step 1: Check prerequisites (bash scripts/check_env.sh), clear FAILs
- [ ] Step 2: Validate — confirm the navmesh exists and its extent
- [ ] Step 3: (rendered view) Sample + draw to see the walkable area

Commands need CARLA_HOST/CARLA_PORT from scripts/env.sh.

Step 1: Check prerequisites

bash scripts/check_env.sh

Step 2: Validate (works headless)

source scripts/env.sh
python3 scripts/navmesh.py validate --count 500

PASS reports the number of valid points, unique locations, and the walkable span. FAIL (exit 1) means get_random_location_from_navigation() returned nothing — no usable navmesh, so pedestrians with a WalkerAIController will not navigate.

Step 3: Visualise (rendered server)

python3 scripts/navmesh.py sample --count 2000 --life 120

Draws the sampled points via world.debug; the dotted region is walkable. Needs a windowed/packaged server (headless -nullrhi draws nothing — see debug-draw).

Examples

Example 1: after importing a map

User says: "I imported a town — did the pedestrian nav build?"

validate → PASS with a sensible span means yes; FAIL means the nav mesh is missing and must be rebuilt during import.

Example 2: walkers won't move

User says: "my pedestrians just stand still"

validate. If it FAILs, the navmesh is the cause; if it PASSes, look at the WalkerAIController wiring (owned by the walker-spawning skill), not the map.

Example 3: see the walkable area

User says: "show me where pedestrians can walk"

sample --count 3000 --life 180 on a rendered server; inspect the point cloud.

Troubleshooting

Problem: validate FAILs on a freshly imported map Cause: pedestrian navigation was not generated/exported for the map. Solution: rebuild the map's nav mesh in the import pipeline; then re-validate.

Problem: sample prints a count but nothing is visible Cause: headless -nullrhi server, or the camera is far from the coverage bounds. Solution: use a rendered server and move the spectator over the reported bounds.

Problem: very few unique locations Cause: navmesh is tiny or degenerate (a sliver of walkable area). Solution: check the source geometry / sidewalks in the imported map.

Outputs

  • validate: a PASS/FAIL report with coverage bounds and walkable span.
  • sample: a transient point overlay of the walkable area (rendered view).

Detail (navmesh basics, WalkerAIController link, import checklist) in references/navmesh.md.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Add a message type to CARLA's native ROS 2 interface. Create its C++ data structure, serialization code for transmission, type identity hash, registration, and tests, with Docker-based hash calculation and build checks.

中文简介正在准备中。当前显示英语简介。

  • Adding a standard ROS 2 message type missing from CARLA
  • Defining a custom carla_msgs message
  • Investigating type-hash warnings
carla-simulator/carla1.5万2026年10月18日 更新

Extend CARLA’s native ROS 2 interface to publish sensor data or receive vehicle commands. Covers topic implementation, registration, data connections, and verification, plus adding middleware, the communication layer used to exchange messages.

中文简介正在准备中。当前显示英语简介。

  • Publish obstacle sensor data to ROS 2
  • Add a topic for vehicle speed commands
  • Integrate another communication middleware
carla-simulator/carla1.5万2026年10月18日 更新

Summarize ScenarioRunner results to see which scenarios passed and which checks failed. Compare runs before and after changes, or analyze recorded driving to produce measurements and plots of vehicle distance and deviation from the lane center.

中文简介正在准备中。当前显示英语简介。

  • Checking scenario pass and fail results
  • Comparing results before and after controller changes
  • Plotting vehicle distances from a recorded run
carla-simulator/carla1.5万2026年10月18日 更新

Checks a local CARLA checkout for missing API documentation, outdated references, broken links, and pages absent from navigation. Produces a grouped Markdown report without building the project or running the simulator.

中文简介正在准备中。当前显示英语简介。

  • Reviewing documentation before a release
  • Finding missing or outdated API references
  • Checking broken links and navigation gaps
carla-simulator/carla1.5万2026年10月18日 更新

Read and display CARLA object bounding boxes, then project them onto a camera image as 2D rectangles. Export an annotated PNG and box coordinates in JSON for object detection annotation work.

中文简介正在准备中。当前显示英语简介。

  • Adding vehicle boxes to a camera image
  • Exporting box coordinates for detection annotations
  • Checking vehicle dimensions
carla-simulator/carla1.5万2026年10月18日 更新

Builds CARLA's ue4-dev branch on Linux, producing the Unreal Engine 4.26 editor, server modules, and an installed Python client package. Fetches required content, optionally compiles native ROS 2 support, and verifies the build against a source-built server.

中文简介正在准备中。当前显示英语简介。

  • Building CARLA ue4-dev from source
  • Compiling CARLA with native ROS 2 support
  • Building the Python client for an existing environment
carla-simulator/carla1.5万2026年10月18日 更新

查看 carla-simulator 的全部技能

报告此技能的问题